I really like the pixel art in this game. It doesn't pop in screen shots, but in motion I think it does a really good job executing the style they chose.
Love this game so much. If you’re looking for a relatively chill game that makes work fun, this is one of those. Of course, there’s stress points, such as removing rockets that can explode if you don’t act quick enough.
I like to describe this game as “reverse kerbal space program”. In ksp you build spaceships piece by piece and fly them around. In shipbreaker you disassemble spaceships piece by piece and then don’t fly them around.
I really love both of those games! I say grab shipbreaker now if you haven’t played it yet!
Picked up this game earlier this week, and I have been VERY impressed. I was expecting Power Wash Simulator, but in space, but the game is SO much more polished than that.
Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you’re running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).
Episode 1, where they are salvaging the Alliance ship and have to work quickly before they’re caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.
Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.
plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.
If they go back to this IP, I’m definitely picking their next game. Especially if it’s a similar narrative style.
I don’t think I’ve ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I’m not sure how I’d feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
It is, but most of their library is DRM free, so once you download it, those files are yours. Steam won't let you launch a game without logging into your account, gog doesn't even check.
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
It’s almost certainly still going through steam. Steam has a .dll in all your game folders and it interacts with Steam. You don’t have to launch it through the launcher for it to use Steam. If you ever pirate a game and look at the crack files, there will often be that same name .dll in it. This is to bypass that Steam interface. If the game came from GoG it won’t even have a crack. It just works.
As opposed to Steam, GOG will let you create backups of your games that will survive GOG itself. GOG provides offline backup installers that don’t need a launcher, internet or anything.
I always tell everyone to at least get a fully DRM-free copy of their favorite childhood gaming memory.
gog.com
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