It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.
My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.
Wube is the kind of game dev company that would invent a new algorithm (like the fast inverse square root in quake) and not tell anyone until some insane player realised that their in-game circuit network ARM CPU simulation ran 20% faster than it theoretically should. Then they would publish a Friday facts about it once and move on.
You say that like they haven’t already done that. The sheer amount of optimizations they’ve put into factorio are insane, I’d almost guarantee they’ve invented some new data system that’s never been seen before and haven’t told us.
I just picked this game up last month and did my first rocket launch without robots. Now playing again with a friend and he has shown me the way. Go forth my beautiful robot swarm.
Nothing quite beats setting up your first bot mall, seeing the swarm put to work making you everything you could ever need is just magical.
And then plopping down blueprints in map mode, making your factory expand in leaps and bounds while you get to do other fun things.
Yep, but if you run out of storage space then The Factorio Way™ has always been to use some kind of destruction method - from handgunning a wooden box to using a mod to vaporize it into the ether.
I usually have similar stress playing management games but honestly, of all of them factorio really lets you do it at your own pace, especially if you torn off biter expansion. I'd often just say something like "ok this afternoon I'm redesigning the oil refineries because they are a mess" while everything else is just standing by waiting for me. Ticking these things off one by one is kind of the main attraction of games like these tbh
I must have a thousand hours in this game by now; just try it without the biters. I don’t bother them anymore, either. It’s literally just stress, they add nothing else.
Yeah, I’ve had fun too, but on playthrough 4+ they don’t add anything. It’s just stress. I’m good enough at this game to not worry much about it, but it’s still a net negative. If they are very susceptible to this kind of stress, I’m saying they can just turn them off. They don’t add anything to the core gameplay except time stress and that’s good for some and bad for others. One of the major strengths of Factorio is how expansive the vanilla options are.
factorio.com
Najnowsze