forbes.com

navi, do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@navi@lemmy.tespia.org avatar

they did it before with Peter Dinklebot. Although he didn’t die.

AnonStoleMyPants, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

I feel like microtransactions are “ok” for people on general as long as the game is good. If the game is well made, has a soul, and not a cash grab, people tend to not care about microtransactions. Except the occasional “fuck, this is 10e?”. Like path of exile for instance.

But if the game is half baked, released waaaay too early because of higher ups said that the need money now and not 6 months from now, THEN they become an issue. Games belong to this category soooo of then these days that it’s just what happens. But the microtransactions are not the reason, they just exasperate the issue.

If a great game like Elden ring would’ve had cosmetic sets you could buy, would it have undermined the “greatness” of the game? I really don’t see it happening. Unless they’re like super aggressive or meant to trivialise the game, like, continue fighting the boss only for 2e! Here’s a popup mentioning this each time you die.

sushibowl,

If a great game like Elden ring would’ve had cosmetic sets you could buy, would it have undermined the “greatness” of the game? I really don’t see it happening.

I agree with you that people mainly care about the game being good. However a game’s budget is more or less fixed. If From had made a bunch of cosmetic sets it would be taking away resources from making the “main” game, and it may not have been as great and polished as it is.

Also, once you have microtransactions in a game, there’s going to be a temptation to maximize the revenue gained from them, which can lead to the aggressive strategies you mention.

I’m not saying it’s impossible to do mtx without ruining the game, but it’s difficult. Without mtx, the only thing you have to maximize your revenue is to make the game as good as possible, and so everyone involved in the game’s development is aligned towards that goal.

Once you add mtx, there will be people involved whose main goal is to maximize revenue from the mtx (and I’m not saying those people are evil or want the game to be bad; they’re just doing their job). And so a sort of tug of war starts to happen between devoting resources and design decisions to make the game better, or getting people to buy your cosmetics. Finding the right balance through that mess is difficult.

ampersandrew,
@ampersandrew@kbin.social avatar

The reason cosmetic microtransactions are so prolific is that their fixed costs are low and the return on investment is high. It wouldn't have affected Elden Ring's development much.

luthis, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Author got burned bad in the comments:

8 hours ago

“Instead of getting more accepting of microtransactions these days because they’ve become so normalized, I’m moving the opposite direction. I genuinely resent Diablo 4 for sinking so, so much work into its $15-30 armor sets in the store when they could have been farmable in the game, and in-game sets are already starting to fall behind in the seasonal model.”

You clearly don’t resent it that much, considering you gave Diablo 4 a 9/10.

Madison_rogue,
@Madison_rogue@kbin.social avatar

It's not a burn; it's a poorly constructed comment made out of context. The author's criticism on Diablo 4 is based within the context of Baldur's Gate 3's release. The review for D4 was written before BG3 was released.

Eggyhead,
@Eggyhead@artemis.camp avatar

I would be happy if MTX were just a default penalty rule on all game review scores. MTX: Yes. Score -2.

MoonRaven, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@MoonRaven@feddit.nl avatar

I think the point is that people love good games.

emptyother,
@emptyother@programming.dev avatar

I’ve seen a bunch of good games being ruined by microtransactions and battlepasses. At least I believe that they could have had so much better sales and reputation if they didn’t include it.

For example: Shadow of War. Deus Ex Mankind Divided. Good games. These had microtransactions hooked on as an after-thought. It didn’t affect gameplay at all and could be completely ignored. Still they received so much hate for it. And then there are games adding microtransactions and nobody care. Most Ubisoft games for example. I think it has with who their target audience is. Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.

Fjaeger,

Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.

They were both sequels to great games which had fairly little to no microtransactions. I know I was let down by both, and haven’t played either still.

