Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Got access to it a few days ago. I played it for a few hours. Here’s my take:
It’s just a tps dota
Now, I don’t mind that too much. My problem is with the plethora of issues combat has
Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
Lorn’s Lure (currently demo only, releases in 3 weeks)
An android is led through a vast structure by a glitch in his visual system. Lorn’s Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted…
This one is free! Unfortunately a lot of my niche games are horror, not sure how broad of an appeal that is, but hopefully there’s some horror fans here :^)
An immersive first-person horror adventure where you play the role of LIANA - a young girl who arrives home after major surgery and is met with a strange mannequin claiming to be her mother.
This is part of a trilogy which I highly recommend checking out. All three of these are great.
I did not realize this game was this well known! It has a super low player peak and at least last time I looked after I first played it years ago no big YouTube channels had a let’s play of it either.
Our Adventuring Guild doesn’t look like much on its cover but it scratches all the management sim and tactics RPG urges that I enjoy, while also having some surprisingly cute writing (while still mainlining the classic fantasy RPG themes)
Picked this one up on a whim from a summer sale discovery queue and it’s been such a delightful surprise! I’ll second scratching the RPG and tactics itch, just wish I had more free time in my life right now because the game is turn based crack for me.
Bonus points for being a Unity game which makes it technically moddable (even if the developer has no plans of adding official support for it).
Throwing in Tactical Breach Wizards, because it just came out and has very similar trun based tactics vibes, but with more sarcastic/ absurd humor that you’d expect from Heat Signature or Gun Point (on account of being from the same developer).
Automachef is the most unique factory game I’ve ever played. You make factories to handle food orders, try to reuse as many parts as possible to save cost, figure out how to handle massive rush hour mobs without burning too much power or dropping orders, and so on.
Down the line, this game has its own coding language for controlling machines and handling orders. It’s got a puzzle campaign, and a whole contracts mode, all around a good time. You can make VERY tight factories, especially with late game tech.
VoxeLibre, what started out as a Minecraft clone is now trying to go it’s own way. Does what it says on the tin. Being not quite MC gives it something fresh, yet familiar imo.
D-Day Normandy is a Quake 2 total conversion mod that is a standalone game. Our website is currently reduced to a forum, but we hope to get that back on track soon. The admin is currently unavailable… Anyways, WW2 FPS from around 2000. Class-based, objective or fraglimit (or both in some maps). Runs on everything these days. We have a couple servers worldwide, more info on ddaydev.com.
bin.pol.social
Gorące