Since all the games of that era now have laughably out-of-date tech, the fact that Daikatana did at the time doesn’t stand out so much. Played through it again a couple of years ago; it’s more janky-but-interesting than the disaster that you’d believe from its reputation - has some good bits in amongst the mostly-okay.
The Gameboy Color version of Daikatana, which is a top-down JRPG instead? That is genuinely a good fun game. Think JR has it for free download on his home page? Easy to get, anyway.
When I was 12 in 1994 I typed my friend’s phone number into the dial up peer-to-peer option Doom offered and played a game online for the first time. This definitely stuck with me as one of those “this is going to change things” moments
In high school, we wasted time in the computer lab playing Doom. We didn’t know what a “null modem cable” was, but a bunch of us had one and knew we needed one to play multiplayer Doom.
It’s also the first year after a notorious “too long” speech. It makes sense they’d go out of their way to prevent that happening again. At least they’re acknowledging it was a mistake.
Are you also as pissy about all the trailers that take up the majority of airtime? Because that’s all that was - another trailer. Turns out that a big part of TGA is (and always has been) about promoting future releases. Decrying that as some huge error is simply being out of touch with what the show is about.
The music was generally all over the place IMO. I hated how they played that cheesy violin theme whenever they caught a whiff of someone being even slightly emotional and followed it up with their upbeat main theme right after. It’s definitely something they should work out before next year. I don’t remember it being this bad in the past.
I hated how they played that cheesy violin theme whenever they caught a whiff of someone being even slightly emotional
That’s the thing, that wasn’t a sad emotional theme, it was literally their cue to get off the stage. They play music over them then the teleprompter says “PLEASE WRAP IT UP”. That’s why everyone is so pissed.
As others have said, I can’t fathom how they’re going to get this optimized for switch. I had a relatively powerful PC at launch and it was struggling to reach a consistent 45 fps on pretty modest settings.
I think was pretty badly optimised at launch and they did fix it a little bit. Don’t think it’s enough for the switch though so it will be interesting.
If they have managed to optimise it for switch then hopefully an update can be made for PC
This was exactly what I was thinking. I remember trying to run it on my GTX 970 and it definitely struggled in places. Expecting this to be 30fps max with low graphics on the Switch.
I would be pretty surprised if they actually managed to hit a solid 30 fps on lowest PC settings. It’ll have to be a separate potato-mode to get it running. The game is absolutely beautiful but it’s also horribly optimized. Even my 3060 dipped to ~15 frames at times with a lot of action on the screen. And that was on medium to high settings.
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