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KingThrillgore, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff
@KingThrillgore@lemmy.ml avatar

Downvote, its not January anymore.

testman, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

Published January 8, 2024

not exactly news
but still worth researching what the consequences of this were

iusearchbtw, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

this is almost year old news

savvywolf, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff
@savvywolf@pawb.social avatar

Congratulations to Godot for all their new volunteer devs.

henfredemars, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

My heart goes out to the workers trying to make the best of really terrible administrative decisions on the part of their leadership.

The business has lost trust in their brand.

Paradachshund, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

And by core business they mean their ad platform presumably.

DebatableRaccoon, do gaming w Unity Cutting About 1,800 People In Company's Largest Layoff

And yet another instance of people paying for the mistakes of the higher ups.

TheDarksteel94, do gaming w The Plucky Squire Should Have More Faith In Its Players

On the other hand, there’s a lot of people who need to be handheld through the experience. Maybe this is even their first ever video game.

Ideally, it would be an optional thing, but oh well.

ByteOnBikes, (edited )

I don’t think their implementation is the way to go. It reeks of bad UI, like Clippy in Microsoft Word.

Mario games are so accessible without the heavy handed videos/stops, because their designers think about how to best teach the player through play.

It’s like teaching by giving people a hour long lecture vs hands-on experience - there’s usecases for both, but in a interactive medium like gaming, one is superior than the other.

theangriestbird,

Ideally, it would be an optional thing, but oh well.

Yeah tons of games ask you at the start of the game, like “have you played this kind of game before?” Def seems clumsy for a game that otherwise seems pretty well thought out.

DdCno1,

I have seen people (in person and on the Internet) click tutorials away, proceed to utterly fail at the most basic tasks only to then blame the game and the developers, including in reviews. I don’t blame developers for trying to prevent this from happening.

theangriestbird,

Idk if that’s a useful example case. Streamers are under pressure from their audience to be entertaining, so they will frequently skip tutorials against their better judgment bc tutorials aren’t fun to watch. I can’t speak to your irl examples, but it’s possible that there was a similar dynamic happening there. At least, I can say that I have personally felt a similar pressure when playing games while other people are watching me.

Edit: user reviews are good example, though. I could see a dev over-tutorializing bc they are anxious about negative user reviews.

Blackmist,

It is optional isn’t it?

Minibeard is there for if you get stuck. The puzzles just aren’t really hard unless you’re really not used to games at all.

Honestly the hardest part was the rhythm and bubble shooter sections at the end.

PP_BOY_, do games w Concord Director Steps Down As Studio Behind Historic PlayStation Flop Waits For Sony's Decision
@PP_BOY_@lemmy.world avatar

It’s actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could’ve just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.

helenslunch,
@helenslunch@feddit.nl avatar

“Historic” is right.

TroublesomeTalker,

What mystifies me is usually when they do this sort of thing they throw it on Plus and get a mountain of players. Fall guys, and Destruction All Stars spring to mind as examples. I guess the effect isn’t so strong with the new tiered system, but it may have saved them some face.

ampersandrew,
@ampersandrew@lemmy.world avatar

When the game had a free beta, there was hardly anyone playing it. At some point you’ve just got server costs and promises of live service content rollouts that can only cost you money.

NuXCOM_90Percent,

A lot of games media has talked on it (to varying degrees). But Concord basically had a bad beta/demo and launched at a time when EVERYONE wanted live games to fail (see: Stop Killing Games Initiative). AND it managed to piss off the gamergaters in the process.

We’ve seen this to a lesser degree in the past with… basically every Battlefield since the WW1 one? Bad demo/beta (mostly because people still haven’t learned to not play Conquest and to instead play Rush) coupled with the CoD/BF fanboy war results in outlets and Gamers actively wanting the game to fail and shitting on it every chance they get. It is just that EA understand that BF is the kind of game that still sells enough to justify keeping Dice around.

Dudewitbow,

battlefields a bit different. battlefield basically nowadays is that the game always launch in a terrible state, and fixes itself a year down the line. battlefield players will play the game regardless and maintains ~6000 user playerbase active

NuXCOM_90Percent,

I mean… where do you think the “this has a terrible launch” comes from?

If Influencers like a game, everyone looks past the massive performance and stability issues. If influencers don’t like a game, a single crash is enough to mark it as trash that should be ignored until a couple patches… which is a death sentence for a multiplayer game that requires a critical mass of players to be worth buying.

