tomshardware.com

caut_R, (edited ) do games w We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app

That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.

Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.

Edit 2:

HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.

He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.

To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.

The only outlier where just having the app installed hit performance was the Harry Potter game.

eramseth,

Yeah they didn’t test that. Nor did they test having the app installed but not running. Crummy article tbh.

ArbiterXero,

Disagree, and i don’t think it’s the point.

As an average user, why am I paying a performance hit for nvidia’s own “recommended parameters”

That’s trash and a terrible experience, and they should be called out for it.

eramseth,

I don’t think you’re understanding. The testing they did was presumably fine and the performance hit is probably unacceptable. But mentioning but not testing the scenarios of

  • app installed but not running
  • app installed and running but overlay turned off

Is kinda mailing it in.

ArbiterXero,

I’ll give you that, yep, sure.

But that doesn’t invalidate the data they did get, it’s just not a full picture.

fuckwit_mcbumcrumble,

Modern Tom’s hardware

actually trying

Not possible.

sp3tr4l,

Here’s the quote, for people allergic to reading the update in the article.

Update: Nvidia sent us a statement: “We are aware of a reported performance issue related to Game Filters and are actively looking into it. You can turn off Game Filters from the NVIDIA App Settings > Features > Overlay > Game Filters and Photo Mode, and then relaunch your game.”

We have tested this and confirmed that disabling the Game Filters and Photo Mode does indeed work. The problem appears to stem from the filters causing a performance loss, even when they’re not being actively used. (With GeForce Experience, if you didn’t have any game filters enabled, it didn’t affect performance.) So, if you’re only after the video capture features or game optimizations offered by the Nvidia App, you can get ‘normal’ performance by disabling the filters and photo modes.

So, TomsHW (is at least claiming that they) did indeed test this, and found that its the filters and photo mode causing the performance hit.

Still a pretty stupid problem to have, considering the old filters did not cause this problem, but at least there’s a workaround.

… I’m curious if this new settings app even exists, or has been tested on linux.

Viri4thus, do games w We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app

Getting ready to “motivate” people to get the 5xxx series because the current cards “have issues now”. The more you buy the more you save!

Valmond,

And the bigger the number on one of the components in the box the funnier the game!

WhatYouNeed,

Me nervously eyeing my 5yr old graphic card…

Carighan, do games w We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app
@Carighan@lemmy.world avatar

Interesting, as DSOgaming got 4-6% in some games, 0% in others.

stormesp,

Dsogaming has barely ever been a reliable source tbh

acosmichippo, do games w We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app
@acosmichippo@lemmy.world avatar

so why do we need this app again?

altima_neo,
@altima_neo@lemmy.zip avatar

It’s replacing the old Nvidia control panel

Davel23,

It's replacing GeForce Experience. The nVidia Control Panel is still around.

subignition,
@subignition@fedia.io avatar

The cost of having to have an account to get "easy" driver updates always seemed a bit high to begin with. I never really found its game optimization profiles to be useful either.

PM_Your_Nudes_Please,

The profiles can be nice for setting most things, but having it default all of your games to Fullscreen instead of Borderless Windowed (and no way to change what the default setting is anywhere in the program) should be fucking criminalized.

TheHobbyist,

What’s the difference? And is this OS specific?

Blackmist,

Yeah I disable those back when I noticed World of Warcraft started performing badly. GFE had helpfully optimised it to run at a resolution 4x higher than my screen and downscaled it…

T4V0,
@T4V0@lemmy.world avatar

There’s TechPowerUp’s NVCleanstall, it has semi automatic drivers updates with a lot of granularity (though the latest version needs an update due to this new app).

caut_R,

IIRC their plan is to get rid of the control panel once they‘ve carried all its functionality over to the app.

subignition,
@subignition@fedia.io avatar

I'm not surprised, but I am disappointed

caut_R,

Tbh, the control panel is a lot of things, but responsive or slick aren‘t one of them. As long as they carry all the functionality over and get rid of the bugs, I‘m happy with the app. Unless they pull a fast one and add account requirements in again later.

subignition,
@subignition@fedia.io avatar

I mean, my point is there's no reason they should be overhauling it entirely (at the cost of performance) when they could just pay some competent Windows programmers to un-shit the existing Control Panel. Yeah its UI sucks but it's not going to make you drop frames for just having it open

caut_R,

IIRC the framework it‘s built on is so ancient it didn‘t allow for that, they needed to re-write the whole thing to „fix“ it, and this is what they came up with for that. DF‘s Alex said as much in one of their podcast episodes. All just paraphrased by me of course.