And it’s pretty much never true that they don’t affect gameplay at all. How would you for example add mt:s to BG3 without it affecting the gameplay?

all-knight-party,
@all-knight-party@kbin.cafe avatar

Having played the shit out of Assassin's Creed Odyssey I can say that the game has tons of equipment skin variety without MTX, the game is balanced to not need them, even from a visual variety standpoint, there are tons and tons of equipment skins to collect and permanently unlock in that game

MortyMcFry, (edited ) do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@MortyMcFry@aussie.zone avatar

TLDR: It’s Keith David

Mandy, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

A lesson that isnt needed Mtx are as prevelant as they are cause they sadly work

“Everybody”.shits on d immortal and overwatch 2 Yet they still bring in huge profits

Riker_Maneuver,
@Riker_Maneuver@startrek.website avatar

I keep seeing the posts about OW2 where everyone is acting like blizzard is getting destroyed by the poor reviews, but, like you said, they still already made bank on these games in spite of all the complaints that have existed since launch. Blizzard just out here like:

https://files.catbox.moe/wcni9x.jpg

Mandy,

like i said, the reason all of these games are as bad as they are, cause it fucking works, and i hate it

gamer, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Nah, the lesson AAA devs will take from this is “gamers want more boobies”, and we’ll start seeing nudity DLC, romance season pass, plastic surgery loot boxes, etc. I bet even Link will show some ass cheeks in the next game.

Captain_Ender,

The Hero of Twinks

Neato,
@Neato@kbin.social avatar

I don't really get this argument. Titillation occasionally is nice. Similar to prestige shows. But if it was soft-core all the time or too much, people would lose interest in the plot.
That and there's quite a few decent porn games now. Ones that look better in the...dongles than BG3 does. Ones with decent stories. If people want interactive porn, it's there already. And oftentimes cheap or free.

InterSynth, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@InterSynth@lemmy.dbzer0.com avatar

Do they, though? Companies have been raking billions out of microtransactions, so clearly not everyone hates them.

Powerpoint,

Yes. It’s not hard to understand.

Neato,
@Neato@kbin.social avatar

Food prices have skyrocketed and people still go out to eat. What you are proposing is austerity. People denying themselves things because of price point preference and principals will generally not work because people like having things, like having fun, etc. All it does it ensure companies can squeeze people that have very limited time for their limited cash.

MonsiuerPatEBrown, (edited ) do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

the question developers and publishers should ask themselves is this: are we trying to make a video game to sell, or are we trying to make an onlyfans with more button clicking ?

Larian makes video games.

loops, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
worfamerryman, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

I’m pretty excited for this game. Luckily, I haven’t played divinity original sin 2 and it’s available on the switch. After I finish Disco Elysium and Divinity Original Sin 2 I’ll pickup a steam deck and this game.

GFGJewbacca, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

This is like saying, “people need air to breathe.” The fact this is a revelation to gaming studios is deeply concerning.

I played some when it was in early access, and I’ve been absolutely loving BG3 now that it’s officially released. I haven’t felt like this about a game in a long time, and it’s probably because Larian studios treated this like Divinity Original Sin - a complete game with loving care. As I saw in another review, they didn’t make a D&D game, they just made D&D.

Butterbee,
!deleted4292 avatar

I feel like the revelation to gaming studios is not that people like a good product, it’s that Larian was allowed to make one without investors demanding it be the shittiest thing since shit sandwiches.

iltoroargento,
@iltoroargento@lemmy.sdf.org avatar

Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.

CalOtsu,
@CalOtsu@kbin.social avatar

I love the game, but I do miss some of the "fuck around" shenanigans you can get into with a DM who can improvise based on if someone comes up with some WAY out of left field idea of what they want to do. It's no replacement for the tabletop but there are definitely things both DMs and game designers can learn from each other here.

ArtZuron,
@ArtZuron@beehaw.org avatar

BG3 does have a few too many “the ceiling collapses and you all die” moments for my liking, but, for the most part, I do like it. It just came out, so it’s still going to probably get some balancing patches!

There are many spells and items in the game that would be pretty good in a TT game IMO

iltoroargento,
@iltoroargento@lemmy.sdf.org avatar

Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.

I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.

The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.

savvywolf, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@savvywolf@pawb.social avatar

It always felt like it wasn’t that they didn’t know this, its just that they don’t care. I’m sure they’ve done extensive research on exactly how many people they can discourage from the game without harming the income from their whales.

