It’s not even that hard. I seriously was bracing for some ridiculous bullshit based on the response but I haven’t struggled at all through it. Sometimes I do hit a hard boss and explore to come back later, but nothing insurmountable. I still have yet to finish but Sekiro still makes this games seem like a walk in the park. Hell, all the Dark souls games are far harder too.
Given its open world nature, I would bet the difficulty of the game varies greatly depending on where someone randomly decides to explore.
And, any repeat attempts won’t reveal much because on a second go the player will have experience with systems that will keep them safe or at least better conditioned around their losses.
I guess that’s the thing really, is all you gotta do is recognize you can go somewhere else. Come back and practice the hard part occasionally. Go find more scadu fragments, new weapons, spells, tools, experiment a little. Hell if you really need go respec and make a focused build. Or summon people to help you. There’s so many options, I hit some hard stuff but it never felt like a brick wall.
This once again tires back in with patience and recognizing which parts are hard by comparison.
“Time to try Elden Ring! Hm. This first area I’ve spent 20 minutes in is too hard. I’ll go somewhere else. Actually, this other area I spent half an hour in is also too hard. I’ll go somewhere else. Hmm…actually…”
Not to mention, understanding the stat systems enough to respec can be hard itself. And, summoning people to help you often means you’re not learning or engaging with the game mechanics yourself (or, getting slaughtered by invaders - patience again)
There’s genuine reasons why those things as a form of difficulty adaptation do not work well for everyone. People get an inconsistent and unreadable experience, and conclude simply “The game is too hard.” Often, that statement is made with incomplete information, but that’s what they’ve got from trying to learn it themselves. Obviously, if you look up walkthroughs it’s boringly easy and has no sense of discovery.
Copyright fuels a weird form of creativity, the “Original Character do not steal” that is a blatant copy of another character. It also happens in music all the time, “Original lyrics, sound and composition, do not copy”
As for promoting free speech, yeah, no, it doesn’t. Everyone can point to a dozen videos being taken down by bogus copyright reasons, whether because it played 10 seconds of a specific music, or because the author of a piece of art disliked the video. That’s not even mentioning how you can’t (couldn’t?) use the “happy birthday” song in USA without being copyright struck.
In germany it explicitly includes that you can use as much stuff of some else if you add something or make a parody, just copying is obviously forbidden
In the US the law does that. Even reaction videos that basically show the original are generally OK. The problem is that generally places for the general public to post things, don’t want to spend the legal costs of checking every claim. So they do a guilty until proven innocent approach where if someone has a registered business if they accuse someone it gets yanked immidiately, and then it’s up to the users to prove it’s not infringement.
I’m so excited for this game. I thought the first game was really interesting and did really well with a limited budget, and really showed a lot of potential.
Hopefully a bigger budget, bigger scope and expanded combat can have this game really blossom.
Ah yes, a statement on copyright thanking someone for buying an authorised edition of Great Expectations, a book whose copyright expired in 1940 at the latest…
Right, the copyright is specifically for random essays added to the book, so that they could release it and say it wasn't entirely public domain, so you shouldn't copy it. A weird place to say "copyright fuels creativity" when it's clearly not the reason for the copyright here.
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