How would a engine change affect the game design philosophy of Bethesda?
Performance? Visuals? Alright. But game design?
Creation Engine powers Starfield and Fallout New Vegas. Quests can be complex, dynamic, with multiple endings, with lots of ways to approach them. Or they can be flat fetch quests. The tools allow both and everything in between.
Bethesda just chooses to use the current game design framework and would choose the same on any other engine.
They are actually updating their game design principles. They stopped using game design documents, they simplified the quests, they try to make sure every play through gets to see as much content as possible. Maybe they should stop updating.
As I said Creation Engine did mot stop another studio from being creative.
They are not being hold back by Creation Engine in game design, they are stuck in a design philosophy and production strategy that until now has and got them lots of praise and sales.
They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.
If they used Unreal engine they’d have to build a new inventory and container system from scratch, who knows if they would end up taking the hidden chest idea (it mostly works) and porting it?
The “Update your engine Bethesda” discussion is valid from many points of view, but most of the problems with current Bethesda releases are cultural. They don’t test nearly enough, they don’t have a “fun” game until a couple months before release, they don’t coordinate the content and mechanics production in any way, the quest writing is a free for all.
And until now things worked out. So they refuse to address those issues.
They have the money and resources to change engine. They CHOSE not to. Because they can make the game they want to make faster and more efficiently on Creation Engine. If they could not make the game they want they would be forced to move to another game engine.
If their idea for Elder Scrolls 6 can be made in CE they won’t change engines. If it does not, they aren’t some indie studio, they have the resources to swap.
They don’t want to. They have a formula, and the public and the market have spent decades saying that it’s good enough and want “Skyrim in Space”
If they want to change how inventory works they can, in whatever engine they are using. But why would they?
Also, I find pretty ironic to expect “Innovation” in a game with a number 6 attached to it, from a studio known for doing 3 franchises so similar to each other in gameplay and features that are used to describe each other. And to blame the tech for the lack of it.
I’m sure that many people in the studio are having a bad time with how quick the internet discourse has gone into “Starfield Actually Bad” territory. It’s not easy refining that kind of feedback.
BUT. BUT. I’m not sure about the “until now” because Starfield has sold incredibly well, even for a game launched directly in game pass and not supporting PS5.
Even if internet gaming people don’t like the game, the market said it’s ok. BioWare survived a few blunders until destroying their brand, and Blizzard still goes strong.
Making statements about why shitty games are not the fault of old technology is not a defense of said shitty games.
They always make the same game, they ship it broken and keep it broken. The best game in their franchises since at least since Morrowind was made by another studio. The lore is derivative and as deep as a puddle. They sell their games based on bullet points and features and not quality.
I don’t like their recent output at all. I find their design philosophy and quest design outdated and lacking, recent games feel older that previous ones.
But none of those things are the engine’s fault. They ship exactly the game they want to ship, and use the engine that lets them do it as efficiently as possible. If they are limited at all is in their production organization or lack thereof.
Are you denying that Skyrim, Fallour 3 and 4, or Starfield are commercial successes? Even Starfield was a critically acclaimed game for a while.
Most people are okay without mods because they can’t install them in their platform of choice so they don’t expect them. They have heard about them in articles and videos and find them an oddity of PC gaming, at most.
It is really easy to fall into an echo chamber and believing most of the people that buys Bethesda games are fixing them with mods. That’s an option only for a minority of players, and of those many won’t install them. They play 30~60 hours and won’t launch the game ever again.
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Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.
So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.
You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.
They are completely disconnected, with the exception of the occasional spinoff or direct sequel, but those are easy to identify. The last game is probably the easier one of the series to pick up and play (this statement has been true for the whole existence of the series)
Where to start? Depends. Everyone of them is a huge game and a big time investment.
Taking into account you have no nostalgia for the series, I’d say your options, in order of what I think would stick are:
Option 1: the last one. If you just want to play a modern action/rpg game with AAA sensibilities but weird enough, is not a bad option. You have no need for any previous knowledge, the gameplay is completely different to the one in previous entries, etc. Haven’t played so I do t know if it’s any good.
Option 2: the 7 remake. One of the biggest milestones in the series retold for modern audiences, with updated graphics and narrative.
Option 3: 16bit retro experience: FFVI, SNES or GBA version. The pinnacle of the formula for the 8 and 16 bit consoles. Upcoming titles in the series are way different. Great in every way a game can be good.
Option 4: the 7 vanilla. The first international massive mainstream success for the series and one of the more influential video games in history. After this one, if you loved it:
Option 4a: the PSX trilogy. Go for FFVIII and FFIX for the full pre-render backgrounds and 3d models god killing trio.
Option 4b: the complication. If you are really into the setting and characters you have a few games complicating this one under the “Final Fantasy VII Compilation”. Some aren’t even RPGs.
If you go completely Final Fantasy insane after any of those, start with FF, the first one from the NES and make your way through them all. Prepare a couple thousand hours.
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