We always hear about shit companies like embracer, but who are the actual people in charge? Who are the people who are very bad at their jobs and should be publically ostracized for damaging not only their ips but the lives of hundreds to thousands of working developers? Like what are their names? Who are these faceless scumbags?
Embracer is just a name to hide behind, the people involved in the decisionmaking here should be known by name, like Bobby “incredible piece of human filth” Kotick
I honestly do believe Lars Wingefors is passionate about games and the industry, he’s been trying to find a place in it his whole career, but I do not think he’s a good business man nor worthy of stewardship for these IPs.
Very well could be. I didn’t research their backgrounds. I just know from first hand experience of people who get jobs who graduated with business degrees who don’t care about the stuff they sell.
There is a precise technical answer to your question a finance person can probably give you but it doesn’t really answer the question no matter how many acronyms they throw at you.
The actual answer is that there is no reason any of this has to be rational. Business people believe so strongly that companies like embracer are valuable and have a function in society that they detect zero cognitive dissonance when said companies don’t actually do anything but buy smaller companies, dissect them and destroy value.
You can’t understand business and finance people like they are scientists, they are closer to priests of a religious sect that believe in things because of their belief system not because of some rational framework that actually supports their ideas.
I think for the rich, it is just “good practice” to commit economic violence against smaller companies, it is good hygiene for keeping the power in the hands of the rich like mowing a field once a year or something. This doesn’t fully explain how poorly some of these companies function like embracer however.
Companies like Embracer are a disease. Their leadership are taking any passion out of the art, and continue running the money printing machine with no oil between the gears
Literally the only property of Eidos that I care about, and it was bad enough that the studio wasted so much time on that garbage avengers game rather than finish the deus ex story they left hanging.
You are walking and see a very high place, that you can't reach with your basic jump, so you decide to continue on your way.
Eventually, you get the power of flight. Your mind goes back to that high place, "oh shit, now I can get there and see what's in that place!".
Multiply that several times, with several paths, with different powers/gadgets/abilities/whatever, and that's Metroidvania.
The nature of the obstacles and the tools that unlock those obstacles doesn't matter, if the world is structured around blocked paths and tools that unlock them in non-linear ways, that's Metroidvania or at least Metroidvania-adjacent.
Reading through it, his suggestion seems rooted on the idea that Metroidvania carries implications in terms of setting, perspective or combat, which is a complete fabrication of his mind not grounded in reality. It's 2024, the people that would know and care about the Metroidvania tag know very well what that tag implies; your "revelation" that Arkham Asylum is also a Metroidvania has been commonplace in discussions for a decade.
This addresses a confusion and an issue that don't exist, and the tag is so standard at this point that changing it would not catch on and would create way more problems than it would fix.
The previous section hints at something pretty important, but maybe non-obvious: I assert that MetroidVania is not a genre, it’s a framework - a way of structuring games and most specifically the worlds they take place in.
And
This realization that ‘MetroidVania’ is not a genre helps explain why a game like Batman: Arkham Asylum can be thought of as a MetroidVania where its sequels wouldn’t be, even though almost all aspects of the gameplay are very similar.
Really not convinced that you can’t call something a genre because it wouldn’t describe different games in a series.
I’d argue the Wario Land series has mostly changed genres between 1 and 2. First one is a straight platformer that’s basically Super Mario Bros with different abilities, following games are exploration puzzle game things that have a platforming element, but in which platforming is not the main point IMO.
Resident Evil really forgot it was survival horror for a while.
Breath of the Wild/Tears of the Kingdom are almost nothing like the classic Zelda formula. Free-form puzzle solving, free-er movement, almost zero dungeon structures, consumable weapons…
Those are significant, because when it happens it’s very likely some people would be more invested in either the old or new games, which incidentally explains why it doesn’t happen that much in established series.
I know I was initially very disappointed with new Wario, because all I wanted back then was more Mario-style platforming and the intentionally frustrating design of Wario Land 2-3-4 wasn’t for me.
Your example about BoTW is really good. I never played the earlier Zelda games and had near-zero interest in them. Then a friend let me borrow their BoTW cart and I absolutely fell in love with it. Still no interest in playing the earlier ones though.
I happen to like both, but they’re very different. Like a lot of fans of the rest of the series, while playing BotW I missed the classic dungeon experience. A whole divine beast and a dozen shrines stitched together would be maybe like one dungeon in the main series, and it’d have a new item, it would rely on it a lot with clever riddles and it’d have a unique boss, not just another flavour of Ganon.
Of course, a classic Zelda game is also a lot more linear in structure, with a world you can only explore bit by bit, and in a set order (mostly, there is a couple of exceptions).
The worse take i have read in a while, you can say the same about anything, fps, tps, rpg and even visual novels or action adventure, they are more frameworks than genres by their definition, even racing or sports games.
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