factorio.com

bloopernova, do games w Factorio Friday Facts #378 - Trains on another level
@bloopernova@programming.dev avatar

I’m guessing that you will need long-armed robots to un/load cargo from an elevated rail?

Kaldo,
@Kaldo@kbin.social avatar

I think they said you can't interact with trains on elevated rail at all, un/loading works only on ground level.

bloopernova,
@bloopernova@programming.dev avatar

Ah, bummer.

Acters,

Don’t worry there will be a mod

Chailles,
@Chailles@lemmy.world avatar

And now introducing: Elevated Everything

ashok36,

Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.

Acters,

Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.

Eylrid, do games w Factorio Friday Facts #378 - Trains on another level

Between this and the new more flexible curves rail spaghetti is going to be off the chain!

dom, do games w Factorio Friday Facts #378 - Trains on another level

I guess I should learn how to use rails now

Ithi,

Rails are amazing and I don’t even fully utilize them with all the cool logic stuff you can do.

They get rid of so much clutter when done right.

aesopjah, do games w Factorio Friday Facts #378 - Trains on another level

Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

towerful, do games w Friday Facts #379 - Abstract rewiring

Oh, I love these deep dives, identifying tech debt, then how they refactor them!
And the new way of managing wires makes a huge amount of sense.

taaz, do games w Friday Facts #379 - Abstract rewiring

Just shut up with all these great things and take my money already.

dentoid, do gaming w Factorio Friday Facts #379 - Abstract rewiring
@dentoid@sopuli.xyz avatar

Now all i need is for ctrl-z to work on wire connections too

Tarte, do gaming w Factorio Friday Facts #379 - Abstract rewiring
@Tarte@kbin.social avatar

In case someone doesn’t know the reference to Futurama in the first paragraph: https://youtu.be/Wxu7z7hfVns?si=6nR-JTSaYVDA4IEt

———
Great update, and an interesting read, too!

iamhazel, do gaming w Factorio Friday Facts #380 - Remote view
@iamhazel@beehaw.org avatar

I’m so excited! I never even got around to trying bots much less beat the game, so 2.0 will be a good excuse to get back into it :)

Xyloph, do games w Friday Facts #381 - Space Platforms

Can’t wait to give that a try! I just wonder what’s going to be the incentive to go to other planets.

wahming,

They’ve locked parts of the new tech tree behind stuff that’s only accessible on other planets

morhp,

Also parts of the existing tech tree, just to be clear.

wesley, do games w Friday Facts #381 - Space Platforms

I still haven’t launched a rocket in this game. Every time I end up starting a new save before I make it that far.

To be fair this is how I play a lot of games so not just this one

Kaldo, do gaming w Factorio Friday Facts #381 - Space Platforms
@Kaldo@kbin.social avatar

Can't believe it's gonna be a year before we get to play with these things, now I really wish they didn't start hyping it so soon.

TWeaK, do gaming w Factorio Friday Facts #381 - Space Platforms

Jaroslaw’s sanity is now somewhere deep in these pixels, if you find it please send it back.

NegativeLookBehind, do gaming w Factorio Friday Facts #381 - Space Platforms
@NegativeLookBehind@kbin.social avatar

I really wanted to like this game, but having to manage all the things gave me anxiety.

Kaldo,
@Kaldo@kbin.social avatar

I usually have similar stress playing management games but honestly, of all of them factorio really lets you do it at your own pace, especially if you torn off biter expansion. I'd often just say something like "ok this afternoon I'm redesigning the oil refineries because they are a mess" while everything else is just standing by waiting for me. Ticking these things off one by one is kind of the main attraction of games like these tbh

prole,

Same. Every time I’ve tried I just can’t get past the tutorial. Maybe if I take the other person’s advice and turn off enemies at first…

drkt,

I must have a thousand hours in this game by now; just try it without the biters. I don’t bother them anymore, either. It’s literally just stress, they add nothing else.

Drigo,

Well sometimes the stress is part of the fun, some of my playthroughs I remember best, is the deathworld playthroughs

drkt,

Yeah, I’ve had fun too, but on playthrough 4+ they don’t add anything. It’s just stress. I’m good enough at this game to not worry much about it, but it’s still a net negative. If they are very susceptible to this kind of stress, I’m saying they can just turn them off. They don’t add anything to the core gameplay except time stress and that’s good for some and bad for others. One of the major strengths of Factorio is how expansive the vanilla options are.

Player2, do gaming w Factorio Friday Facts #381 - Space Platforms

The actual best way to deal with surplus is to store it all, just in case.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

The factory may need those resources to grow at some point. Best to stash em away just in case.

ace,
@ace@lemmy.ananace.dev avatar

Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.

Phroon,

You can’t build chests in space, so there’s very limited buffering or surplus options.

I think the biggest change with space is that it appears that the asteroids are an infinite resource.

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