The first game didn’t even run at a stable 60FPS on high settings on my trusty RTX3060. There was almost no noticeable difference to medium though, so I’ll stick with that.
For me it ran 60+ fps in most places. The Rattay town square was something else though. There it often plummeted to 25 - 30 fps. With Kuttenberg being larger and more lively I wonder how well that’ll run. Though I’m not sure if the first game even used DLSS.
Wow, that’s pretty perfect. Avoid all the launch bugs but still get to play somewhat early on to join in the launch hype. Maybe even a 10% launch discount…?
None so far but the first game ran great with Proton. Since the engine is still the same and there’s no DRM or anticheat, I’m pretty sure this one will run great as well.
Lol right? I bounced off ss2 a couple times because it was too scary for younger me. A few years later I got the itch to give it another go, but I had to downgrade my graphics drivers to get it to run on my system so I forced myself to finish it that time lol
One of my all time favorites. This looks like a real remaster rather than SS1’s remake. Either way looking forward to revisiting the Von Braun and the Rickenbacker.
Definitely. Immersive sim is a scant genre with some of my favorite games. We need more of them, so its good that the OGs have been getting so much love.
Thanks for sharing this, wishlisted.
The remake of SS1 was so masterfully done i had hoped SS2 would get the same treatment… But this heavy remaster looks like itll do just fine. Thank god itll have controller support.
Of the first? Yes! Its incredible. They did such a good job keeping the original game there with lovely new textures.
I haven’t the nostalgia of playing the original at release (or ever), but I really enjoyed System Shock Remake. You won’t regret it! It goes pretty cheap quite regularly on GOG, also
Thanks! I played the original on PC, but now due to lack of a rig, I’m on ps. It’s been just long enough that I’ve forgotten the details, but remember it was a good time. It’ll be like playing it for the first time all over again.
Yeah, the remake was really good, but I’ll warn you, it’s pretty hard. Like, frustratingly hard. And if I remember you can’t change the difficulty mid-game, so you may just want to play it on easier difficulty.
I think the only hard part is trying to figure out what you need to do next, which a walkthrough can help with, if you’re stuck. The combat and puzzles are challenging, but it wasn’t overly difficult, IMO.
Yup! I thought it was a really fun game. I didn’t play the original so I cannot comment on adherence to the source. But as a standalone game I really enjoyed my time with it.
I was hoping this, too. I know the SS1 Remake had a long history of scope creep, so maybe they didn’t have the appetite to tackle the same thing with SS2.
But, even if they took what they had with the SS1 engine and build the same thing with SS2, it would have been much much better, and not take nearly as long as the SS1 remake. They already have most of the assets and interfaces built.
It’s really good. Incredibly frustrating and challenging combat but good once it clicks. The rest of the RPG elements are amazing. Except lockpicking. Fuck that nonsense.
I never played the first one but i’m a fan of challenging games. From what i’ve read after getting my ass beaten by single random bandits, the combat is better and more fluid than the first game. Fewer locked in animations is what i gather is the biggest change.
The one thing you really have to get in your brain is do not spam attacks. You will die. Your stamina is like armor in that the lower your stamina the more it hurts to be hit.
Like i said, once it clicks it’s great but boy oh boy was it frustrating to learn.
Seriously though, lockpicking irl isn’t as difficult as the game makes it seem even if you were picking modern locks. On medieval locks it should be a joke to pick them yet Henry can’t hold the pick still for half a second so it’s “nope, fuck you gamer”.
Like all of Henry’s skills, he sucks at the start.
You are him. So you’ve got some faint knowledge that it can be done, but no idea how exactly, and with rudimentary tools to boot.
Just like you IRL, it takes Henry learning how locks fundamentally work, what picking is actually doing inside, then getting better at the feel of it. And just like IRL, Henry gets good at lock picking quite quickly after some practice and being shared knowledge. Sure enough, he too soon understands how easy mediaeval locks are.
All of the skills are like this by design. You may think something is easy, but Henry don’t. He knows as much as you did before you looked into it.
Yeah, that argument falls apart when henry just randomly moves the pick even though you didn’t move the controller. That’s the portion that I get pissed off at. Fine that he has shit skills, fine that the game has to make it artificially harder for RP. But don’t make me fail at something just because the game doesn’t want me to complete it yet. Just make it not pickable. When something says “easy” it should be actually easy if you know the patterns or method of doing said thing. Like how combat is easier once you realize you can’t spam swing your sword. There is no such thing for lockpicking. It’s just “fuck you gamer, grind it out like a chump” or break tons of picks trying to get the one fiddly rng location to unlock the lock.
Edit: Also he picks locks in the first game doesn’t he? So he just forgets how locks work because of his fall? Bad design imo but a great game other than that one system.
Yeah, that argument falls apart when henry just randomly moves the pick even though you didn’t move the controller.
Literally—well at least from the devs and ever since KCD1—that’s how it works.
