DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it's designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don't work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
I picked up DOS1 EE and DOS2. Playing 1 when I don’t have access to my desktop as my laptop isn’t capable of running BG3. Still in the first town, but so far I’m enjoying Divinity as well.
Though, somehow the golden episodes they made later were oddly weak? But the core anime is actually the best anime adaptation of a story-heavy game I can think of.
MAYBE the Tales of Symphonia anime, if you can find that anywhere.
I don’t watch a ton of anime, but it’s certainly the best I’ve seen (or heard of, for that matter). The recent Castlevania is good too, but I don’t even know if that counts?
But seriously, I wasn’t aware that there was a TWEWY anime… I have a friend that doesn’t play games and when I want to share her videogame stuff we do it with these adaptations…
So far we have watched Ace Attorney (it was okay) and have Nier Automata on the list…
But seriously, I wasn’t aware that there was a TWEWY anime…
I absolutely love the games, and the anime is just… Bad. I couldn’t stomache watching more than the first two episodes. I suppose there’s the off chance it “gets good”, but somehow they took a game that has one of the most bangin’ soundtracks of its era and made an anime that is mostly talking with basically no music and little to no ambiance. The flair and style is just completely absent in a franchise that literally built game mechanics around style.
Show her the P4 anime. It’s really, really good. It makes me wonder how the P5 anime shit the bed so hard. I imagine the answer is different studios, but I haven’t really looked into it.
Damn, well, I think I’m gonna give it a chance to TWEWY anime regardless, I mean, I’m very forgiving because I automatically tag all these adaptations as “game is 1000 better” lol.
Ace attorney anime was kinda ass sweat though and vastly inferior to the games, I just wished they continued using the same japanese voice for naruhodo/phoenix mayoi/Maya for the main games as they did for the Layton crossover. It was the live action movie actors that voiced them in the crossover IIRC and it was an excellent job that felt way more natural than generic male anime voice #27 and generic female anime voice #13
Yeah, it definitely was a downgrade, although we enjoyed some bits, perhaps I did more because I had the games fresh, and that helped me to give her more context about some scenes that deserved better (like the very amazing Gumshoe moment of case 3).
I think bg3 is also a lot easier to get into than dos 1 and 2. Having actual cut scenes and voice acting for everything goes a long way in making the game immersive. I also feel its easier to get into the combat (though that may just be me having got used to dos beforehand)
I’m really looking forward to playing it (I’ve promised myself to fully beat TotK before I pick it up). I played a ton of BG 1 and 2 when I was a kid and even for me they are hard to pick back up now. A slightly more accessible version of that sounds amazing.
I tried playing bg 1 and 2 about 10 years ago. I put about 40 hours in between them and enjoyed it, but I found it tough going. I’ve found bg3 way easier to get into and have already far surpassed the hours I put into the original games. On top of what I’ve already mentioned, the change to fully turn based is a huge improvement on that weird pausable real time used in the previous games
I’m really excited to hear that. The real time but actually not combat I think is what really killed me when I played them. I was only like 15 years old but I think I just didn’t “get” it and tried to just go for it in real time which made many encounters incredibly difficult.
Honestly most anime games were hot garbage. Kinda like games based on movies.
Dragon Ball Z Kakarot was incredible though. And was really wishing it kicked off a revolution, but nope. One Piece pirate warrior series is only fun because it’s just Dynasty Warriors with a anime reskinning.
I found it kinda funny when they gave fighter z and kakarot as examples of DBZ games that broke that mold when fighter z is a fighting game and kakarot was an adventure game that followed the original story. Don’t get me wrong, I loved kakarot (because it was the my first time going through the whole DBZ story), but Xenoverse would have been a better example IMO because it did break the mold more (it does still focus on the original story, but you’re a part of a time patrol whose job it is to basically provide help to the original heroes because villains are trying to change the original story).
FighterZ is an actually good fighting game in the style of MvC or Street Fighter though, not the same 3d drivel with copy paste movesets and terrible game balance usually associated with anime tie-ins.
I liked the concept of Kakarot but boy was it full of filler. Other than that we’ve had a One Piece RPG which was supposedly alright and a Fairy Tail game which was supposedly alright. We had Dragon Ball Fighters which is one of the most visually impressive Dragon Ball games imo. And we had the Shounen Jump game which seemed like it was supposed to be a big deal anyway but wasn’t great.
On a different note there’s a Shin-chan and Doraemon game for something more low stakes.
Nah, Genres being named after the first game that does it is pretty uninspired. It almost makes it sound like players can’t articulate what makes the game interesting.
That’s basically reverting back to calling games “DOOM clones”.
Calling something like Amid Evil with its spectacular map architecture a mere Doom clone does it a disservice, though, because Doom closes were basically flat and had 90° walls. Descent and Quake 1 aren’t clones of Doom either.
No, you should say it in Bowser’s voice. After all, Bowser led a revolution to throw off the yoke of a monarchy only to be thwarted by an army of foreign nationals.
It's silly to even bring generations into this or most topics, just another politically driven divider in order to down one group of people and boost another's ego. In most scenario's this is the case anyway, yeah silly and childish.
It was ok to use “Boomer” as an euphemism to call someone old, but make it about games that often don’t take themselves seriously and are a throwback to when gaming started to grow massively, and it sucks?
As someone who played The Frontier and even finished the NCR questline for it, I’ve been playing London a lot. I do want to say that those looking for full New Vegas level roleplaying are going to be disappointed. There are SPECIAL checks, and traits do make a return, but by and large this is closer to Fallout 3 than it is to New Vegas. Checks aren’t that frequent, this is more of a return to Fallout 3’s “horror RPG” style where roaming and exploring makes up the backbone of gameplay with quests meant to take you to new areas and dungeons, largely.
That being said, it’s a great game. There are problems with some of the writing, the Strike Quest where the outcome no matter what seems to be a resolution of two individuals and not the much larger number of striking workers is a horrible depiction of labor rights movements. However, the level design is generally really cool and atmospheric, and a lot of the concepts are extremely fresh.
More than anything, it makes me super excited to see the release of Fallout 4: New Vegas, Fallout: Cascadia, and Fallout: Miami. It’s a surprisingly great execution on a non-US Fallout, and feels fresh, but doesn’t reach the height of New Vegas.
That last detail is why I am so thrilled for Fallout 4: New Vegas. NV modding is incredible, don’t get me wrong, but the visual upgrade going from New Vegas fully graphically modded to Fallout 4 Vanilla is stark. Imagining playing through New Vegas but with nicer gunplay and graphical fidelity has me incredibly hopeful.
Here’s a gameplay trailer from 2020. It’s still in active dev, it just takes a long time and the team prefers not to give updates frequently, you can check the discord server.
inverse.com
Ważne