Thank you! Generally when i just take screenshots when i see something that looks cool or has a story behind it. Games with a dedicated photo mode or a UI hider make it a whole lot easier though
I finished DOOM (2016) and DOOM Eternal. Eternal is definitely the better of the two for me, maybe even my favorite in the whole series.
Eternal’s campaign was pretty easy this time, since I actually used all of the tools the game gives you. Some of the Master Levels were harder though, especially Taras Nabad. Two fights in that level took me an hour each on Ultra-Violence.
That’s my second time hearing about this after seeing a post of someone asking for open source minecraft equivalents lol. I’ve already downloaded a Flatpak, but do you mind if i ask what the hype about this is? I’m genuinely curious
The main advantage over Minecraft is unrestricted modability. Luanti is just the voxel engine, you can run hundreds of different “games” on top of. Aside from the obvious mining and crafting types of games (including VoxeLibre which is a direct clone of Minecraft) there are also games with completely different gameplay - platformers, arcade etc.
The mods and games are easily downloaded from within the game.
Also - free, open source, community run. Not owned by Microsoft. So that’s nice.
Playing Ghosts of Tsushima on my Steam Deck. Having a blast. Don’t normally care for sword combat but I’m actually learning to parry and the different stances make for some aesthetic fights.
I started South of Midnight. I'm liking it so far, especially the animation style and the jazzy soundtrack. It has some major Alice in Wonderland vibes. Although it is a little jarring playing a straight forward narrative after all the open world games I've been going through the last couple months.
I’ve been playing Under Night In-Birth II. I had bought it last year but never actually played it. After this first week of matches I’d say it’s my favorite in this latest “generation” of figthing games.
I randomly bought Azure Striker Gunvolt on Switch, since I rememberd hearing good things about it when it came out, but it’s not much fun to play. It feels really unpolished, the levels and bosses are a bit on the annoying side and the combat gimmick, where you need to tag enemies with projectiles to be able to damage them, feels really bad to use as it’s slow and unsatisfying.
Everyone playing Blue Prince reminded me of La-Mulana, which I’ve been playing in the last few days. I’m a bit conflicted on it, since I like most of what the game does except for the combat which I find rather bad and unfairly punishing when considering how imprecise it is. I am enjoying the game, although I’m a bit worried it might be too long.
The puzzle part feels like Outer Wilds, but without the log to help you and it’s also a bit less linear, which I’m personally enjoying but I can see why it could be boring.
The platforming/navigation is a bit janky but usable after a while.
The combat is IMO absolute garbage (the bosses in particular are pretty bad fights that waste your time and the hitboxes are terrible) and wouldn’t be surprised if this is what makes most people quit.
For now at least, the exploration and puzzles overshadow the negatives, but they are pretty big negatives that are hard to ignore.
I wanted to love La-Mulana a lot. And I do love it for building some of the foundation that some huge greats like Fez and Tunic and Outer Wilds stand upon. But holy shit, the game doesn’t want you to love it. The combat and movement are so punishing in an entirely unfun way. I stopped playing after getting what I understand to be like 70-80% of the way through the content the game has to offer and by the last ~20% of that I was dreading playing.
It is a game I have to thank for making way for the existence of some of my favourite games, but I hate it nonetheless.
The video pace feels way too slow and doesnt make the progress interesting to watch. I would reccomend you to watch this as a good reference for the pace you should aim to achieve at your videos. The AI voice cannot compare to how you can retale what you did about the project. Think of it like you’re presenting your work to your friends.
On the visual part, avoid showing the developer UI and show what you have done from the perspective of a player wanting to try the game. I’ve used the video in question becuase, it mostly has footage from the game itself and a viewer with no experience in development at all can tell what work has been done outright. You’re not doing a development tutorial after all.
If you’re trying to get more onto your thought process behind the development, show your thought process visually, not the development UI itself. For reference, i think this video executes this idea very well.
Something about it seems just so weirdly self-promotional, instead of “normal” engagement with the community. I never pay attention to usernames but I have noticed this kind of content from the guy on this community several times, and just checked his posts and it’s all YouTube promotion (although I admit the ones mentioning “Dani” might not be his, not 100% sure). No regular engagement with the community as just another gamer. I suspect that’s why the community does not seem to generally like these posts. It is why I certainly don’t. The vibes I get from the posts are way less “hey I am a game dev, I’d love some feedback on my game!” and more “SMASH that subscribe button” but from an English language learner who has not learned the tricks of clickbait titles and the ways people grow those channels, so instead we get these constant posts for their YouTube on Lemmy. Of course, my judgment could be off, I’m certainly not actually clicking the videos to confirm whether my suspicions are right or wrong. For all I know that video has a misleading title and is a tutorial on how to paint a ceiling.
However, it is on topic and I don’t make the rules, and there’s something to be said for unpopular stuff still being allowed. I’d personally want this gone as the self-promotion type of spam but hey, not my community, and I could have judged them wrong.
I haven’t had time to play as much the past couple of days, but when I do I am similarly entralled by Blue Prince. It’s going to be very hard for another game to pip it for game of the year for me I think.
It’s so full of mysteries, so full of intricacies, so full of interactions and puzzles within puzzles. The narrative and lore is great too. I really do love every single element of it. Even the basic gameplay of the roguelite portion is so well done that you are always just fiending for one more run, the dopamine rewards of drafting a satisfying house really just tickles your brain just right.
Seriously, if you haven’t already then go play it.
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