I found a couple recommendation lists to “make the game look good” because I dont need all the fancy extras like body mods and weapons and grouped them together in load order, because I knew at some stage I could just package them nicely into a ZIP if I need to uninstall Skyrim for some reason. Glad to see I was ahead of the game
It really depends on how one is applyng mods. Bethesda does have their own mod site and in-game support for modding, and that’s pretty straightforward (and the only option on consoles). That will limit what mods are available.
I do kind of wish that there were one cross-platform open-source universal “game mod” program that could support multiple online services. Would like to have Wabbajack-like functionality (apply a whole set of curated, tested-together mods) as a base too, as that’d lower the bar.
Modding community will never allow it, when Nexus allowed people to keep downloading old mods a bunch of authors decried it since they wanted the ability to remove a mod from the internet forever. It was ‘theirs’ (even though it’s just modified Bethesda data)
Yeah, and given this is coming from a dragon age writer that’s pretty explicit.
A cancelation is a full stop and needs to be treated as such with any resources from it that can be carried forward needing scrutiny before being brought in, with them understood as a fortuitous situation. None of this 'we’ve spent 10 cumulative years on it" when this round is just one year
There are good new games, but i cannot afford to pay for them. Especially when I blow through them in a couple of weeks/days.
Which is why I pirate them as a lot of new games lack quality content, are often buggy, and riddled with dlc/micro transactions. Why risk my money on a buggy undeveloped game when I can ‘test’ them for free, at times I have gone back and paid for a game I really enjoyed… but that is super rare.
Plus GPUs are overpriced, especially with AI taking over as it is, the price is just going to go up.
Why bother with all of that when I can just boot up Factorio again. Additionally mods really make old games feel fresh again… And they are free.
Does the game cost 40e? Am I unsure whether I’d enjoy the game for 40 hours? I’ll get it for free first. Does it stick for that 40 hours or more, or will I get sure enough while playing to play that 40 hours at least? OK, take my money. No? It gets forgotten in my folder, and probably deleted later.
I can wait till a game is $5. I’ve got so many to enjoy already.
Darktide, you’re worth $5. Admit it. Release a dlc pack with new maps gamemodes characters classes whatever if you want more money. But the base game is worth $5.
I wanna shoot the heavy bolter at shit. The sounds for the gun sound so satisfyingly chunky. Slap that hunk of metal in the emperor’s name. Hell yeah
I usually wait until the triple A games at under $30. I have a backlog of games I still have yet to touch, so I don’t feel the need to immediately buy games. At $30, even if I only play it for a few hours, it is a decent value per hour.
Been that way for years. There was a brief respite when people were switching to ASIC bitcoin mining and away from GPU intensive mining and you could actually get a GPU for a fair price, retail, non-scalper price gouging.
Now it’s right back to basically unaffordable for a name brand GPU. Literally more than a mortgage payment.
Others were saying $2k… I am thankfully under $2500. Though I forgot insurance is wrapped in my monthly payment. So maybe I am under even $2k. I know rent around here is between $1k and $2k a month for a two bedroom apt though.
I rarely play any new ones to be honest so I’m not sure. CP2077 just feels for me like they didn’t stretch out the main story longer than necessary and put a lot of effort into the world and what’s in it.
As I’ve grown older and busier, I now prefer shorter games. Even when I intentionally try to play games, I may get 2-3 hours a week most weeks. A 100-hour campaign takes me a year to play through.
Is it one of those “play the whole main story and then focus on the side content” situations or “Save the final mission for later because its a proper ending” situations?
the latter, the main story’s final quest lets you know before you start it that’s it’s a point of no return (though you can also just reload a save from before you do it)
I’ve heard people take that approach with Starfield and still be very disappointed. If it’s space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival
Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I’d probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA’s settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.
It famously had people saying “once you get past the first 12 hours, it gets good” it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place…
fallout 4 style fake choices and railroading, only one way to complete most quests,
open world" that requires fast travel, completely undercutting exploration
immersion breaking loading screens for literally everything, even following cutscenes which aren’t used for bg loading for some reason
spaceship fantasy that barely makes use of the spaceship, it’s just a toy you can decorate but can’t properly pilot, space combat is horrendously bad even though other games nailed it in the fucking 90s
planet exploration fantasy that breaks planets into tiny chunks even though no man’s sky existed for years
open world fantasy where discovery is undercut by the fact that the same assets are reused over and over. like not even texture and models randomized to have some variation, but entire buildings copied including the placement of objects inside.
classic Bethesda style afraid to lock the player out of anything approach that means you have no choices to make, just get through everything in the order you like … be a cop and a thief and a merchant and a cultist and a garbage man why not
vast space fantasy with a gazillion planets yet you are the center of everything
scifi universe that doesn’t have means of long distance communication for some reason, needing you to go back and forth between planets just to relay messages
i can go on but got bored.
the fact that you claim that the only problem starfield had was it’s scifi setting when massively successful scifi games like cyberpunk, deus ex, half life, nier, mass effect etc exist just proves you know nothing about video games.
and more specifically your seem to have no idea what people want from rpgs if you even consider starfield to be one worth mentioning, let alone an exemplary one.
I’ve not gotten around to trying it yet, I’ve already got like 6-7 games on my plate ATM on various devices. I actually suspect I wont hate it but I hear its pretty meh.
Hopefully Bethesda can turn it around with DLC/updates though. I hear modding is still in its infancy too so maybe we’ll get something in that area down the road too.
Also I figure if I wait hopefully Starfield will get a VR edition (or maybe a mod) and that might be when I really want to jump in.
the difference is cyberpunk has good direction and writing. starfield’s got neither. the problem with cyberpunk wasn’t the core of the game, it was bugs. once they fixed most of those the actual direction and story of the game had a chance to shine through.
starfield’s problem is the exact opposite. it was praised for being less buggy than the average BGS game, which is faint praise, but the problem is that it’s badly designed from the very core. it has bad writing, terrible characters, no direction at all, and no vision. bland, boring and basic. there’s no amount of updates that can fix that. the problems aren’t technical. there’s just no talent there.
I’ve had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren’t even necessary to interact with. No amount of polish can change the fact that it’s a turd underneath.
I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.
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