I don‘t think the performance hit is by design or intentional anyway, so hopefully the current screw-up is gonna be a nothing burger by the time the app‘s mandatory (if it ever will be).

subignition,
@subignition@fedia.io avatar

I am highly skeptical of that. There are plenty of hobbyists making new things in ancient environments. I just don't think Nvidia has ever been very competent at software engineering (drivers excepted as they're in a very different domain)

yesman,

So it can be ignored, like GeForce Experience?

catloaf,

No, it should be uninstalled.

Pooptimist,

Serious question from someone who only recently moved to PC gaming: Why can it be ignored? Isn’t that where you get the latest drivers? Or are you downloading and installing them manually?

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

You can download them manually if you want. Updated drivers is rarely that important for performance. Maybe for newer games, but not for 98% of what’s already out there.

And they also mess things up occasionally. Like all those Minecraft performance mods that had to change how the game looked to the driver, because if it looked like Minecraft it’d tune itself and get worse performance instead of better.

1Fuji2Taka3Nasubi,

A driver allows games to interface with the graphics hardware, enabling accelerated performance for example. This “app” provides additional functionality on top of that (I don’t know what, but GeForce Experience it replaces provided things like recording gameplay videos etc.) which is not strictly required and, it seems, hurts gaming performance.

As for getting the latest drivers, you can do it manually by going to nVidia’s website and download them, or rely on Windows update to give you reasonably recent drivers.

fuckwit_mcbumcrumble,

or rely on Windows update to give you reasonably recent drivers.

Windows update: I see you just installed this driver from 3 weeks ago, let me just revert to a driver from 2021 for ya.

UprisingVoltage,

Some years ago, when I was still using windows, I used to run www.techpowerup.com/nvcleanstall/ instead to update drivers. Still recommend it to this day.

Another issue linux gamers don’t have nowdays

ICastFist,
@ICastFist@programming.dev avatar

You don’t need to update your drivers every time a new version comes out, some games can actually get worse performance with a newer driver - I personally had problems with No Man’s Sky, nvidia drivers over version 424 I think, made the game effectively unplayable, while versions like 416 kept the game and the framerate smooth throughout.

altima_neo,
@altima_neo@lemmy.zip avatar

For now, but the plan is to migrate away from it.

Blackmist,

GFE was terrible because it always forgot my login and fuck if I’m going to remember a password just to update drivers.

At least they’ve done away with that bit.

Psythik, (edited )

If updating drivers is the only thing you use GFE the nVidia app for, then why not use Nvcleanstall instead?

b3an, (edited )
@b3an@lemmy.world avatar

They removed the forced login too. Which was welcome imho. It’s why I tolerate it now. Just for driver updates. I use none of the other features. Sometimes I wish stuff would stay in its lane.

Psythik,

GFE’s only useful purpose is for ShadowPlay. Use Nvcleanstall instead to update your drivers. That way you can remove unnecessary features and stop the privacy-invading telemetry.

Jakeroxs,

They’re not talking about gfe, they’re talking about the newer Nvidia app that replaces gfe

Psythik,

My comment still applies

Jakeroxs,

Sort of, I mean it’s a bit of a moot point since everyone agrees already gfe sucks

HollowNaught, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@HollowNaught@lemmy.world avatar

Ok but why tho

gamermanh, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM

I know Terraflops are real and what they measure

I still refuse to believe they’re not a fake term used to fluff up tech announcements and make shit sound more powerful than it is because that’s a fucking stupid name that nobody should use

tekato,

That’s like saying clock rate and core count are fake terms. Sure, by themselves they might not mean much, but they’re part of a system that directly benefits from them being high.

