factorio.com

towerful, do games w Friday Facts #379 - Abstract rewiring

Oh, I love these deep dives, identifying tech debt, then how they refactor them!
And the new way of managing wires makes a huge amount of sense.

IDew, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture

I really like how Wube is putting so much efford into making Factorio 2.0 such a huge update! But it scares me how much content it brings even after 600 hours… Feels like starting from scratch

ace,
@ace@lemmy.ananace.dev avatar

Going to be really amazing to play Factorio again without knowing how to solve everything.

IDew,

And you just know it’s good because Wube doesn’t play around

Xyloph, do games w Friday Facts #381 - Space Platforms

Can’t wait to give that a try! I just wonder what’s going to be the incentive to go to other planets.

wahming,

They’ve locked parts of the new tech tree behind stuff that’s only accessible on other planets

morhp,

Also parts of the existing tech tree, just to be clear.

abir_vandergriff, do gaming w Factorio Friday Facts #389 - Train control improvements

I want this specific update now. Actually so much better.

ace,
@ace@lemmy.ananace.dev avatar

I can already imagine so many fun ways this could be used.

Catastrophic235,
@Catastrophic235@midwest.social avatar

It allows trains to be used like trucks from Captain of Industry.

Ngl I creamed a lil when I understood.

physcx, do gaming w Factorio Friday Facts #382 - Logistic groups

I just picked this game up last month and did my first rocket launch without robots. Now playing again with a friend and he has shown me the way. Go forth my beautiful robot swarm.

ace,
@ace@lemmy.ananace.dev avatar

Nothing quite beats setting up your first bot mall, seeing the swarm put to work making you everything you could ever need is just magical.
And then plopping down blueprints in map mode, making your factory expand in leaps and bounds while you get to do other fun things.

Player2, do gaming w Factorio Friday Facts #381 - Space Platforms

The actual best way to deal with surplus is to store it all, just in case.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

The factory may need those resources to grow at some point. Best to stash em away just in case.

ace,
@ace@lemmy.ananace.dev avatar

Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.

Phroon,

You can’t build chests in space, so there’s very limited buffering or surplus options.

I think the biggest change with space is that it appears that the asteroids are an infinite resource.

dom, do games w Factorio Friday Facts #378 - Trains on another level

I guess I should learn how to use rails now

Ithi,

Rails are amazing and I don’t even fully utilize them with all the cool logic stuff you can do.

They get rid of so much clutter when done right.

kresten, do gaming w Factorio Friday Facts #375 - Quality

Can’t wait!

Socket462,

Hope devs eat speed module lvl 3 for breakfast

Player2,

As long as they also get a legendary quality module in there

ace,
@ace@lemmy.ananace.dev avatar

Legendary speed module lvl 3s. For when you have a need, a need for speed.

InfiniteLoop, do games w Friday Facts #373 - Factorio: Space Age

really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

all that aside, the most interesting parts for me are the engine changes:

  • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
  • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing

johntash,

An underwater or even underground factorio would be awesome. Maybe a future mod or expansion? I’d imagine a lot of the engine work will make those types of things easier too.

Tarte, do gaming w Friday Facts #373 - Factorio: Space Age
@Tarte@kbin.social avatar

Great news! I‘m looking forward to the expansion (haven’t played Factorio for years now), but I’m already happy about the regular Friday Facts that will certainly bring me joy.

charles, do gaming w Friday Facts #373 - Factorio: Space Age

I hadn’t kept up with Factorio much over the last little while but I’ve always appreciated how great the Friday Facts are.

Not surprised by the overall theme of the expansion but I didn’t expect a different tech tree for “dlc playthroughs”. I think if it’s reshuffled correctly, it could really help give even the initial part of a playthrough a fresh feel and change up some of my usual strategies. Looking forward to reading about more of the details over the next year.

loops,

Same! Though, I am disappointed that we likely aren’t getting hills or diagonal walls lol. Regardless, looking forward to it.

…Also (as a pet peeve), I can’t deal with space ships where the thrust vectors are wrong. Personally, I would like to see the engines as some sort of building you have to build in the centre of your platform so you could actually walk around if you needed too, but it looks like you’ll just be chilling in the white building thing, which would still be difficult to move around in because you’d constantly be ‘falling’ towards the engines. /reeeeeeeeeeeeeeant

(the engine animations look really cool though)

rustyfish, do games w Factorio: Space Age Expansion Releases October 21
@rustyfish@lemmy.world avatar

Space Exploration was just too big for me. I tried twice and only got to the halfway point…I think.

Anyway, I gave up and am eagerly waiting for Space Age.

drkt, do gaming w Factorio Friday Facts #417 - Space Age development

I’ve been waiting since the initial announcement. It’s gonna be so good!

Fizz, do gaming w Factorio Friday Facts #382 - Logistic groups
@Fizz@lemmy.nz avatar

They will never stop me from using logistics bots for everything.

Kaldo,
@Kaldo@kbin.social avatar

GL with that in space 😁

wesley, do games w Friday Facts #381 - Space Platforms

I still haven’t launched a rocket in this game. Every time I end up starting a new save before I make it that far.

To be fair this is how I play a lot of games so not just this one

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