Katana314,

I totally get disinterest, but I get rubbed the wrong way when people “want games to fail”. I want the world to have more games that are good - and yes, occasionally those would come from publishers we traditionally grumble about.

I had no interest in Concord, but I’m not making video content laughing at its failure. I think that practice is a bit weird sometimes, and even victimizes some of the game devs that didn’t do anything wrong. I would guess at least 80% of Concord’a devs did their job well - just based around a bad concept.

altima_neo,
@altima_neo@lemmy.zip avatar

Its pretty tough when they release a game that took so long to develop, that was meant for an era of gaming when live service games were hot. Now that a lot of live service games are flopping due to over-saturation, I think even Sony saw it wasn’t worth the effort of trying to push the game further without either reworking it into something else, or just cutting their losses.

golli, (edited )

Importantly they tried to enter the market with a $40 purchase price, when the existing competition is mostly free to play.

ImplyingImplications,

It’s crazy that they released it. They had early access and preorders and those only attracted something like 1,000 players. This is a game that had a $100 million budget. So few players during the early stages should have told the studio to cancel it while it was still in production. Apparently they thought they’d release it and would just jump from 1,000 players to 100,000 overnight with no changes.

Souchiro,

100 million budget?

I though it was 200 millions.

Voroxpete,

$100 million is the reported budget for development. Generally speaking you double that to account for marketing and publishing costs.

acosmichippo,
@acosmichippo@lemmy.world avatar

might as well release it and see what happens.

etchinghillside,

I mean - hearing it’s so bad only means that I have to play it now to see what the fuss is about.

Kolanaki,
!deleted6508 avatar

I don’t know how they expected to succeed without any marketing. I hadn’t seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.

Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.

drcobaltjedi,

I legit learned of it around when it released from gamingcirclejerk making fun of chuds for calling it woke or whatever. Next time I heard of it, it was the shut down announcement.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I first heard of it with the shutdown announcement

Granted, I don’t own a PS5

PopOfAfrica,

People keep saying thia, but there’s really only 2 of any worth. Overwatch and Paladins.

Where is this ocean of games?

Kolanaki,
!deleted6508 avatar

Smite. Apex Legends. Team Fortress 2. Valorant. Rainbow Six Siege.

And these are just the popular ones.

HeyJoe,

I think The Finals is one as well?

kn33,

And Deadlock is taking off. It “launched” (if you can call it that) sometime between when Concord released and when Concord was retracted.

Empricorn, (edited )

They didn’t want to pay for marketing. But all this news coverage… Didn’t they already say they’d re-release it after an overhaul? I guarantee a non-insignificant amount of people will buy it just to see what all the fuss was about…

Never_Daunted,
@Never_Daunted@lemmy.world avatar

I saw this (www.youtube.com/watch?v=mBnStS9d2xg) nearly 5 minute cinematic trailer in June and was expecting some kind of action/adventure game for most of the way through. Then they said it was a hero shooter out of nowhere and I thought to myself “don’t we already have plenty of those?”

OrangeEnot, do gaming w The Plucky Squire Should Have More Faith In Its Players

Started playing It Takes Two recently. The game introduces basic controls, and that’s that, no additional tutorials, no hints how to solve puzzles, no characters telling you what to do next when you are “stuck” (many games have these annoying verbal hints when you do nothing for a minute, this one respects its players). It has a lot of places where players can simply play around with mechanics and see what happens, just for the joy of exploration and not some immediate gain.

And it reminded me of playing Spyro back in my childhood days, a feeling I didn’t think I’d ever get from any game again. The only downside is that the characters are surprisingly cruel at times, the game’s creators certainly lack empathy.

SolarMonkey,

I feel like the point of that in it takes two is communication. It’s pretty heavy-handed in the whole “sort out your shit amongst yourselves” theme, and it’s sort of meant as a way for a gamer to get a non-gamer into gaming, so you’d have one person with the skillz leading the other through challenges.

Or at least that’s how it played out with me. The person I was playing with is also a gamer but not really environmental/puzzle games (and easily frustrated) so it was sort of playing around with what to do and walking each other through - calling out timing and stuff, etc.

It’s a very interesting take on co-op, imho.

If you like small people in huge environments, exploring, and not being super hand-held, tinykin is a cute game, not super long, it does sort of a bit guide you through some major things but not in a particularly obnoxious way. Mostly just exploring on your own. :)

OrangeEnot,

Our experience’s different. I’m playing with my husband, and he’s generally better at aiming and shooting, while I’m better at platformer aspects, and the characters we ended up playing are sort of wired in the right way for us, haha. Co-op is definitely super enjoyable in this game.