Exploiting vulnerable people with predatory practices in an underregulated market is almost always going to be a gold mine.

The modern model of buying AAA games is that of hostility between buyer and seller. You always feel like you’re either being scammed or complicit in something immoral.

AntiOutsideAktion, do gaming w ‘Baldur’s Gate 3’ Prepared For 100,000 Concurrent Players, They’ve Gotten 700,000
@AntiOutsideAktion@hexbear.net avatar

Oh dang… I was just going to pirate it in like eight years. It’s online? I have to play it now? I have to buy it??

mino,

deleted_by_author

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  • AntiOutsideAktion,
    @AntiOutsideAktion@hexbear.net avatar

    But if there’s a social element to the game it’s best to experience it as a part of a community, isn’t it?

    mino,

    deleted_by_author

  • Loading...
  • AntiOutsideAktion,
    @AntiOutsideAktion@hexbear.net avatar

    Oh sorry I didn’t explain myself well enough. I mean if there’s a significant online component where a large part of the content is interactions with other players, it seems like there’s a shelf life to getting the best experience from the game. So maybe it’s worth having a legit copy instead of pirating some time down the road.

    GenderIsOpSec,
    @GenderIsOpSec@hexbear.net avatar

    no, it’s not an mmo, you can co op with friends anytime

    GenderIsOpSec,
    @GenderIsOpSec@hexbear.net avatar

    dunno what the policy for pirating is here, but gog-games.to you can find a “test” version on here meow-floppy

    AntiOutsideAktion,
    @AntiOutsideAktion@hexbear.net avatar
    seas_surround,
    @seas_surround@hexbear.net avatar

    You’re not missing anything content-wise if you play it solo. In solo mode you control all 4 of your party members during their turns, and in the multiplayer mode you control some of your party and your friend(s) control the others. The game content is the same but the experience is very different since multiple players are generally less tactically coordinated than a single person and they can wander the map separately

    TrousersMcPants,

    It’s only 1 to 4 player co op, there is no major social element, don’t worry you can get buddies together to play BG3 years from now if you want co op I’m playing single player and its astounding so far, tho, so you’re fine either way

    Abraxiel,

    It’s not at all focused on multiplayer. Honestly, it’s probably super difficult to sink into the story if you’re playing with other people because there’s a ton of dialogue and that’s difficult if everyone’s not moving at the same pace. Multiplayer is probably intended for people who really want to invest a lot of time playing with a specific person. Single player is the primary way the game works.

    Phen,

    Multiplayer makes fights more fun, but the game’s story is better experienced on single player.

    When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn’t even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren’t seeing at all.

    PenguinTD,

    I think that was intended for figure out ways to beat some of the time sensitive quest, where the trigger might be you talk to someone, enter an area, etc. If you long rest then the NPC might be dead and change the subplot. With multiplayer I don’t know how they handle long rest(like can one player go long rest while others don’t? or a voting system? etc.) Anyway, I do single player, and I think multiplayer could be fun as well.

    AntiOutsideAktion,
    @AntiOutsideAktion@hexbear.net avatar

    Oh dang this is my first post on lemmy. Uh… hey soviet-bashful

    Poggervania,
    @Poggervania@kbin.social avatar

    There’s a multiplayer component like in Larian’s previous Divintiy: Original Sin games where your friends can join your party, but otherwise you can play it pretty much single-player.

    Fwiw, I apparently paid for it like 3 years ago when it was in Early Access on Steam and forgot about it until I went to try and buy it again recently, but it’s absolutely worth the $60 if you wanna play it now bs later.

    Dalek_Thal,
    @Dalek_Thal@aussie.zone avatar

    Honestly mate? Buy it. This isn’t a AAA game; this is a AA game made completely independently, without microtransactions or lootboxes or any of the many bullshit practices of modern gaming. The studio deserves your support.

    It does have a multiplayer component, but it’s co-op. The game can be played in its entirety either way, and indeed, the single player experience is fantastic. So’s the multiplayer experience. The former is similar to Dragon Age Origins, and the latter is literally Dungeons and Dragons. Both are fantastic, and both are worth playing.

