I loved that game, despite its flaws. I played it about a year ago, but it was still quite buggy. The world really sucked me in though, I don’t think a game managed to ever get me that emotionally involved for so long. I think it had the right balance of V being both controlled by me, but also a fictional character with their own life. I also ended up playing it twice with different builds, which was a lot of fun
A stellar game bogged down by over promises in marketing. It's a fantastic game and I played it at launch, 100%ing it with a total number of bugs under the number of fingers (both hands!). When it tried, it has some of the coolest cyberpunk concepts I've seen, not even in the main quest.
For me I think the saddest part about the game is how modding brought some of the lost vertical slice content back to the game and how some of the early game content fades throughout the game. All the passenger seat riding is quest-only, by the end of the game you can only be the driver. Wall climbing wasn't critical, but it was a very popular part of the E3 showing.
Overall though it's still la solid gamem I'm glad that mods brought in a metro system and Spider-Man swinging and pole vaulting :D
I will continue to play the good F2P games (without paying a cent myself) and the great AAA games that I will gladly pay full price for.
I figure if the F2P are going to be funded by others anyway, I might as well benefit from it.
I’ll also signal to the devs that make great full featured games that this is what I want.
If the success of Baldur's Gate 3 shows that gamers don't like micro-transactions, does that mean games that sell well with micro-transactions is prove that gamers actually like them?
Just want to be clear on what the rules are for the logic here.
Lazy devs don’t understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It’s literally just laziness and knowing people will just accept their shitty excuses.
I always love when the ignorant calls other lazy for not understanding basic things about game development. They understand perfectly well what scaling is and they’re not lazy. Have you played a single second of BG3? They’re literally the opposite of lazy. You sound like a salty xbox fanboy.
Isn’t it the split screen causing the issue, I don’t think the PC version has that. To be fair, the game does play on steam deck, but you have to knock some graphics down and lock it to 30 for a stable experience. Personally I don’t think all the panic about the series s is justified, some Devs like CDPR have done amazing optimisation for it and like you say, games will be designed for less powerful PCs for a while yet based on stream surveys.
Obviously there’s a bottleneck in BG3s design and the S hardware somewhere they’re trying to solve with MS to get the game out. It’s unfortunate that it means MS miss out on a surprise hit of the year at launch, but it’s not like their players are short of an RPG to play very soon.
Not sure you can accuse Larian of being lazy. When was the last time you saw a PC game work this flawlessly from launch?
It’s the lack of RAM causing the issues apparently, rather than power. If they could cut the split screen mode from the S it would be fine, but they can’t.
Larian have disabled split screen on the Steam Deck to account for that lower power. They can’t do the same thing for the XBox S release because Microsoft demand feature parity with the X.
So drop the rendering resolution/texture quality/render distance until it runs well enough on the Series S. Aka scaling. This is basic shit that has existed forever on PC. Like I said this game runs perfectly fine on PCs with less power than the Series S.
The problem is almost certainly RAM, not computational horsepower. XSS has nearly identical CPU capability to the XSX, so that won’t be the issue. It has a much weaker GPU, but resolutions and effects can be lowered. Where the XSS cannot linearly scale from the XSX is with RAM requirements: it has much less RAM, for anything that is not predominantly using that RAM for VRAM purposes, that cannot be scaled down trivially.
That the issue is showing up with split screen is a strong auger towards the issue being RAM. For split screen the game needs to keep two world-states in memory to handle the characters not being in the exact same place. With enough work they can probably optimize the RAM usage enough to make that work, which is why they still intend to release on XSS/XSX. But they also don’t know when, because that’s a lot of work and not certain.
They can almost certainly fix that with a combination of a lower rendering distance (less stuff to load in the first place) combined with lower quality assets in split screen (every individual asset uses less memory). Again. This stuff is basic. Really you’re supposed to build for your minimum spec first and scale up from there. I guess they were more concerned with bear sex than getting their game to run on all platforms.
I’m sure the professional game developers with decades of experience will be so thankful to hear that. You should inform them right away of how “basic” the fix to their problem really is. I’m sure it’ll be news to them and work right away.
The thing about the series s is that it’s a phenomenal 1080p game console. Anything higher than that and it’s going to struggle without some kind of upscaling technology. I bought one because I don’t have a 4k tv and it just made sense. I also have a PS5, it gets more attention but I mean come on, it’s a PlayStation and it’s a damn good one, but I can’t express how impressive it is that Microsoft packed so much power into that tiny box.
They could turn the Xboxss into a streaming console, some games aren’t available on it but you can stream those games if you want for a cost of course.
It’s a big middle finger to people who bought the xboxss, but they are gonna need to get their cloud streaming numbers up to justify the expense at some point, and people are too addicted to the ms office subsidized gamepass service to switch to anything else, as long as it stays cheap.
forbes.com
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