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mindbleach, do games w Cyberpunk 2077 Players Are Getting a Kick Out of Update 2.0's Haunted Police Car

“They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.”

Maajmaaj, do games w Cyberpunk 2077 Players Are Getting a Kick Out of Update 2.0's Haunted Police Car
@Maajmaaj@lemmy.ca avatar

Ive only seen the haunted police car once in my game, and it was after someone complained about it with a post on here. It made me crack a smile. I hope it stays.

NOT_RICK, do games w Cyberpunk 2077 Players Are Getting a Kick Out of Update 2.0's Haunted Police Car
@NOT_RICK@lemmy.world avatar

I booted up 2.0 Sunday night and had a nice laugh when I called my car to my location. It wedged itself under a car in traffic and threw that car violently into pedestrians on the sidewalk. The jank is still there, it’s just at a tolerable level.

kugmo, do games w Final Fantasy 14 Player Becomes First to Earn All 2,000+ Achievements
@kugmo@sh.itjust.works avatar

No shit a Final Fantasy 14 player was the first to earn all achievements in Final Fantasy 14. Wake me up when an Everybody’s Golf player is the first to earn all achievements in White Knight Chronicles 2.

good_girl, do games w Final Fantasy 14 Player Becomes First to Earn All 2,000+ Achievements
@good_girl@lemmy.blahaj.zone avatar

<span style="color:#323232;">Name omitted to respect privacy but if you really want to know they're easy to find on both Lalachievements and FFXIVcollect. Here's a picture of what this insanity includes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Completed all five ultimate raids.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Cleared all three Deep Dungeons solo.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Discovered at least 20000 hoards from said Deep Dungeons.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    At least 2000 successfully completed mentor roulettes.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    At least 3000 victories in Frontline.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    At least 1000 victories in Rival Wings.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    At least 5000 victories in Crystalline Conflict or The Feast.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Completed every levequest achievement, which due to time-gating takes a minimum of SEVEN years.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Fully cleared all treasure dungeons at least 20 times, including the Hidden Canals of Uznair, which was a notoriously impossible achievement for many years and requires about 2000 Thief's Maps on average.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Obtained every single relic weapon from ARR to EW.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    All extreme trials and final savage raid bosses from ARR to ShB cleared as BLU.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Killed at least 5000 rank S marks and at least 10000 rank A marks and obtained every Hunt mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    All Firmament/Diadem achievements including 500,000 skyward score as every DoH/L for the Pteranodon mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Obtained all ocean fishing bonuses and caught every fish.
</span><span style="color:#323232;">
</span>

Can confirm most of these are mind numbingly boring and mundane. I could barely get through the slog of ONE ARR and HW relic for starters. I’m also not ashamed to admit I’ve paid for bot programs to avoid doing a few of these tasks because of how tedious they can be. (Even just normally. I never went out of my way to try and complete any of these achievements.)

war, do games w Final Fantasy 14 Player Becomes First to Earn All 2,000+ Achievements
@war@kbin.social avatar

What a sad story. This person is no doubt now facing feelings of intense emptiness as well as a realization that a substantial part of their life has been wasted on something utterly meaningless and without value. I hope they make it through that darkness to find something else to occupy themselves with soon—hopefully something that results in happiness, knowledge and expertise this time around.

LucyLastic,

Nah, they’ll just get started on the next FF game

Peaty,

XIV is an MMO. They will wait for more achievements to be released in that game.

LucyLastic,

Ah ok, I was just trying to be snarky ;-)

Jee,

Well there's a new update today with more achievements. ;)

WiildFiire,

hopefully something that results in happiness, knowledge, and expertise

You act like this isn’t all of that

Afrazzle,

Glad you’re here making great use of your life judging others on an online forum 👍

JackDark, do games w Frostpunk 2 Preview: Less Frost and More Punks in This Daunting Society Simulator Sequel

Frostpunk was an amazing game, but I honestly don’t know that I ever want to play the sequel. The first one was so stressful. It was the game equivalent of Requiem for a Dream, ie the best game I never want to play again.

bionicjoey,

Same. I remember beating the game and then finding out that there are multiple campaign missions. And I was like “no thanks, once is enough”

abraxas,

Worse (at least back then), the replayability plummeted a lot. Once the fear was gone, you played a couple times to see all the branches and min-max a bit. Once you did an extreme deathless run, it was as solved-problem as any puzzler (which in a way, it was).

I’m curious what a sequel would look like. If it’s a totally different puzzle to work out, it might be interesting.

From the images, though, it looks like it might be a bit more seamless an experience, where expanding beyond the initial burner is possible. That could change everything.

Zellith, do games w Final Fantasy 14 Player Becomes First to Earn All 2,000+ Achievements

That must have been mind numbingly boring.

F_this_stuff, do games w Frostpunk 2 Preview: Less Frost and More Punks in This Daunting Society Simulator Sequel

So excited. I knew the mechanics would be different, but this almost seems like a whole different game.

Population of 20,000? Time is in weeks, not hours? People vote?

flumph, do games w Final Fantasy 14 Player Becomes First to Earn All 2,000+ Achievements
@flumph@programming.dev avatar

That’s pretty nuts. I bet a lot of planning went into optimizing the time spent each week to make the most progress.

pastermil,

Sprint planning, but for FF?

PoorlyWrittenPapyrus, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Even the most terrible AAA games sell millions of copies these days. They more than make their money back with each one, the margins are slimmer but the volume is magnitudes higher than ever. Cry me a river.

Transcendant,

This exact thought (volume) occurred to me when I saw the headline. They like to say that the price of games hasn’t increased in line with inflation, but I’d be interested to know how big the market was in the 80s, 90s, 2000s and today. I’d bet the market is orders of magnitude bigger today.