How else would they express how noob he is?
Look at Henry like you look at yourself 10 years ago. So confident, knew so much less. He’s your intern. Interns are frustrating. You were also a frustrating fumbler at the beginning of everything you learned.
That “random” movement increases the further through the lockpick acrion he gets. But when he’s skilled, it doesn’t. He’s patient and gentle with the tension.
What more could you want from a lockpicking system that’s super basic for all gamers but still represents the reality of someone learning lockpicking?
Edit: Also he picks locks in the first game doesn’t he? So he just forgets how locks work because of his fall? Bad design imo but a great game other than that one system.
The immersion of this is all explained. I highly recommend you play KCD1, though it is more challenging and realistic in skilling and especially combat. You have to teach him to read before you can read lockpicking books, for example. Becaue obviously not many people knew how to then, especially a blacksmith’s boy in a small village. You can, yes. Henry can’t. And if you try read it appears as gibberish to you, slowly getting better as he learns.
But this is a contract thing between steam and game studio, or at least I assume. The only thing different is the launcher. The content of the game is going to be the same as the one that’s been out on steam. It’s not like its a console vs PC delayed release where the game is made for different platforms. If you bought it March 28th itd be the same as not buying rhe steam game on its release date and waiting a couple months to get it end of March.
I’m more asking if my understanding is correct to the general audience, sounds like im lecturing but more walking thru the bases to see if im missing something.
I mean I owned fo4 on steam, bought folon on gog and had no problem playing them together so its all the same exact game codes after it launches, right?
I’m playing through the first one right now, in the early hours, and for anyone who’s played this sequel, did they add any quality of life improvements? In theory, I like a lot of what the game’s doing, but when it tells me I need to find a way out of a castle, and it doesn’t let me jump over a short chain barrier, it can be frustrating. I talked to one NPC who I accidentally quickly buttoned through a dialogue with without clicking on the option that clearly would have given me a hint on what to do next, and without reloading a save, I couldn’t get that dialogue option back. There was also another NPC that I found the first time, before reloading a save, who gave me similar advice for how to progress, but due to the schedule system and the lack of any sort of notation built in to the map, I couldn’t find her again, because she wasn’t in the same spot. Things like that are why Avowed was built to be “static”, as much as it got criticism for it, despite most RPGs being built that way to avoid exactly this problem I had with KC:D. (I have since made my way out of the castle, after looking up a walkthrough and save scumming a chest that I had to lockpick, because the tutorial was very bad at teaching me how lockpicking actually worked.)
This game is not for you then. It’s OK, you can play something else, like a Ubisoft open world game. They have a dynamic world but also markers for everything so you can button through dialogue. The story is also much simpler than KCD so you don’t have to pay attention. Characters are also quite one dimensional, it’s easy to follow, much like Avowed. Highly advise AC shadows or Mirage.
Sure dude but in this case your comment comes off as if you were a huge elitist asshole. I mean, maybe you’re not. It’s just that your comment sounds as if it could be written by one. As if you’re just better than the OP because you can understand the complicated, intricate, dynamic mechanics of a game and OP is just not… whatever… enough to “get it”, and that they should just go play this simpler, one-dimensional, easy game, that they don’t even have to pay attention to.
It’s like you went to see an indie art-house film with your friend, and upon hearing that they didn’t like it as much as you did, you say “that’s okay, you’re probably just not smart enough to get it. Maybe you should just watch Marvel movies from now on.”
Just major, major asshole vibes. And I’m saying this as a KCD stan.
When someone asks for QoL to not having to pay attention to dialogue when playing an immersive RPG, clearly, they should be playing a different game, i.e. Assassin’s Creed Shadows, that happens to be really good.
Don’t have to but highly advised to do so. It will contextualise significant parts of the background and character histories. The first one is also a masterpiece, so you should try it out and see if the game type is your cup of tea, with the benefit of a lower upfront investment. If you like it, when you’re done with it, the second one may even be cheaper at the time and you get some more of that warhorse goodness.
I never played the first one. you get all the backstory in the second. I don’t feel like I missed anything but eventually I’ll go play the first. Maybe if they put it in the engine for 2 because the first looks like crap.
If you really like lore, sure. It’s not necessary. I think the second one is way more polished. I bounced off the first one pretty hard, but I’m still enjoying the 2nd.
I’m also playing through the first game at the moment, I’m about halfway through though with the main quest, and taking my time with side quests and activities at the moment.
I’m really enjoying my time with it.
However I completely agree with the person you’re replying to, the game isn’t hard or difficult at the beginning it’s obnoxious, once you understand these systems, which you’ll be lucky to do in-game, you can deal with it and the more you play the more accessible the game becomes, but in the beginning you have to be too efficient and adapt to a very unfamiliar experience.
So this game is for me, and it’s probably for the OP too.
