i love sharing direct updates from developers! small bit of feedback: in the future, maybe you could put “[Factorio]” in the post title to make it immediately obvious what the post is about from the timeline? In a Factorio-focused community this would be obvious, but it’s less obvious in this general gaming community.
It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.
My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.
I have mixed feelings on this new pre-expansion FFF series. On one hand it feels like we are back in the good old early access days with new content pouring out regularly, on the other we know that this expansion will not be made available until a while…
At least it gives me time to finish my full-Pyanodon game… lol…
I think it adds another thing to do as you progress to the end game and finish the tech tree. The infinite research was good, but this will allow people to scale their megabases even further before the UPS drop chokes it.
Producing the “epic drops” steadily will require having separate factories for it.
To me that sounds like you are going to hit the UPS drop sooner then (?)
I’m making some assumptions, but I think as you increase the general quality level of your production lines that it becomes easier (not easy), to get the higher quality items. Maybe I missed it, but I don’t think they stated what a higher quality intermediate product does (like a higher quality iron plate). My assumption is that anything produced with it has a boost to it’s quality.
If this is true, then by thoughtfully focusing on where quality is being produced and how high quality items are being used that it should be possible to get reasonable chances at “epic” items.
My point about scaling was that once you have a large supply of epic mining drills, assemblers, labs, etc that it will be possible to achieve the same SPM with fewer machines operating, and therefore could build a higher SPM factory to achieve the same UPS as without quality. You’re probably right that it will take awhile to get sufficient number of epic items to do this, but playtime for this game have never been small numbers.
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