My big problem with quitting assassin’s creed is that it’s the best representation of what these places looked like hundreds of years ago. I know it’s not 100% accurate, but the fact that my wife could guide me around Rome in game because she’d lived there is one of my favorite gaming experiences. Replaying an AC game and reading all of the research has made vacations to places where they’re set amazing.
That said, I’m never buying a subscription to games. The second I can’t buy the game and have it, I’ll stop taking their abuse.
I’m really interested for this game to release. I expect it to be a critical failure and a commercial break-even, mostly due to Rocksteady’s (as yet untarnished) pedigree and marketing.
But I also haven’t ruled out that it will be a surprise hit. I didn’t even realize this wasn’t being fully marketed as a live-service game, and who knows, maybe all the hogwash in this article about the “trinity” of gameplay elements and sharing experiences with friends will actually work somehow.
But if it is all the worst things about the live service trend, I do hope it fails for the greater good, all due respect to the individuals who’ve done their best with it.
Mainly because of the hype/marketing, but I may be overestimating it. It’s a good point that Avengers bombed, but I do think Rocksteady is a more competent developer than CD (I’m not personally a big fan of their Tomb Raider games).
I also just tend to think anything is possible until it isn’t. It wouldn’t be the first game to buck expectations if it somehow managed to be a hit.
Either way, the fact that this is the only game Rocksteady releases in nearly 10 years will be a deep source of bitterness.
Nah, take a look at the Steam discussions. People are tired of the GaaS shitfest. Rocksteady have tarmished their reputation just by announcing this game.
Live Services, much like their older cousin MMO, are not something people can play multiple of. Each of them takes so much time/money investment that most people who do play them just pick one and stick with it. Making too many of them is a mistake.
I’m a recent Switch convert. I had only Nintendo until the DS and then ended up with an Xbox 360…and then a PS4. With the exception of a handful of games, like Gears of War on the 360 and Street Fighter 6 on PS4, I have never spent as much time playing as I have during these past few weeks on the Switch.
I’m still trying to put my finger on why that is. I don’t even have a Zelda game yet on this machine, but I’ve already bought a few games to play when I’m through with what I’m playing now.
As an almost–40-year-old who had a Game Boy at age 4, the only thing I can come up with that has made sense to my friends is that Nintendo is for playing as opposed to gaming? I don’t know why that rings true.
I’ve also noticed that Switch-owners have very large libraries of games. While I have just a handful, the average among my friends and students is 80 games. Most of them bought the Switch at launch and again when the OLED dropped. Their machines are just chocked full of games ranging from AAA to indie games.
For me, that might explain the lack of Netflix or Discord. They use their space for games to play. And, also, if you have used the Switch eshop you’ll notice that it is pretty busted and slow. Perhaps the have tried to make other apps, but we’re just too janky or not in line with family values.
[…] Nintendo neglecting every expectation of a modern gaming platform while it instead tinkers away on new hits.
Tinker is the word here. Some of their big games are worked on without deadlines. Even Mario Wonder was made without a deadline, and the result is just great (albeit easy, except for that secret last level where I can’t get the f-cking flag). I would wager that Metroid Prime 4 is just tinkering along as well.
Fine with me.
I’m used to buying consoles long after release, so if Switch 2 comes next year I hope I can pick it up in 5 years.
Until then, it’s like being a kid again: playing Mario and Metroid until my thumbs cramp.
When focus is on gameplay and fun instead of graphics, that is where the magic happens. I also enjoy my switch but it doesn’t get as much time from me as I wish. Them indie games on my pc sucking all the time but the same statement about joy is there. I have a beefy pc that can play all AAA titles but what do I do? I play the stuff I could play on a 10 year old pc because those games are the most fun for me.
Or as some of us affectionately call him, Hack Walters. Guy can write characters fantastically, but I don't think he has it in him to write consistent narrative. Well, not unless he has improved over the last few years. (x to doubt).
While I agree with you, we have to keep in mind even though Bethesda games are pretty fucking shallow. Some people just love them the way they are. Console players are the perfect example of this. I know consoles "recently" added modding but its far more limited than their pc counterparts. Those games had legs even without the modding scene. Its just on the PC market mods are probably the main reason why people play it on that platform.
one curious sidenote to these cuts is the TLOU multiplayer game, which seems pretty much dead at this point:
Despite hit ratings for the recent HBO adaptation of The Last Of Us, a multiplayer spin-off for the zombie shooter based on the first game’s Factions mode has struggled in development. Bloomberg reported in June that Sony had diverted resources away from the project following a negative internal review by Bungie, the recently acquired live-service powerhouse behind Destiny 2. One source now tells Kotaku that the multiplayer game, while not completely canceled, is basically on ice at this point.
:( very sad to hear that. Naughty Dog has made 3 of my favorite online games of all time (Uncharted 3, Uncharted 4, TLOU) and so I was really excited for the announcement of a new multiplayer game. I feel like historically Naughty Dog has done a good job of finding the parts of a gameplay loop that feels “sticky” and give it some grease to make it feel better in subsequent games. There were a few parts of TLOU that could have used improvements; Clans representing some really interesting and incredibly infuriating ideas in multiplayer games, for example. I expected it would still be a niche game, but sad to hear it is probably going to die in development hell after years of me getting excited for it.
The last multiplayer mode for The Last of Us was designed to keep you playing long enough to not trade the game in. This one is aiming to be a game that has no ceiling on how much you play or spend. I'm not convinced we need another live service game that's inevitably going to get shut down and disappear off the face of the earth in just a few years. This definitely sucks for the people losing their livelihoods, but hopefully this is indicative of the live service model no longer making financial sense.
kotaku.com
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