Nobody’s mad that didn’t throw money in the pit. It’s just a funny story that never seems to end. Every year they don’t have a finished product, the joke gets funnier.
I don’t have a horse in this race, but it’s the perfect counterpart to companies like EA Games where unfinished games come out because developers had to meet an arbitrary deadline. Star Citizen is right at the other end of the spectrum and you see what happens when there are no deadlines and the product is never finished. I would love to play it, but my backlog is so big that I can afford to be a patient gamer. I have about 35 years until I retire and if version 1.0 is out by then I’ll be happy to take another look.
On the bright side though, they are consistently updating the game. I don’t play, but several of my friends play it all the time, and to them it definitely seems to be worth what they paid.
People are still falling through elevators and delivery missions are still bugged to hell four years after I quit for those reasons, but hey, they have beards now! 😂
What you mentioned is actually a comment I just made, but in favor of it. It’s just like konami and kojima, they gave him the boot because he’s a perfectionist and would take forever (but make an amazing game at the end). I see this as the same kind of thing. It’s taking forever but I have absolutely no doubt it will come soon™
Server meshing is the last major tech absolutely necessary for star citizen to run, for you to not be falling through floors, for box missions to work, etc. it’s all server issues caused by the fact that there’s only one server running everything for 100 people. Once server meshing is completed (early next year, a partial implementation is coming this summer) they can then move on to the already discussed “1.0 release.”
It’s actually coming much sooner than these ignorant lazy fools who write these articles would have you think. SQ42 is literally in the final polishing phases and during their big citizencon event this year they’re more than likely to announce its release date.
"A lot" is an interesting descriptor, especially when comparing loud easily defined groups with quieter more subtle groups.
Its the difference between those animals that puff themselves out to five times their normal size and those that prefer not to be seen at all. Are there a significant portion of the first as compared to the second, just because you see them more blatantly?
And I have "played" it multiple times for a short while over the years myself. Anyone saying it is perfectly playable in its current state is a liar and part of the cult. It's a glorified half broken tech demo.
And yes, it is vaporware, because there's so much feature creep that it will never see the light of day. They constantly completely re-write systems, often times systems that have been already re-written a couple of times. A lot of newer systems don't fit in well with previous systems or other aspects that are now very much outdated, which means they have to redo them too (like various ships). It's a constant redoing of things that have been done already. All while the major tech needed for what they claim to aim at is still not really there. And all of this comes on top of them adding completely new features instead of focusing on fixing & finishing what's already there.
The RSI Galaxy is a great ship (currently ~$300) and the loaner is an Anvil Carrack which is (currently $600). The Carrack is one of the biggest and best ships for all around activity, but no pilot guns.
Origin 890 Jump ($900) for luxury and is the biggest in-game ship you can buy.
Hammerhead ($700) is the largest combat/gun ship currently, with the Polaris coming out soon.
Reclaimer ($400) is the largest industrial salvage ship.
Absolutely can’t wait until my Galaxy is flyable, still hoping for it to be here by the end of the year
I tried it like a year ago? Lasted about 2 weeks before I refunded. It was a stuttery mess for me. They have to reset the servers because they go to crap constantly. Several times a day I would run into some game breaking bug that, when I googled it, I would find people talking about how its been that way for years and then there would be the 15 step 20 minute work around. I remember one in particular…I decided to try crime. Did some smuggling to this (honestly really cool) outlaw base in an asteroid. Once I got there I couldn’t sell. People said its just like that and keep trying. Gave up after a few days of trying to sell there. Any and all complaints about anything wrong with the game are met with frothing screams of the world alpha and thats how things are in gaming when a game is this ‘early in development’
Its a shame because beneath under the Everest size mountain of bugs and poorly optimized crap is my dream space game.
It has the potential to be an amazing game. But it probably never will be.
I fire it up once or twice per year. It looks great. Beyond that… it’s kind of fun to explore a bit, but that’s pretty much it. Not sure if anything will ever become of it.
Well I can say for sure 100% vulkan will not get you any improvements at the moment especially as multi threading isn’t enabled yet, but with dx11 I’ve been hitting 60fps+ when I never did before this last patch. It’s been very smooth as far as my PC performance. Server performance will suck until hopefully later this year after server meshing is enabled and the initial jank is worked out.
Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.
Hey can you just go ahead ban me from any subs you mod? Don’t want to accidentally get into chains where I get sanitized mid conversation because of your Pollyanna version of civility and obvious grudge against me.
This highlights the importance of anonymity and things like federated spaces on the modern web.
The tendency for people to want to take credit for their work is also at issue here, but the old Internet has a stronger, “I am my username”, emphasis on anonymity and relatively little credit taking for creativity.
I think the focus on personalities, and on single platforms gives companies leverage over as a users and creators of the Internet.I think if we were less concerned about ownership and taking credit, and more concerned about distribution and access, we can make it basically impossible for companies to gain leverage over ideas.
I think also the modern, reactionary view of copyright law is deeply problematic and counter productive. I don’t think the online left quite realizes they can’t can’t have it both ways. Like I get the instinct towards protectionism of small creators, but I think that modern concepts of copyright are fundamentally flawed at both a fundamental legal.level, but also at a conceptual level for what they are ‘pre-supposed’ to protect.
While I’m not particularly against what you’re saying, I think you overlook other issues with the older internet’s culture of not wanting/taking credit.
One only has to look at things like the “cheezeburger” corporation that made millions off of marketing lolcat memes that they had no hand in creating or even much hand in proliferating to see that people not taking credit isn’t a golden solution to prevent misuse and abuse by companies out to make a quick buck.