The issue with teraflops metric is that it is inversely proportional (almost linearly) to the bit-length of the data, meaning that teraflops@8-bit is about 2x(teraflops@16-bit). So giving teraflops without specifying the bit-length it comes from is almost useless. Although you could make the argument that 8-bit is too low for modern games and 64-bit is too high of a performance trade off for accuracy gain, so you can assume the teraflops from a gaming company are based on 16-bit/32-bit performance.

ms_lane,

‘They are’

It’s usually measured as the performance doing a floating point fused multiply-add (fma) - that’s it.

But also, multiply then add is the cornerstone of 3D graphics…

GhiLA, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@GhiLA@sh.itjust.works avatar

Rocks are still superior paper weights.

JohnWorks, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM

Oh the 16gigs is for devs/games and the 2gb is exclusively for the system. Was wondering how they were able to get by with only 2 gigs of ram and 16gigs of vram originally lmao.

misk, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@misk@sopuli.xyz avatar

No longer a leak, embargo lifted couple of hours ago.

JusticeForPorygon, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@JusticeForPorygon@lemmy.world avatar

That’s cool, still not buying a PS5

captain_aggravated, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@captain_aggravated@sh.itjust.works avatar

There will be a single digit number of games for it and all of them will require subscriptions to play and half of them will be canceled +/- 2 months from launch and then impossible to play because the servers are shut down.

How many PS5 Pros will be sold at retail, taken out of the package, hooked up to a TV, and never play a game that you could play on a normal PS5 or even a PS4?

BroBot9000, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@BroBot9000@lemmy.world avatar

This is staring to feel like Sony’s 32x

SynopsisTantilize,

PS5 pro and Xbox series x are the dreamcast. Xbox series s and the PS4 pro are the 32x.

edgemaster72,
@edgemaster72@lemmy.world avatar

So the PS2 is right around the corner again? Sweet!

SynopsisTantilize,

Steam deck or switch 2. Depending on what you are going for.

Shadywack, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@Shadywack@lemmy.world avatar

Interesting in their choice of TFLOPS announcement. They could’ve simply claimed 33 and put an asterisk for FP16 performance on the precision and called it a day. They’re listing AMD’s FP32 spec, which is divergent from Ampere/Ada which has the same output regardless of precision.

Flamekebab, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
@Flamekebab@piefed.social avatar

Unless they're suddenly shoving a UHD drive in there, I'm not interested.

It seems a weird oversight - gamers that care about 4K surely also care about films in 4K? The notion of it being an external add-on is laughable.

Then again, this whole thing is a solution looking for a problem.

Lost_My_Mind,

If the thing is going to be an add-on, what’s stopping people from buying the drive, and connecting it to their regular PS5?

BroBot9000,
@BroBot9000@lemmy.world avatar

Sony and their software.

Squizzy,

The drive is an add on, base ps5 has a uhd already… i think.

Both versiins have their own drives.

Lost_My_Mind,

There is a PS5 version with no disc drive. You can even currently buy a disc drive for it, buy the disc version side plates, remove your discless sideplate, connect the disc drive, and then attatch the disc drive version of the side plates…and you have the disc version of ps5 that they would have sold you in stores.

PunchingWood, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM

That’s interesting and all, but I still don’t see a reason to upgrade my PS5 to a Pro, and frankly it wouldn’t even be that interesting for the price as a new player either.

Are there like any games that will really make use of the new hardware? Other than perhaps upgraded framerates and better 4K support. The average console player probably isn’t going to care that much, not for the giant price increase over minimal gains.

I feel like all games on this generation will still be limited to the base PS5 anyway, can’t imagine hardware matters much until the next generation consoles.

TachyonTele,

Looks like it’s mainly just a $700 AI upscaling machine.

essteeyou,

There will be even fewer games that require a Pro than there are games that require the PS5 in the first place.

Potentially I’m just aging out of gaming a little bit, but I can’t name 10 exclusives for the PS5, and it’s been around for years.