I’ll check Tinykin out!

Thavron,
@Thavron@lemmy.ca avatar

COLLABORATION!

PunchingWood, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

All a game like this would need is the ability to disable the feature.

It’s like developers are so obsessed and occupied with making it as accessible to everyone, that they seem to forget that there is also an entire playerbase out there not looking to be handheld through everything (including children). I’d get a bigger sense of achievement if I managed to do it on my own.

I remember playing Mario on the NES and it was completely unforgiving as a child, like insta-deaths, limited amount of lives, no save games, hidden secrets, etc. But it was pure bliss when I finally beat the game.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

19 and still can’t beat the original Mario bros 😭

ripcord,
@ripcord@lemmy.world avatar

Dude

ampersandrew,
@ampersandrew@lemmy.world avatar

Hold Start and press A when continuing to continue from the current level.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I know 😭😭😭

TachyonTele,

It’s not an easy game, that’s ok. The reason most of us beat it in the 80’s is because we only had one or two games at a time to play until Xmas/birthday every year.

ms_lane,

That’s fair these days, unless you’re playing it on a CRT with original hardware or MiSTER, the latency will be through the roof compared to what the game was designed around.

imPastaSyndrome,

no hidden secrets

This bitch doesn’t even know about warp pipes lul

MagisterSieran,

That is not what they said.

CrayonRosary,

You gotta admit it’s confusing and abnormal to put a single “no” entry in the middle of a comma-delimited list of “yes” entries. Normally you’d say,

It has this, that, and the other thing, and no bad things, malthings, or blahs.

Sometimes the “and” and “or” are left out.

It has this, that, the other thing, and no bad things, malthings, blahs.

The original commenter took this format, and mixed it all up like

It has this, no bad thing, other thing

Is that no other thing or yes other thing? Who can tell? Only people who didn’t need to be told these things in the first place.

imPastaSyndrome,

Thanks but I never need someone else entirely to tell me that their interpretation of SOMEONE ELSE’S sentence is more correct than mine. If he wants to correct me he can

MagisterSieran,

Fair enough, but you also never need to call someone a bitch.

shani66,

But some interpretations are more correct

Adm_Drummer,

Media literacy skill: 0

CrayonRosary,

Don’t listen to the haters. The original sentence was ambiguous.

MagisterSieran,

I’m a “hater” for pointing out they misread the comment? Okay.

CrayonRosary,

No, I meant the person who said, “Media literacy skill: 0”

Zahille7,

I remember playing Legacy of Kain: Defiance for the first time when I was a kid.

I spent actual hours coming through the damn mansion level looking for the proper route and I was so frustrated. I finally broke down and looked it up on the computer (which I was grounded from at the time) so I could see if I could find a solution.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

In the early 2000s you pirated nintendo games, had no manual ( or bought it legit but couldnt read it properly to understand) and just figured out the manuals.

Wanderer, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

Ah yes Kotaku, who’s activist openly try to destroy games with Sweet Baby Inc. and their dogshit woke agenda.

This site needs to die, same as IGN aka Kotaku 2. Nobody wants them, nobody needs them and everything is run by worthless activist.

Carighan,
@Carighan@lemmy.world avatar

I would say that if you non-jokingly talk like that, you got bigger issues than any specific gaming sites or which consultants are brought in to work on which game.

LaserTurboShark69,

Yikes

Netrunner1197,

Brother touch grass I beg of you

Caligvla, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players
@Caligvla@lemmy.dbzer0.com avatar

This is less a sign of “the devs don’t trust the player” and more just plain out bad game design. Maybe the game itself is very obvious (I don’t know, i haven’t played nor do I intend to), but this kind of thing is usually done when the game is obtuse and the developer wants a quickfix instead of actually reworking the entire thing. Then again, if your game is for little children and they can’t figure out how to play it, then there’s something fundamentally wrong with it and maybe you should go back to the drawing board.

pipariturbiini, do gaming w The Plucky Squire Should Have More Faith In Its Players

Handholding something something Outer Wilds recommendation.

intensely_human, do games w Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

That’s kind of the definition of a video game: a game in which the rules are enforced by an unconsciously intelligent mechanism.

A normal game requires trusting the players; a video game does not.

kaffiene,

Pretty sure you misunderstood the point being made.

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