Quite a few people in The Division community loved the Survival mode from Division 1, so I figured would have had a good audience. I'm a Division fan, but didn't care for Survival or the Beta of Heartland, so can't say I'm heartbroken over this.
Same. I love the division for the coop PvE element. I’m not bummed about the. Still looking forward to the division 3, assuming it doesn’t get cancelled as well
Ubisoft doesn’t care about a great game that’s only modestly profitable. It is too afraid of that. Shareholders demand mediocre games that a lot of people will buy.
“After” profits tumble? We haven’t even had a chance to buy FF16 or Rebirth yet, and if they’re like Remake there’ll still be a year to wait for it to get off Epic and onto Steam. Just sell us the damn game if you want money.
Imagine Japanese board execs as you do republicans. They can only understand what they can physically see or physically happens to them. Aka. Everything outside of Japan is inconceivable.
Just a thought, remakes like this tend to appeal to people in the PC crowd. We’ve all moved to PC for various different reasons. Better games, better prices, better hardware? Emulation and software preservation is the name of the game for a lot of people. Those people are working everyday to make things like the steam deck the dream game console they always wanted. That’s the kind of person who will go back and replay Final Fantasy 7 four or five times.
Maybe they can stop changing the story of beloved remakes. That might help too. I didn’t buy rebirth, and I won’t buy it unless it’s used. The only way I can voice my disapproval of what they’ve done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.
My issue is less around changing the story, more around incompleteness.
They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.
It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.
For what it’s worth, Rebirth is an amazing game that I would honestly consider to be the gold star of anyone making a AAA experience today. If the goal is truly quality, I don’t think it’s feasible to try to make every game better than Rebirth given the breadth of content in it and its overall production quality.
Really what this announcement boils down to is that they won’t be making more games like Harvestella, Valkyrie Elysium, Diofield Chronicle, and Foamstars, and they aren’t keen on keeping things platform-exclusive anymore. And maybe they’ll also be a bit more mindful of the budgets of their AAA games like Rebirth instead of taking the “spared no expense” mindset like they have been, which could come at the cost of quality, but I hope that’s not the case.
FF16 to me is paper thin in every regard. I would rank it last among all the FF games I’ve played. The combat is especially bad. You can basically button mash your way through all of it. Dodge a lot, that’s it.
Fr. Calling FF7R a “remake” of FF7 with its significant story changes and shift from perfect turn-based combat to the most mind-numbing half-measure “action RPG” combat is like saying you’re going to remake Tetris but now it’s a first-person shooter
I can only speak to my experience. I love the depth of FF7’s turn-based strategic combat, meanwhile I literally haven’t finish the first FF7R entry yet because I keep literally falling asleep during combat. I’m not being hyperbolic, I’m not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.
If the combat speaks to you and you enjoy it, that’s awesome and I’m glad it can deliver to you what you need. But for me, I think it’s even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.
I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.
That’s so fascinating, tbh. I mean, different strokes, so I can’t judge, but it’s the impressively deep strategy they’ve baked into Remake’s combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you’d dislike Remake’s combat. They’re not the same persay, but they’re cut from the same cloth imo.
I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.
But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.
I wasn’t even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.
It’s the fundamental changes to the story that really bothered me, that they made for really no reason.
I agree with all of that. My personal biggest issue is the combat, but it isn’t the only issue and it isn’t the biggest issue with the idea of the game as a concept.
But unfortunately SqEnix recognized FF7 for the cash cow that it is, and seem fully-devoted to milking it for every last drop it can offer
I mean, you do you, but for anyone else reading this who is on the fence, I adore the 1997 original (and am in fact replaying it right now), and I loved Rebirth. Solid 9.75/10 game for me, with the only detractions being constant interruptions by Chadley if you're doing a 100% run.
The gripes about the story being changed and stuff just don't hold up to me. The remakes are actually, by and large, very faithful to the original with a ton of fan service. They have some some new stuff with the remakes that I'm personally enjoying, and keeps me on my toes.
If I wanted the exact same story, I'd play the original, which, I am lol.
These new games actually make me like the OG FF7 more, if that’s possible. Or, at the very least, make me like the world and characters more since they aren’t just cuboid freaks. 7 was never my favorite of the bunch even though it’s the most popular, but I sure as heck spent 100 hours in Rebirth doing most of the side content.
It’s a very good game hindered only by the fact they there’s not a minigame Square said “No” to.
My partner was watching me play through Rebirth and commented on the number of mini games, and I said "honestly, that's pretty faithful to the original too" lol
Yeah there's definitely more, but the original has tons.
I can’t get over just how much better Remake is compared to the original, so you do you, I guess. I was incredibly pleasantly surprised to see the ways they’re engaging with telling a different story and taking the name “remake” very literally. I was seriously concerned they were just going to sell the original story again in three seperate parts as full-price titles.
That’s why it’s called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.
And the whispers were an absolute stupid choice to put into the game.
The endgame Sephiroth fight was definitely forced. It reeked of “well, he’s been the secret antagonist all game, so we can’t just disclude him from the finale” kind of thinking.
I liked the more persistent villain lurking in Cloud’s broken mind, but they shouldn’t have felt the need to try and put a pseudo capstone on that story thread.
You hear that PCMR? They’re not coming to us because it’s the obvious and right things to do. They’re using us as a fallback! Do you wanna be the side piece? Buy games from real developers who aren’t licking publisher boots!
So, uhhh… Buy Stardew Valley like 4 more times I guess.
It's a good time to be a PC gamer, this is a good move for Square Enix. I really like how even games from decades ago are still playable and very affordable. There's a big market for quality single player RPGs as evidenced by the success of Baldurs Gate 3 and Persona 5 Royal.
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Aktywne