Spider-Man 2 was fun, but not like $700 of fun.

Zahille7,

I’m not gonna lie, they almost had me looking for a used PS5 so I could play Spider-Man 2. Then I just watched a playthrough on YouTube.

It’s hard to get good open world Spider-Man games for some reason, and these last few have really scratched that itch imo.

TachyonTele,

It’ll be on PC soon enough. Just like the last two games.

Zahille7,

I know, but I was being impatient before. Ragnarok is already on PC and I kinda forgot about it. I’ll look into it once a sale hits, but even then it’ll be a debate with myself over the psn stuff.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

There are other ways of playing these games but the Jedi won’t tell you about them.

TachyonTele,

There are hundreds of games available that are just as fun. Don’t stress yourself over a AAA game.

PunchingWood,

People who don’t have a gaming PC but still want to game would be the next target audience in line, since they wouldn’t have another machine to play third-party games on anyway, so the exclusive would just be a bonus on top.

But I don’t think they’re even interested in paying so much extra for features they don’t even care about. Perhaps a smooth high framerate in casual shooters would be something they’d care for, but that can easily be achieved on base PS5 with at least 60+ FPS. I don’t think they’re the ones that care about true 4K, 120Hz/FPS or slightly better textures.

The only thing I can think of that people are hyped up for is GTA6. I fear that Rockstar might sell out to Sony and deliver a shitty 30FPS locked, low resolution and texture version of the game on older PS5 models on purpose, just to “push the hardware” of the newest model. But then again, they also couldn’t even be arsed to unlock framerate for RDR2 on PS5, not even after so many years.

Lost_My_Mind,

I’m already decided. I’m not buying GTA 6. And GTA 6 was the whole reason I bought the PS5 to begin with.

Over the past year I’ve seen how rockstar are making moves to make GTA 6 even more of a pay to win multiplayer experience, and less focused on the $60 single player experience. All of this at a $60 or more price point to start with I’m sure.

If you want to be pay to win, you can’t also be AAA pricepoint to buy the game. I personally don’t play pay to win games, but when you charge for the base game it goes from being a sketchy game mechanic, to being an outright scam.

You know what I’m playing right now on PS5? Transportation Fever 2. Fuck off Rockstar. You lost me as a lifelong customer since the first GTA on PS1.

PunchingWood,

I haven’t read much into GTA 6 so far, only seen the trailer basically.

I do hope the singleplayer will still be as good as previous games, although I definitely would expect them to try and cash in on online even more.

T2 and Rockstar definitely fucked up with GTA 5 too. Originally there were supposed to be singleplayer expansions. Which they of course dropped in favor of how popular online got. And then they even proceeded to ban mods that took multiplayer-only cars to singleplayer, fucking disgusting move.

I’ll wait and see how the singleplayer is. I never bought GTA5 for its multiplayer, it only got less appealing the more they added to it too. The only part that interested me much later on were the RP servers, it genuinely looked fun on some of the moderated ones, so maybe Rockstar will try to get into that, but if online is just a carbon copy of GTA5 I won’t even bother.

Squizzy,

I just got it, cant say it is even 70 bucks worth of fun. Spend more time as Miles and Peter on a bike or watching cut scenes than I do as spidey.

essteeyou,

Don’t you want to crouch-walk around as MJ for half an hour?

donuts,

I think you can expect about the same as with the PS4 Pro. Maybe finally this time it will be a smooth actual 4k (ok actually, UHD) gaming experience. But that’s kinda what we said last time too, so I don’t know.

Developers would still have to optimize their games to get the most out of the hardware, unless we’re talking about a game that was already performing suboptimal and throwing raw power at it will hide the surface level problems so it looks smoother.

I would love to see all this horsepower being used to actually make the games better by design, like pathfinding and NPC behaviour. The last big breakthrough we had was raytracing, which proved that it wasn’t photorealism that makes it look better, but accurate lighting and shadows. For the consoles it was using an SSD for almost instant loading times.

But I digress. I’m not upgrading my PS5 either, but I can see the value for power users that play competitively or something.

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