nytimes.com

DarkFuture, (edited ) do games w Video Games Can’t Afford to Look This Good
@DarkFuture@lemmy.world avatar

Eh. I want hyper realistic graphics, but I also want a solid story and good gameplay mechanics. If hyper realistic graphics took a backseat to story and mechanics I’d be just as annoyed as a focus on hyper realistic graphics over story and mechanics.

Edit: Generally speaking, of course. There’s quite a few modern games with non-realistic graphics I enjoy, but I’m always waiting for that next hyper realistic game to push the boundaries.

Mad_Punda, do gaming w Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?

I would argue fancy graphics help sell it. It’s the easiest way to grab attention, be it in a trailer or while watching a streamer. Depending on the game it also helps immersion, but not all games need that. All AAA games need to be sold though (at least that’s the aim of any AAA publisher). And people have bought them. And they still do. But they’re starting to learn that attention grabbing graphics doesn’t equal good game.

1984, do astronomy w Opinion | What We Do to the Moon Will Transform It Forever
@1984@lemmy.today avatar

Endgame capitalism.

Kolanaki,
!deleted6508 avatar

Turn the moon into a billboard by projecting images on the side that faces Earth.

FaceDeer,
@FaceDeer@kbin.social avatar

You think non-capitalist countries would leave it alone?

1984,
@1984@lemmy.today avatar

No idea but the moon is always colonized from a profit perspective so far. Haven’t heard anyone interested in leaving it alone.

zbych, do news w E.P.A. Plans to Reconsider a Ban on Cancer-Causing Asbestos (Agencja Ochrony środowiska w USA planuje rozważyć zakaz używania Azbestu)
@zbych@szmer.info avatar

Podobno negatywne skutki wdychania drobinek azbestu da się zrównoważyć dietą złożoną z kurczaków maczanych w chlorze /s

Renat,

Chodzenie w pancerzu wspomaganym z filtrem powierza zapobiega wdychaniu drobinek azbestu.

Plume, do gaming w Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?

It feels like very few progress was made graphically in the last eight years. We’ve reached a plateau. I mean, STAR WARS: Battlefront (2015) to me is as good as it gets and that was almost ten years ago. We used to have massive leaps in graphics all the time, but that’s no longer the case.

The big difference is that, that game ran at 60 fps on the Xbox One and the PS4. Games barely look better or as good as this, but are atrociously harder to run. That’s the big difference. The death of optimization and the “just throw more hardware at it” era.

PanArab, do games w Video Games Can’t Afford to Look This Good
@PanArab@lemm.ee avatar

I had a lot of fun playing Romancing Saga 2 and Ara Fell recently. Sometimes games can be more immersive by not having high fidelity graphics.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I’ve seen a lot of cool indie games pop up out of heavily modified classic idTech engines like the DOOM and Quake engines. They’re definitely not high fidelity, but a lot of them scratch an itch that slower paced modern games can’t seem to scratch.

Slayer, do games w How an Orchestra Plays Along With a Live Video Game
isyasad, do games w Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias
@isyasad@lemmy.world avatar

I’m never sure where to draw the line with metroidvanias. Does Dark Souls count as metroidvania? or Link’s Awakening? Cave Story?

VerilyFemme,

I count Dark Souls as a Metroidvania in my head, honestly.

But I think the actual defining feature is unlocking new abilities to reach new locations.

DS1 has you unlocking new areas that are interconnected with ones previously explored, but you don’t really unlock new moves to get to a new place, it usually just happens after you beat a boss or buy an item.

Slaxis,

It’s a good point, they all have item or ability gated progression with backtracking and alternate routes. The more I think about the question, the less of an answer I have…

missingno,
@missingno@fedia.io avatar

I would argue that 2D platformer should be part of the definition.

ampersandrew,
@ampersandrew@lemmy.world avatar

Then you’d be excluding the Metroid Prime games from the genre, which doesn’t make a lot of sense.

rbits,

Yeah a lot of people seem to draw a line between Metroidvanias and classic Zelda games/Zelda-likes. I don’t really know what the distinction is.

Armok_the_bunny,

The line I personally draw between Metroidvania and Zelda like is the ability to sequence break without glitches and a focus on platforming as the core of movement.

celeste, do games w Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias
@celeste@kbin.earth avatar

I've heard them called "search-action" games before, for people who dislike "metroidvania."

JokeDeity, do gaming w Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?

Guess I’m alone, I really do love good graphics, I love getting lost in the digital world… I’m just not going to pay $100 per game for that experience. It’s the endlessly growing list of shit they want you to buy on top of buying the game itself that’s destroying the video game market. Every new game that comes out has DLCs and expansions and season passes and skins and bullshit bullshit bullshit. Piracy is back in the rise because all the corporations forgot and got too greedy again.

squid_slime, do games w Video Games Can’t Afford to Look This Good

GSC in my opinion ruined stalker 2 in the chase for “next gen” graphics. And modern graphics are now so dependent on upscaling and frame gen, sad to see but trailers sell.

Ashtear, do games w The Man Behind the Legendary Donkey Kong Country Soundtracks

Nice to see OC ReMix get a mention.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Wise actually worked with OC Remix on the DKC album!

It’s fantastic to see an article like this in the Times. His work continues to be incredible, with more recent works like Yooka Laylee and the Impossible Lair and Gimmick 2.

troyunrau, do scifi w Judge John Hodgman’s Case for Categorizing ‘Star Wars’ as Fantasy
@troyunrau@lemmy.ca avatar

TV Tropes warning. I’ve always liked this scale, which describes the hardness of sci fi. tvtropes.org/…/MohsScaleOfScienceFictionHardness

Star Wars is about a one, and Star Trek a two (harder but barely), BSG a three. Etc.

chonglibloodsport, do games w Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

WhiteBurrito,

Have you played Chasm? It’s a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you’re guaranteed to get lost lol

chonglibloodsport,

Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

Edit: I checked it out on steam. Looks really cool!

WhiteBurrito,

I don’t recall tbh, I played it ages ago lol

vonbaronhans,

I think I’d put it this way - I like adventuring, exploring, and finding my way through an immersive world. I don’t like when I can’t seem to stumble into the exact right clue or secret passage or interactable and waste up to possibly hours scouring the same locations over and over.

That said, metroidvanias are my favorite videogame genre. I just had to accept that it’s okay to look up a guide or wiki before I get fully tilted.

chonglibloodsport,

Yeah I don’t like banging my head into a wall either. What I mean by enjoying getting lost is being in a dangerous area where I don’t know how to get back to safety. It’s a mini adventure within an adventure to figure out how to escape without dying.

One game I play, Dungeon Crawl Stone Soup, has a built in mechanism to create situations like that: shafts you can fall down that put you into an unexplored level that’s deeper and more difficult than the one you were on. It’s pretty effective at creating these mini adventures though fans of the game complain about them all the time.

delay, do wiadomosci w Podczas gdy policja szuka mordercy Thompsona, obywatele zorganizowali konkurs na najlepsze upodobnienie do zabójcy [ang.]
@delay@szmer.info avatar
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