I guess that depends on the amount of copies sold and the ‘refund ratio’.
If both are within acceptable parameters, they won’t do anything. Just leave it to the modding community to fix whatever needs fixing. They already have your money, don’t they…
It’s a design decision, in the sense a bit like elite dangerous where the planet generation is realistic, as far as we know, even at the expense of being boring.
Look, I was enjoying the game a lot, but these articles are getting a little out of hand. I don’t think this game is as huge a triumph as journalists might have you believe.
Yes the gaming landscape is filled with MTX heavy live-services but as much as BG3 is a complete product it’s not as if we don’t still get games like that just look at the other releases in 2023 it started off with freakin’ Hi-Fi Rush.
And for all it’s successes BG3 still has major faults. It preforms terribly after only a few hours of play to what I can only imagine is a memory leak issue but performance issues aside there are mechanical problems that are baked into the core of the game so…
I dunno, I’m glad that the game is finding success and I’m glad that people are enjoying it but it’s just a bit much, I mean Bombrush Cyberfunk just came out and I’ve heard nothing on that game from these outlets.
not to defend them, but I regularly play around 3~4 hours and I didn’t notice my frames dip during play. It usually dip around enter/exit conversation, or when you faster travel, frame then comes back to normal range. (about 120 fps for me, during hotter days I just manually keep it at 60 so I trade some screen tear but cooler room.) If it’s memory leak it will usually lead to crash since you have less and less ram you can allocate. So there might be something that eats your resource.
Mechanical side I just don’t like hunting and gather stuff the scatter around the world, but is kinda of important for early game economics.(especially for a hoarder like me, I want to get all the magical items from vendors, trying to do it as legit as I can, all the sell for 1 coin adds up. opening all the crates etc does took a long time in storage area. )
Your experience is valid but for someone like me who works most days, I gotta take my game time when I can so I usually play for 6-8 hours a day a few times a week and towards the end of my sessions there is a pretty noticeable drop in frames I got from a solid 60 to about 30-40 frames, some days it’s really unplayable.
Well then i hope phisical games come back to be a thing because i will never downlaod a 100gb+ game. They should make game in USB or Hardrive format that an user can buy at store like was with CD and DVD.
Honestly, things like this were why I thought that Blu-Ray drives would take off. It's why I bought a Blu-ray RW drive in 2014 for my PC build because I thought it would be the future as game and media sizes would only get bigger and more of a pain to download.
I was wrong, but I wish I hadn't been. At least I can rip my PS3 Blu-rays to play them on emulators now. It's hard to go back and play them at 720p on a big screen without all the features that emulators give me. Rendering at 1440p (minimum) just being the start.
Soon or later the progress will gonna need to going back as new generation of physical disk-like. Also this depency on the net is simple unsafe, service can go offline anytime and hundred of dollars in game just become nothing. We should relearning the value of owning something really in our hands and not in virtual libraries.
Never? There's that infamous quote about how people will never need more than 64KB of RAM that comes to mind. SSD prices are falling rapidly, and internet bandwidth is only increasing. I understand if you don't have the means right this moment, but 100+ GB games are here and will only happen more often.
I don’t have a problem with large games if I get the option of what I want to download. Most often these large sizes are because it forces you to get full 4K textures and multiple copies of the audio files for languages you don’t speak.
I would bet half the size of this game is unnecessary for the average player. We really need the ability to download the core game and then these add-ons separately.
This year competition excuted well in the same launch window. Arc Raiders and Battlefield, I have played neither, people seem happy with. Looking at Steam charts, Delta Force looks popular too and CS is always popular. It’s taken like 15 years but the not Call of Duty and not sort of weird gunplay in modern times/military shooters compared to Counter Strike (I play counter strike and I know it’s gunplay and movement are weird and harsh for newcomers) are hitting their strides. Call of Duty is facing the best most suitable amount of competition since the first modern warfare
As a huge zombies fan who has skipped every game since BO3; I kinda hope they never make a good game that I feel like I want to play ever again… Because it won’t run on Linux and I don’t want to dual boot or get a console 😅
Yah it’s nothing like CoD Zombies, but it IS a zombie game, and it’s made by just two people trying to make a quality survival game and it’s obviously a work of passion worth supporting.
I haven’t bought a big company release in years at this point. There are so, so many good indie games being made right now, this will be a nostalgia point for kids someday, back when there were was a flood of games and half were huge, bloated AAA wastes of money that nobody liked, and the other half were amazing, weird, experimental concept ideas produced in low fidelity and released for $5 - $20.
Assuming the content is merely controversial and not objectionable (i.e. exploitative), it seems there may be room for an art-centric game store front.
Ironically, I’m betting it’s nowhere near as exploitative as the monetization practices of virtually every AAA release these days.
It sounds like a few sixty year old engineer(s) got some managers to sign off the release of the source code and decided to do the most out of the lack of resources they had available. I have no problem with them using AI to write a press release. No one is going to read it anyways in a few weeks of time - but the release is there forever (within reasonable limits).
They know nobody is going to purchase the pay-per-view, but I guess they don’t care since the alternative is not getting any money anyways. Esports was never sustainable because fans refuse to spend money, so they rely on shady sponsorships from gambling sites and Saudi money.
They’re charging for it because the Japanese audience will pay for it, and I guess they don’t want to handle it differently abroad. Fighting games, at least up to this point, have been sustainable in a way that the rest of e-sports have not. The rest of e-sports was predicated on future growth, and fighting games have only grown as fast as the money coming in, in general. (2XKO is putting out $50k in pot bonuses for a game that doesn’t look to be earning that much, and the Saudis now own SNK and treat Fatal Fury and Art of Fighting like they’re Call of Duty.)
I feel like Dota 2’s The International goes against your claim. It was the esports tournament with highest prize pool several years in a row, and it was funded almost exclusively by Dota 2 players buying The Battle pass. Valve removed battle pass like 2 years ago, but it’s still ocupies top 1 up to top 7 esports tournaments with highest prize pool: www.esportsearnings.com/tournaments.
A sustainable scene wouldn’t have dropped from a $40M prize pool to $4M. The issue is that the esports scene was not self funded, it was funded by a percentage of the base game economy.
The reduction in prize pool being related to the removal of battle pass shows that fans never cared about supporting the esports scene, they only wanted the battle pass for the skins or whatever it is that you get from it.
Even if the Dota 2 esports was sustainable, that would be one game out of dozens.
Rainbow Six Siege has had a pretty strong competitive scene for pretty much the entirety of it’s lifespan- it’s definitely fluctuated a bit in popularity, but the prize pools have always been reasonable numbers, and it’s always had decent viewership.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
pcgamer.com
Ważne