As someone who played The Frontier and even finished the NCR questline for it, I’ve been playing London a lot. I do want to say that those looking for full New Vegas level roleplaying are going to be disappointed. There are SPECIAL checks, and traits do make a return, but by and large this is closer to Fallout 3 than it is to New Vegas. Checks aren’t that frequent, this is more of a return to Fallout 3’s “horror RPG” style where roaming and exploring makes up the backbone of gameplay with quests meant to take you to new areas and dungeons, largely.
That being said, it’s a great game. There are problems with some of the writing, the Strike Quest where the outcome no matter what seems to be a resolution of two individuals and not the much larger number of striking workers is a horrible depiction of labor rights movements. However, the level design is generally really cool and atmospheric, and a lot of the concepts are extremely fresh.
More than anything, it makes me super excited to see the release of Fallout 4: New Vegas, Fallout: Cascadia, and Fallout: Miami. It’s a surprisingly great execution on a non-US Fallout, and feels fresh, but doesn’t reach the height of New Vegas.
That last detail is why I am so thrilled for Fallout 4: New Vegas. NV modding is incredible, don’t get me wrong, but the visual upgrade going from New Vegas fully graphically modded to Fallout 4 Vanilla is stark. Imagining playing through New Vegas but with nicer gunplay and graphical fidelity has me incredibly hopeful.
Here’s a gameplay trailer from 2020. It’s still in active dev, it just takes a long time and the team prefers not to give updates frequently, you can check the discord server.
I want a FO or TES game that’s just a modder playground.
Build the world, don’t populate it with anything.
Divide the world into a grid, let modders submit mods to a central database and register them with the grid squares they alter.
Let the game download an assortment of mods (maybe using user-defined tags to preference certain content) that fills out the world, using their grid square registration system to ensure no overlapping / conflicting content.)
Let players rate content they play.
Reward the modders who made popular content in some way.
Obviously there’s a lot of glaring problems with this, but in my head, it’d be awesome.
Definitely sounds like an interesting concept. I can also imagine some people seeing it as developers not actually making a game, instead getting their community to do the work.
I think maybe letting people design a building or block at a time, then doing voting and integrating the winner into the game could be a neat way to go about it
George, you don’t even own your movie anymore. The mouse bought it for four billion dollars.
Art belongs to its audience. Nobody has a right to censor it after-the-fact - least of all the artist. If you wanted it to be yours alone, you had the choice, and you instead decided to publish. Any control after that is a gift from us to you, and it’s a gift for the explicit purpose of getting us more art.
But because of the huge amount of work to be done on the series, and the timeframe outlined by David Benioff, D.B Weiss, and Alexander Woo, 2027 is sounding like a safe bet for 3 Body Problem Season 2.
Nope, I’ve been tricked enough times by that domain. They’ll just repeat the click bait headline for one paragraph/sentence. Then a full screen ad or three. Then they’ll explain what Star Wars is. Then an ad. Then they’ll explain what The Mandalorian and Grogu are. Then an ad. Then they’ll rephrase the click bait title as a question. Then an ad. Then they’ll finally get around to doing a bad job of plagiarizing a mediocre reddit comment thread, but word it as a hypothesis. That usually takes a sentence or two, but sometimes they just skip this part. Then an ad. Then some non-committal conclusion. This conclusion can usually be reused for any similar articles about the subject, in this case Star Wars. Then more ads of equal or greater screen scrolling than the length of the entire article with ads that you just read.
inverse.com
Najnowsze