Wholeheartedly disagree, these are the same arguments levied against the souls games and yet, it’s that opaqueness and steep learning curve that created such a tight knit and engrossing community. Arguably, some of the best games ever made.
Takes like this is what gives soulslike players a reputation of condescending elitist gatekeepers. They don’t even have a steep learning curve, early souls games are just janky in how they teach the player the basics.
This type of comment is why people don’t try new things.
The second game is incredibly difficult and frustrating. I’ve got about 600 hours in it so far. The learning curve is very steep and if you don’t pay attention you might miss easy ways to do quests and you’ll have to murder hobo or save scum. Sometimes I feel like the developers are straight up trolls who do shit intentionally hostile to the user.
That said the game is very rewarding and fun once it clicks. It’s kind of like soulslikes in that regard. You just have to play it to get better at it. AND DON"T CLICK CANCEL THE DIALOG!!!
There is a place for every type of game and every type of gamer. If you are a condescending dick to people they aren’t going to want to try the harder games and you won’t be able to talk to them about how cool the harder games are.
For anyone who wants to actually talk about the game with others who like it come join us at /c/kingdomcomedeliverance.
For the record, I didn’t skip the dialogue; I accidentally chose one option too quickly and then was not presented with the option to choose the other one the next time I spoke to the same NPC. The kind of quality of life I’m looking for is the stuff that makes it clear to me, a person in the modern world, what Henry would know. Or at least to be able to jump over a shin-high chain without hitting a collision box that tells me I can’t.
Oh I know. That was more a warning for others coming along.
You’re going to have to get used to frustration with henry’s athleticism if you play the second. My man struggles to run over logs sometimes. Other time’s he’s an olympic hurdler.
Would you say that the game cleaned up some of conveyance of information from the first game? Or have you not played the first game to compare it against? Maybe I just have to get used to what the game does and doesn’t tell me.
I’ve only played up until Talmberg in the first one. I jumped off the castle and broke my ankles and couldn’t run from a guard so I called it quits.
The second game doesn’t tell you anything either. The developers seem to want the player to figure out as much as they can by themselves.
My suggestion is do the quests until you get frustrated then just look up how to do it via a guide. For me that was quite often during my first playthrough (looking at you Tomcat). Many times the game will tell you how to complete something via dialog but it isn’t clear what it’s telling you until a second playthrough. Luckily the game autosaves at key moments during quests so you’ll only lose an hour or three (lol not a joke) if you fuck up badly.
Is it though? In a world of limited time refunds, someone complains about something that is the exact ethos of a game, I tell them, probably not for you, play AC shadows, which is undoubtedly a good game for people who want a more accessible open world experience than KCD that is less demanding of your attention and less punishing of your time. Likely, in time for a full refund so they’re not stuck with something they find obnoxious, but I’m the ass for telling someone not to stick to something they clearly don’t like and get something more tailored to their taste. Maybe you should take your own advice, stick with me, ask me what I mean, go past whatever you interpreted my comment meant initially and see if it’s better to have someone frustrated at a game or have them play something they will like better.
Every single one of the components of my comment are factual, I did not insult anyone, and gave pretty good advice, recommending a good game that a lot of people like. The way they are interpreted is not on me.
The story is also much simpler than KCD so you don’t have to pay attention. Characters are also quite one dimensional, it’s easy to follow, much like Avowed.
There was nothing factual about bringing the character simplicity into this because you made it sound like the reason they failed to find an objective was because they weren’t reading and enjoying the story, when what they explained perfectly well was that they picked one dialogue option, not realising it was going to be mutually exclusive with the other because both options just looked like informational inquiries, and the other option with relevant info was gone forever. Simple characters has nothing to do with that, and made it look VERY much like you were saying they weren’t up to the task of enjoying a game with interesting ones.
That was exactly the reason, it was factual that simplicity played a massive role in this discussion. The game has quest tracking but it’s limited to 3 active quests. It also has an extensive quest log. Rather than calling out their obvious incapability of reading a sentence, I opted to direct them towards games more geared to the effort they are ostensibly willing to put into a game. The fact them and their alt/cronies turned this into a brigade, should inform anyone what is the level of human being we’re dealing with here. Victimhood olympics, the US merican specials. Hasan Minaj put it better than I ever will be able to. Anything for fake sympathy points.
In case you’re interested (you’re probably not), even soulslikes games usually put the tutorial messages in one place where you can come back to them to reread them
It’s not even skill, it’s laziness and pride. The game has a quest tracker (limited to 3 concurrent quests) and also tracks quest characters. It’s just sheer utter laziness and refusal to read anything beyond a sentence and the hubris to think that if they are stuck, it’s the game’s problem, the issue is never them, they are never to blame for any shortcoming or inadequacy. That’s why they mentioned Avowed, it’s as deprived of any actual interactivity as it can be. It’s completely a fantasy on rails shooter. It’s basically a mobile game sold on steam for 70€.
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