Microsoft upped the Gamepass price on the basis that it would allow for bigger titles. Honestly I think they are delivering on that with Starfield and Forza Motorsport amongst others. EA Play inclusion also adds value as does having the 2 out of the 3 most recent AC chapters. Ubisoft + can go suck a dick though, I want Valhalla and eventually Mirage on Gamepass.
Someone told me this a week ago and I think it's a perfect summary of what happened:
disliking cyberpunk is an opinion people who don't form opinions have. I'm sure there are people who had glaring technical issues ruin their playthrough and that's fair. But for most of them it's just a fear of clowns/ hatred of pineapple pizza mouth sound they can make.
I agree only a little. The game got more flak than it deserved. It was mostly a good game.
BUT CDPR brought this on themselves by building up massive hype with excessive promises they in the end were not able to deliver on. In addition they stubbornly tried to get a next gen game on last gen consoles which also failed hard.
I think a lot of the stuff that went wrong was management and marketing related and could have been avoided.
It was a literal slideshow on past gen consoles and they knew that so they tried to prevent reviewers from warning people. Then happily took full price from consumers for it.
Literally no amount of flak would be enough for that shady shit.
I had it at launch on ps4 and I enjoyed it for the most part. I just endured the low frame rate because it was near the end of the ps4 life cycle and it seemed every game coming out for ps4 at the time had a shitty frame rate, so I never considered it an issue unique to Cyberpunk.
Any product that releases in such a poor state and expects full price definitely deserves the hate. The game was unplayable on half the platforms it released on for months.
Nah, it wasn't removed for technical reasons; Sony removed it because CDPR went behind their back and blanket-offered refunds. Which was the right thing for CDPR to do from a consumer-friendly perspective and from a PR perspective, but they should have communicated with Sony more first seeing as refunds on PlayStation go through Sony's store. I thought it was a bad look for Sony, though, personally.
That's not to excuse Cyberpunk 2077's performance on consoles in any way - they deserve flak for that.
Take it slow at a lower level dungeon to get the feel for things. Sastasha and Tam Tara are great ones to start on. Go in with duty support NPCs if you are nervous about performing with others. In my experience, if you preface the instance with “hi bear with me, I’m new to tanking”, people are very forgiving and will even give pointers :)
<span style="color:#323232;">Name omitted to respect privacy but if you really want to know they're easy to find on both Lalachievements and FFXIVcollect. Here's a picture of what this insanity includes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed all five ultimate raids.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Cleared all three Deep Dungeons solo.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Discovered at least 20000 hoards from said Deep Dungeons.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 2000 successfully completed mentor roulettes.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 3000 victories in Frontline.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 1000 victories in Rival Wings.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 5000 victories in Crystalline Conflict or The Feast.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed every levequest achievement, which due to time-gating takes a minimum of SEVEN years.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Fully cleared all treasure dungeons at least 20 times, including the Hidden Canals of Uznair, which was a notoriously impossible achievement for many years and requires about 2000 Thief's Maps on average.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained every single relic weapon from ARR to EW.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All extreme trials and final savage raid bosses from ARR to ShB cleared as BLU.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Killed at least 5000 rank S marks and at least 10000 rank A marks and obtained every Hunt mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All Firmament/Diadem achievements including 500,000 skyward score as every DoH/L for the Pteranodon mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained all ocean fishing bonuses and caught every fish.
</span><span style="color:#323232;">
</span>
Can confirm most of these are mind numbingly boring and mundane. I could barely get through the slog of ONE ARR and HW relic for starters. I’m also not ashamed to admit I’ve paid for bot programs to avoid doing a few of these tasks because of how tedious they can be. (Even just normally. I never went out of my way to try and complete any of these achievements.)
They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.
To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.
For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.
The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)
They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.
subnautica is still the best planet exploration game I’ve played. piloting the sub into the depths feels more like space travel than actual space games
I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.
Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Remastered God of War: Ragnarok Horizon Forbidden West Ghost of Tsushima: Director’s Cut Rachet & Clank: Rift Apart Demon’s Souls The Last of Us: Part 1 Sackboy: A Big Adventure Returnal Uncharted: Legacy of Thieves Collection Death Stranding: Director’s Cut
"1. Buy and Activate Your New PS5 Console: First, you’ll need to purchase and activate your brand-new PS5 console. See the console at Amazon here for $499.
Navigate to the PlayStation Store: Once your PS5 console is activated, head to the PlayStation Store directly from your console.
Look for the Banner: Keep an eye out for a banner showcasing this promotion. Click on the banner, which will take you to the Games Page, featuring eligible titles.
Select Your Free Game: From the list of eligible games, choose one that piques your interest.
Download Your Game: Click the ‘Download’ button to initiate the downloading process.
To secure your free PS5 game, be sure to purchase and activate your new PS5 console by October 20, 2023. Additionally, the digital title must be redeemed on your activated PS5 console no later than the same date. "
ign.com
Ważne