I’ve long enjoyed Warhammer 40K, but so often the people who write fiction for the setting struggle to handle the black satire that sits at the heart of the setting.
The problem is there’s a non-insignificant sexist, racist, and toxic portion of the Warhammer fanbase that tend to think the Imperium is correct in its methods. Newcomers might play it and not understand what the setting is truly about.
See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.
Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.
I got into the millions with a mid-to-high end CPU and was... fine. I mean, fine at 40-ish fps, not fine at 240 fps.
To me the bigger issues were with balance and broken features that were hard to diagnose because city builders are so opaque by design. I can play a strategy game at 30 fps, been doing that for decades, but I need to have some way to figure out how the game is supposed to work.
In any case, it's less that I'm not "accepting" of games being broken, it's that I think I and everybody else are starting to wise up to the fact that you can just... wait. Why play CS2 at launch if you can give it a year while you do something else and play a better version of it that costs half as much?
One of my all time favorite games. The only thing that would have made it better for me is a time-based story a la Dead Rising. Though that would have probably made the game even less successful than it was.
They have a demo on steam for Fights in tight spaces if you want to give the game a try, its worth the shot, but yeah, this one has a better theme imo and looks like they improved in a lot of aspects, specially interaction with the enviroment and other characters
"In early 2019, ConcernedApe formed a small development team to continue updating the game. The 1.4 update of the game was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). The 1.5 update of the game was developed by ConcernedApe and Arthur Lee. See Stardew Valley for more info about the game’s development. "
So he worked on 1.4 and 1.5 with ConcernedApe. Technically a former Stardew Valley developer, but title is just click bait to get attention. Up to 1.3 was a one man show, and by that point, who could blame ConcernedApe for hiring some help; the game was successful, and had the funds to do it, and help with his vision (possibly with things outside his expertise).
rockpapershotgun.com
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