I really like how Wube is putting so much efford into making Factorio 2.0 such a huge update! But it scares me how much content it brings even after 600 hours… Feels like starting from scratch
I just picked this game up last month and did my first rocket launch without robots. Now playing again with a friend and he has shown me the way. Go forth my beautiful robot swarm.
Nothing quite beats setting up your first bot mall, seeing the swarm put to work making you everything you could ever need is just magical.
And then plopping down blueprints in map mode, making your factory expand in leaps and bounds while you get to do other fun things.
Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.
really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)
all that aside, the most interesting parts for me are the engine changes:
improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should
a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).
i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.
and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing
An underwater or even underground factorio would be awesome. Maybe a future mod or expansion? I’d imagine a lot of the engine work will make those types of things easier too.
Great news! I‘m looking forward to the expansion (haven’t played Factorio for years now), but I’m already happy about the regular Friday Facts that will certainly bring me joy.
I hadn’t kept up with Factorio much over the last little while but I’ve always appreciated how great the Friday Facts are.
Not surprised by the overall theme of the expansion but I didn’t expect a different tech tree for “dlc playthroughs”. I think if it’s reshuffled correctly, it could really help give even the initial part of a playthrough a fresh feel and change up some of my usual strategies. Looking forward to reading about more of the details over the next year.
Same! Though, I am disappointed that we likely aren’t getting hills or diagonal walls lol. Regardless, looking forward to it.
…Also (as a pet peeve), I can’t deal with space ships where the thrust vectors are wrong. Personally, I would like to see the engines as some sort of building you have to build in the centre of your platform so you could actually walk around if you needed too, but it looks like you’ll just be chilling in the white building thing, which would still be difficult to move around in because you’d constantly be ‘falling’ towards the engines. /reeeeeeeeeeeeeeant
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