    Don’t skip it. This is a deeply special game, and if you’re sick of the AAA bullshit, a great way to show the greater industry is by supporting it. Vote with your wallet.

    conciselyverbose,

    It doesn't have the gross monetization games are trending to, but it's most definitely a AAA game.

    You can't match the scope and production quality at a AA budget.

    Dalek_Thal,
    @Dalek_Thal@aussie.zone avatar

    FWIW, AAA is not typically defined by budget, but instead by the presence of a publisher and methods of release. If you go by standard definitions, as a completely independent developer who crowdfunded the game at the start, Larian’s actually indie.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    There is no consistent definition for AA or AAA. It's just an implied level of production value. This game's got the equivalent modern day production value of a AAA game from 15 years ago, but the production value of AAA games like Call of Duty and Red Dead Redemption these days has soared to levels unattainable to most.

    conciselyverbose,

    Only shot for shot.

    Those studios with those budgets couldn't do meaningfully better with hundreds of hours of scenes to shoot.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Sure you could. The Witcher 3 has better production value by a meaningful amount with tons of scenes to shoot and permutations of those scenes. People said you couldn't meaningfully do better than the likes of the Kickstarter CRPGs ten years ago because of how much work would go into voice acting and animating all of those scenes, but BG3 is the better production value version of that.

    conciselyverbose,

    Frankly I think that's laughable. The Witcher 3 is fine production quality wise, but it's not even sort of competitive with BG3. The main quest line vs BG3 side quests, maybe, but there's a huge step down to the animation quality of anything else.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I'm still working my way through BG2, but even watching main story quests in BG3 in the footage that's coming out around launch, the thought frequently enters my mind that the Witcher 3 looks better, like it got better touch-ups beyond what the engine automates for them.

    conciselyverbose,

    A lot of the storytelling is through 2D scenes giving the illusion of being animated by moving pieces around (which does the job perfectly fine), and a lot of the side quest stuff is just plopping one character without any impressive animation in one spot just dropped in the world.

    In BG3, there are a bunch of minor side quests where there are several characters interacting with each other in the 3D world, and your decision making branches branch harder. Just the sheer number of otherwise "minor" interactions with fully animated, voiced, and narrated actions is crazy.

    Commiejones,
    @Commiejones@hexbear.net avatar

    Cough fitgirls got it cough

    Bimbus, do gaming w ‘Baldur’s Gate 3’ Prepared For 100,000 Concurrent Players, They’ve Gotten 700,000

    Well deserved. Im in Act 3 and the game is phenomenal.

    Brunbrun6766,
    @Brunbrun6766@lemmy.world avatar

    How?? My friend and I have logged 15 hours and…we haven’t even reached a city yet

    lanolinoil,
    @lanolinoil@lemmy.world avatar

    Same must not be sleeping a lot

    riskable,
    @riskable@programming.dev avatar

    Poor fella has a mind flayer brain parasite egging him on at all times.

    Bimbus,

    I took off Thursday - Friday to play and that’s all I’ve done all weekend. Back at work now. :(

    Lethtor,

    Wait, acts? Are there literally like title screens like “Act 2 - The bad thing happens” or do you just call it act three in a storytelling structure kind of thing? Because I played like 15 hours this weekend and only barely made it to the underdark for the first time (no idea how far into the game that is). Howlongtobeat said the main story takes like 24 hours so I figured I’m a good way through the game already.

    Can’t wait to get back to it

    Hanabie,
    @Hanabie@sh.itjust.works avatar

    Underdark is still Act 1. You’re on your way to the Act ending, but not quite there.

    Bimbus,

    That’s probably an estimate for Early Access. There’s so much more to the game. You’re just scratching the surface of the game :p

    PenguinTD,

    The no lifer, are you not married or have kids to tend to?

    But I am glad that you literally can save anywhere(except cutscenes) and continue.

    Lethtor,

    Yeah, I literally had the entire Sunday off to play with nothing (urgent) to do. Don’t get many days like that though. Literally played for 13 hours yesterday

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