Buelldozer,

Prices of video games and consoles have actually declined over time when accounting for inflation.

techraptor.net/…/cost-of-gaming-since-1970s

Here’s an example:

PlayStation 1

Cost at Launch (1995): $299.99 Cost Today (2020): $509.19 Average Game Cost (1995): $49.99 Average Game Cost (2020): $84.85

PlayStation 2

Cost at Launch (2000): $299.99 Cost Today (2020): $450.64 Average Game Cost (2000): $49.99 Average Game Cost (2020): $75.09

AAA titles going to $90 would actually be putting them back to PS1 and earlier pricing.

Frozengyro,

I’d be curious comparing these prices to median income or median disposable income. I’m guessing it tracks those numbers much closer than inflation, which wages haven’t kept pace with.

Exusia, (edited )
@Exusia@lemmy.world avatar

And the profitability has skyrocketed. The videogame industry is now one of the largest insudtries on the planet. A big driver has been normalisation of after-purchase items. Console players now pay to unlock their collar to the internet (ps+ and XBlive). Microtransactions add to this, and now battlepasses want $10+ every 50-90 days. Lootboxes normalizing near-gambling with overwatches success was a huge bar-lift in profitability expectations for shareholders.

Special editions are also hitting $90 and higher, plus those other expenditures. Ask “the gamers tm” and they’ll tell you you have to buy a special edition for $120 or you’re not a real fan anyway. Starfield has a $300 version. The Digital Premium doesn’t even come with the GAME! It’s another $35 after you already gave Microsoft $70.

Additionally, the work to make a new game has decreased. Assets are able to be salvaged from one engine to the next reducing the amount of work to make a game in UE6 after it was on UE5. the workforce has matured and can be taught as a class so there’s not nearly as many “self taught” making half a game. Roller Coaster Tycoon was made almost entirely by one dude. Obviously re-using assets is smart. But then to say you “built the game from the ground up” is false. Elden Ring was even praised for it

Marketing budgets have fuckin EXPLODED. A “Rule of Thumb” for indie devs is to spend HALF your budget on just marketing. Destiny allegedly spent 2.5× what they spent on development, for marketing. Publishing studios didn’t used to spend this much. “For every dollar on the game, spend another .25 to .50 on marketing”

Buying power has gone DOWN since ps1. You think I’m joking but federal minimum wage in the US is still 7.25. In 1994 (launch of ps1). It was 4.25 - adjusted for inflation thats $8.43. Meaning if you made minimum wage then, you’d be making more than minimum wage now, effectively. People are fucking broke and game companies want MORE money for games.

In 1994 when you bought a PS1 game you got THE WHOLE GAME. That was it. There was no merch drop pip-boy for the special edition. There was no Day-One patch. There was no “pay to get multiplayer”. There was no in-game shop to buy skins for the characters. All these features were intentionally cut to resell to consumers post-launch.

Games cost less to make now, but budgets went up. Buying power is down. Please stop defending corporate bullshit excuses about wanting more money, forever.

SatansMaggotyCumFart,

The article you linked for elder ring (a game with no micro-transactions) talked about re-using assets from that game.

As in it was built from the ground up but reused in the game.

Exusia,
@Exusia@lemmy.world avatar

It was a specific example to show how AAA games reuse assets, not mtx. A low hanging fruit of that could be like…any sports game.

A similar example of good reuse could be EA and a specific Female Character Mesh they’ve had for awhile and they just keep reusing her. The photo example I found searching was Falck from BF 2042. Her hitbox and mesh is in Battlefront 2, as a First Order officer; and in Battlefield 5.

I dont outright hate reuse of things here and there - it saves money and time.

Transcendant,

That’s not what I asked though. Irrelevant information because we don’t know the economies of scale at play.

CheeseNoodle,

Well distribution is basically entierly free at this point so more customers is just directly more money.

guacupado,

Yeah but in PS1 days those prices got you the full game.

relic_,

This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.

Grunt4019,

Not to mention the price of games has increased. See micro transactions and dlc.

Orionza, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@Orionza@lemmy.world avatar

When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.

Neon,

there is a slight difference between an indie-studio and a AAA-studio I’d wager

i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.

GoosLife,

He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

I’m not saying he is in the right, just pointing out that it is apples to oranges.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

closetfurry,

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn’t have to balloon that much.

guacupado,

These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.

Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.

yads, do games w Frostpunk 2 Preview: Less Frost and More Punks in This Daunting Society Simulator Sequel

Definitely sounds like an interesting update to the game

yokonzo, do games w Frostpunk 2 Preview: Less Frost and More Punks in This Daunting Society Simulator Sequel

But… But… I liked the frost

krigo666, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

Actually this maybe should have been named Counter-Strike 3. 1 was the original based on HL1, 2 is the Source version, and this should be 3. CS:GO is a variant of Source version with different gaming modes. I wonder if a GO version of this new CS will appear.

I do miss the FireArms mod of CS1.

Alto,
@Alto@kbin.social avatar

IIRC the only reason it's called CS2 is because it's on the Source 2 engine

huskypenguin,

The next half life will be called Half Life 2: Source 2

BlackVenom,

Taps headcrab

sorghum,
@sorghum@sh.itjust.works avatar

2 source 2 furious

Wodge,
@Wodge@lemmy.world avatar

Valve can’t release things with 3 in the name.

ZeroMmX,

My head cannon goes like this:

2000- Counter-Strike

2003- Counter-Strike 1.6

2004- Counter-Strike: Condition Zero (1.7)

2004- Counter-Strike Source (1.8)

2012- Counter-Strike: Global Offensive (1.9)

2023- Counter-Strike 2(.0)

iegod,

Needs a little action quake origin entry.

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