Isn’t this just typical of pretty much every game of this type?
It’s part of the game style, is it not? Any action/RPG-type game I can think of has encumbrance as a mechanic, so I don’t see how this is something to write about.
My issue is, encumbrance is fine if it’s engaging. Limit me to a few weapons and pieces of armor. But if ALL of the junk is going to be lootable, then make it 1. Worthwhile and 2. Not a hassle. If you give me a shiny, so help me imma loot it, and if it’s actual trash, that’s just a big waste of time and disappointing
In previous Bethesda games I eventually just started doing calculations in my head constantly about whether the stuff I was grabbing was worth the weight involved. I’m still not quite at that point for Starfield, but I’ll get there.
A UI fix to do that for you was modded in almost instantly, I’ll be installing that one tonight I think. The vanilla game is much better than I expected but I’m finding it too easy if I cheat in infinite personal storage, and too much of a cognitive burden to constantly weigh every loot item in my mind.
@stopthatgirl7 Thanks, I hate it lol. I still loved both #baldursgate3 and #starfield but dislike the inventory busywork. Also the vendors have limited money to buy my loot. These games are retraining our old looting habits and I don't know if I like it.
I haven't played Starfield, but on Bg3 you can do a partial rest (not using any camp supplies) you can initiate this standing right in front of the vendor when you leave camp after the rest your vendor will have money again. You can repeat this until you run out of things to sell.
Glad they're taking a break, and hope things work out for them. Making games is tough, and making games like this which are more on the niche side can't have been easy, especially since the profits probably weren't stellar either.
The differences in playing at launch vs after patch 1 are insane. My first time through the game, I kept thinking things were a little off and just thought it was simply weird writing that assumed too narrow of a range of player actions. Turns out half of the shit I was doing was accounted for, but the scripts or cutscenes weren’t triggering properly.
I had gotten through the entire game pretty early because of my obsessive way of gaming, and tried to bring up all the broken shit a bunch of times and was downvoted and dismissed as contrarian.
You know how the Sega Saturn had a four meg RAM cart? There's your solution! Sell a four GIG RAM cart for the Xbox Series S! Maybe it'd have a connector on the other end for storage cartridges. You know, make your own little tower of power.
(Honestly, I get the impression that after all this complaining, a Switch version of Baldur's Gate 3 will mysteriously materialize. So much for your talking point, Larian!)
I seem to recall Xbox making claims they wanted this console generation to be “the last” because they wanted to make frequent iterative upgrades instead. I feel like they changed to the opposite mentality now, if the lowest common denominator can’t handle it, nobody gets to play.
Man, still need to go finish the 2nd. I stopped playing after a game breaking bug was encountered that was never fixed… Didn’t want the start the entire chapter over and never got back into it to finish it. Once I do eventually do that, I might get the 3rd when it releases.
I’m still playing through II. It’s not as immersive as the first one, but the mannequins in Chapter 3 were able to terrify me in a way none of the monsters in the first game could.
I was over the moon for a second because of the studio switch. But I goofed and was thinking Supergiant Studios, not Supermassive. Still, Supermassive has some decent hitters under the belt. Hopefully everything goes well.
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