factorio.com

JakenVeina, do gaming w [Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

That inserter issue has been annoying for so long.

theangriestbird, do gaming w [Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

i love sharing direct updates from developers! small bit of feedback: in the future, maybe you could put “[Factorio]” in the post title to make it immediately obvious what the post is about from the timeline? In a Factorio-focused community this would be obvious, but it’s less obvious in this general gaming community.

Kerb,
@Kerb@discuss.tchncs.de avatar

i updated the title

theangriestbird,
CybranM, do gaming w [Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

Looks like nice additions, especially marking the map automatically now whenever you place a blueprint containing a sign

arality, do gaming w Factorio Friday Facts #418 - Space Age release date

Awesome! I don’t buy many games on day 1, but Factorio is the exception.

neidu2, (edited )

Same. I have a general rule that I don’t pre-order. I also tend to wait for reviews to come in. This is because I’ve been burned in the past. I made exceptions to this for CP2077 and KSP2, and we all know how those went.

So what used to be more like general guidelines for myself have now become strict rules.

But Factorio has earned an exception. They’ve proven time and time again that the game is a product of passion and not (primarily, at least) profits. This has been clearly visible since I first bought it during early access in 2016 or thereabouts.

So its expansion will be instabuy for me. The game has simply given me so many hours of entertainment that one could argue that if anything, at least I will now have paid full price for the game I already have (I don’t remember what I paid for Factorio, but it was dirt cheap).

ace,
@ace@lemmy.ananace.dev avatar

It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.

neidu2,

By “launch”, you mean its release date, right? I paid for early access years before that.

awesome_lowlander,

It’s never been on sale, but the price HAS gone up multiple times since it was first launched in alpha.

ace,
@ace@lemmy.ananace.dev avatar

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

Drigo,

I bought Factorio for 20$, and my friend bought it for 25$, And now it costs 35$.

So there have been different prices over the years

ace,
@ace@lemmy.ananace.dev avatar

I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.

Drigo,

I don’t remember when Factorio was in early access. But I can see in my steam purchase history I bought it 1. Sep 2017

BlameThePeacock,

Yup, the factorio devs have earned the trust required.

awesome_lowlander,

There isn’t even any risk, considering the amount of detail they’ve covered in the dev blogs.

ReversalHatchery,

Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever

BastingChemina, do gaming w Factorio Friday Facts #418 - Space Age release date

It releases on my birthday !

I don’t think I have a choice then, I’ll have to get it on day one.

ace,
@ace@lemmy.ananace.dev avatar

It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

mercano, do games w Factorio: Space Age Expansion Releases October 21
@mercano@lemmy.world avatar

Setting the release schedule around vacations and holidays. Sounds like the devs have a respectable work / life balance.

endbringer93,

Well they are from Europe and probably have some actual protections in place.

Moneo,

Everything I’ve heard coming out of this studio is great.

rockerface, do games w Factorio: Space Age Expansion Releases October 21

Can’t wait to unlock elevated rails so I can make even more convoluted railway hubs

BombOmOm,
@BombOmOm@lemmy.world avatar

I just happy I can finally make things like the Diverging Diamond interchange and the Cloverleaf interchange. Sure, you could do them before, but without elevated track such interchanges went from A+ to highly inefficient.

rustyfish, do games w Factorio: Space Age Expansion Releases October 21
@rustyfish@lemmy.world avatar

Space Exploration was just too big for me. I tried twice and only got to the halfway point…I think.

Anyway, I gave up and am eagerly waiting for Space Age.

Sabata11792, do games w Factorio: Space Age Expansion Releases October 21

Welp, there goes another couple thousand hours of my life.

BombOmOm, (edited ) do games w Factorio: Space Age Expansion Releases October 21
@BombOmOm@lemmy.world avatar

Wooooo!

Been waiting for this one for awhile.

drkt, do gaming w Factorio Friday Facts #417 - Space Age development

I’ve been waiting since the initial announcement. It’s gonna be so good!

TehPers, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture

This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won’t be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It’ll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it’s inevitable if your inputs come faster than you can process them.

Can’t wait to see the update.

lvxferre, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture
@lvxferre@mander.xyz avatar

This is going to be interesting. I’m already thinking on how it would impact my gameplay.

The main concern for me is sci packs spoiling. Ideally they should be consumed in situ, so I’d consider moving the research to Gleba and ship other sci packs to it. This way, if something does spoil at least the spoilage is near where I can use it. Probably easier said than done - odds are that other planets have “perks” that would make centralising science there more convenient.

You’ll also probably want to speed up the production of the machines as much as possible, since the products inherit spoilage from the ingredients. Direct insertion, speed modules, upgrading machines ASAP will be essential there - you want to minimise the time between the fruit being harvested and outputting something that doesn’t spoil (like plastic or science).

Fruits outputting pulp and seeds also hint me an oil-like problem, as you need to get rid of byproducts that you might not be using. Use only the seeds and you’re left with the pulp; use only the pulp and you’re left with the seeds. The FFF hints that you can burn stuff, but that feels wasteful.

calabast, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture

I am beyond stoked for this new release!

IDew, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture

I really like how Wube is putting so much efford into making Factorio 2.0 such a huge update! But it scares me how much content it brings even after 600 hours… Feels like starting from scratch

ace,
@ace@lemmy.ananace.dev avatar

Going to be really amazing to play Factorio again without knowing how to solve everything.

IDew,

And you just know it’s good because Wube doesn’t play around

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