Many years back, I manually dumped thousands of Mario Maker 1 levels and uploaded them to the Internet. It’s sad that the servers will be shutting down, and I knew this would happen, which is why I did it even though it took a long time manually downloading them one-by-one and then copying them off of my softmodded Wii U. Still though, it was worth it, knowing the game will live on to some extent even after the servers are shut down.
That video is rumored to be a tas. The only proof of TAS we have is salty egos. It would have also been as hard to TAS on the WiiU at the time than to just practice the level.
Also the creator has another bomb based level where he shows off his skills. It’s technically easier but uses the same tricks as this one.
There’s no serious reasons to believe he didn’t clear it correctly.
Ahoyoo was known to be a good player, particularly with bombs (his other level, bombs5, is the same kind of tricks).
In 2017, there was no emulator capable of running SMM1 properly, and there was no controller for it to TAS with. So in order to TAS the level, he would have had to build an Arduino, learn to code, detect somehow when the level starts, send inputs to the USB port, enter the right inputs, and try and work out timings which are actually very difficult even in old systems, and very time consuming.
The best players currently are making progress on the level with around 20 hours of practice. Ahoyoo likely had hundreds of hours on this level alone (as the creator even, just to make the level), and it’s said he spent thousands of hours playing the game obsessively. Spending more time to TAS would have been counter productive. If not impossible without an emulator (for reasons that are very technical TAS’ing a modern system is close to impossible without a camera and some AI).
Now there is a theory that he could have cheated the video (with editing) and cheated the submission process, but the cheats for submission were not widely known at the time (2017) and Ahoyoo wasn’t known as an editor. So he would have needed help etc etc. That leave traces on forums that people likely would have found by now.
Being a good player and obsessed at the game as he was, it’s more likely that he beat it fair and square, the way people are getting closer every day to beat it. So with all the evidence we know that accusation doesn’t hold.
Edit: well that didn’t age well. I guess he DID have early access to TAS tools.
Tool assisted speed run. People write programs to run the game over and over, and by doing that they can prove or disprove potential strats, routes and such and then humans can try them.
You need to beat the level to upload it, and I suspect it’s a clear check upload - however, separately, the game tracks first clear and world record after a level is uploaded.
My understanding is that the goal is to clear every beatable level that doesn’t have a first clear (and some that have been cleared by known hackers, but I think those are all cleared legitimately already)
I already mentioned pretendo in a comment. But for anyone how wants to play super Mario maker on there Wii u after the shutdown. You can switch networks (you of course need to (soft)mod your Wii u).
In super Mario maker uploading, playing uploaded levels, death point, world record and staring them works. There is still a lot missing. But you can still play.
Some games and features are behind a payed beta(which I hate). But all super Mario maker stuff is free.
Seeing wara wara plaza alive on my Wii u is amazing with random Mii’s and post from miiverse.
I made a post about this earlier today, if anyone knows the game well enough to know how to mass-download levels before the servers shut down, or even just how many levels are included on the disc, then please give me a shout!
Feels like I saw the ads for this game just yesterday. I want to trust these proprietary services won’t disappear with my work, but I simply can’t. Some people say 10 years is a long time, but not me.
I think it’s that 10 years is a long time, it isn’t when it comes to something we love. A truly loved game is a game you’ll want to go back and play 20+ years later. 10 years is when games just start feeling nostalgic.
The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.
It’s weird, because I despise these Nintendo-style game murders, but love the Mario games… How can something so bad, make something so good? One need only look at Nintendo’s complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.
Don’t worry too much, the scene probably will pick this up and we will have custom servers (I keep playing Jump Ultimate Stars DS online, and its servers closed in 2014).
But yeah, Nintendo makes a really low effort to preserve almost anything.
The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.
Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can’t in SMM.
Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there’s only one uncleared level left, I assume so, but I would’ve thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.
I would’ve expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting…
The creator’s clear check doesn’t count towards the level being cleared, so these levels are uncleared. I think if the creator plays it on the uploader account it wouldn’t count either.
Is it here in the post? I’ve looked all over and can’t find mention of that. There’s the video of the author clearing it, but that doesn’t imply that all levels are beatable.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.
In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
It’s only in SMM2, which doesn’t allow you to edit other people’s levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.
In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.
But this project isn’t about beating all levels, it’s about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn’t be a huge problem.
Turns out they found the person and they want nothing to do with it. Seems the creator went through something of an addiction which allowed him to gain a super power in just one particular uncommon Mario mechanic, resulting in this level. As best I can tell, he had to get away for his own well being.
issmmbeatenyet.com
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