I’m actually quite surprised that nobody has stumbled across that 2014 “Moonlight Jelly” and discovered it was his bandcamp. This is a trove of 2010s vaporwave that I’m glad to have on my radar now!
It is bad for the consumer… but the alternative is instant cracks, as seen with a lot of games on r/Crackwatch that don’t have the DRM.
Denuvo is the first software in a long time that has been able to successfully stop the supposedly inevitable march to cracking. It’s a miracle that more AAA devs don’t use it, since it works so well. (EMPRESS aside)
You can hate me all you want for saying this, but the war against piracy, for the most part, has been won.
I think the best way is to just have basic piracy detection, if someone trips it, then have a message that you can get past appearing guilt tripping them for it lmao
Back to OG times in gaming where you would have stupid hats saying pirate or other weird things happening in game like not being able to complete it if it was cracked, good times.
What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.
In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.
Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby
Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.
so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.
even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.
Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.
Crackers: We don’t do it for the piracy, we just like the challenge.
Denuvo: Try this one then.
Crackers: Too hard bro, at least give us a chance!
I acknowledge that this isn’t going to be a popular opinion in a piracy sub, but the main reason people hate Denuvo is that it works.
It’s basically killed the entire game hacking scene, because by the time they break it, nobody is interested in the game any more. There’s like one person left that can do it, and they’re more than a little bit odd.
It may be “anti-consumer”, but you know what was worse? All the other shit they tried on PC. Always online bullshit. Single player games that you couldn’t save any more if your connection wobbled. Actual rootkits.
Death to the concept of intellectual property and all but I’ve never actually felt Denuvo making problems for me when I played a game using it, you’re right it seems to be working as advertised.
I’m still hoping someone to crack it in a more reliable and fast manner, fuck large gamedev companies and their profit margins.
People hate Denuvo because it requires a regular connection to the Internet and has a big impact on the performance of games.
I’m not buying these games not because I can’t pirate games with Denuvo (I don’t really pirate games at all anymore) but because they tend to run like shit.
I haven’t pirated any actual software since the 1990s (too cowardly) but my hatred for Denuvo and the like burns with unsurpassed intensity. I will never knowingly buy a game that includes it. “Anti-tampering” indeed. I’m not sure if that shit should be legally allowed at all, but certainly not in ordinary mass-market PC games.
It does require you be online, and it is essentially a “rootkit.” Its malware features are more polite and better hidden than some of the worst of what has been tried before, but that just adds to the danger that it might be seen as acceptable by people who don’t know any better.
I’ve seen Denuvo combined with the always online requirement with the latest Far Cry 6 on steam. The always online requirement makes a cracked version worth it in my use case.
Most bad Denuvo stuff seems to come from any extra DRM they add as well, just in case Denuvo wasn’t enough. Always online sounds like one of those extras, because I don’t think it’s part of Denuvo itself. I think the Denuvo online requirements are when you install, every X days (seems to vary from two weeks to a month, probably configurable per game), and when you change your hardware configuration.
Denuvo alone is enough, because as soon as Denuvo is removed, the rest can be removed by regular mortal hackers.
It is a double-edged sword for a dev. When a genre is over-satured (which most arent) there is usually a large player pool of potential customers but you’re competing with so many games that realistically your game needs to be really amazing to compete. Reason is that there is so many soul-like that a lot of players have a backlog of games to play already, and unless yours reach top 10 or something, there could be dozens and dozens of games that are simply more enticing than yours, meaning the average gamer will never make it to playing your game.
Making a game that makes it to the top on a saturated genre is simply very hard, and a very risky business decision.
I may play this at some point, but I am surely not buying it while I have DS2 unfinished, because I started ER, DS3 and Sekiro wait in my Steam Library and Epic gave away Nioh.
Damn I have a full time job and Soulslikes are not the only games I enjoy.
I think even From software alone publishes games faster than I finish them.
Yup came here to say something similar. As long as there’s quality they’ll be fine and in this specific case - if they’ll deliver what their showing and not over promising they’ll do way more then fine, the gameplay video looks awesome. I hope this what we get
I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.
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