Having played all of the 2d Metroids, Super Metroid still holds up very well, even compared to the newer games. There’s less direction than what you might be used to though. Newer entries in the series tend to try to funnel you places. But if you are simply concerned about the gameplay being clunky, don’t be.
Super Metroid way ahead of its time, and the controls are extremely responsive and tight. It’s one of the reasons it’s such a popular speed game. It’s just fun to play. While basic controls are serviceable, there are many tricks you find yourself learning about as you play the game, which you just have access to, that give the movement system quite a bit of depth. (For hints, let the attract move run at the beginning of the game.)
Haha, and here I was thinking that I did horribly. I saw someone on a random reddit thread say they did it in 400 and something.
As I was typing this out I rechecked the thread and they we’re playing the full PC version with assist mode on. Apparently the PC version has the original playable within the game at some point. A quick Google search put the average at 1000-1200 or more deaths for the Pico-8 version.
So, damn. That makes me feel pretty awesome lol. Thanks for the kind words, you made my day!
I played the pico-8 version for the first time after the full game including all the B/C sides and farewell, so it took around 100 deaths, but thats with a significant amount of experience for the type of platforming Celeste offers and the type of level design Maddie and co tend toward.
Yeah, I dabbled a bit with the full game since I own it through itch.io. But never played past the third stage. I’m no stranger towards brutal platformers though, so maybe that gave me a little bit of a boost. I can hold my own with fairly difficult games and have even tried my hand at some Mario Kaizo hacks. That said, I still felt like I was doing a lot worse than I was apparently. It’s also been quite some time since I really took on a challenge of this difficulty, as I have been mostly been playing cozy stuff like TOEM and GNOG lately. I’m really enjoying the change of pace though, it feels good to beat a good challenge like this again. I’m playing through Celeste Classic 2 now, and I’ll be playing the full Celeste soon as well.
Any of the classic era Tales games. Destiny DC/2 both finally got fantranslations, but Namco keeps teasing that they want to bring over the games the west never got. Eventually. Someday. Maybe. Hopefully by the time I finish the rest of my JRPG backlog.
Re: Super Metroid, it's a short enough game that even if a remake does happen, I'd say it's worth playing the original now and then playing the remake too whenever one happens. Though I'm also hard-pressed to see what a remake could bring to the table honestly, it's pretty much perfect as-is. Not like 1 and 2 which have aged horribly and needed a complete overhaul. I think I'd be concerned if they tried to mess with it.
Still lacking a definitive version in English of the original, Tales of Phantasia, as far as I know. The playstation version with skits and stuff was Japanese only.
The only officially localized version was GBA… and its epic tale of the legendary war :
BG3 is definitely one of those games with good (even great) voice acting. But there are more of them out there.
RDR2 has some of the best writing and acting performances I’ve ever encountered in a game. The Last of Us is in a similar vein. The Uncharted series has some of my favourite voice acting, especially Claudia Black (Chloe) and of course Nolan North (Nathan).
Claudia Black also voices Morrigan in Dragon Age Origins, which is chock full of stellar voice performances. I’d argue that Dragon Age 2 and even Inquisition had some memorable performances but The Veilguard sucked.
Makes sense, though unlike zero mission i suspect it would essentially be a graphical update more than a remake. Gameplay-wise dread isn’t that different from super
System Shock 2. I’m basically also holding off on playing the SS1 remake until I hear official confirmation that the sequel is getting the same treatment.
The sequel is just getting a Remaster, not a Remake. SS1 was a full remake, SS2 is just a remaster. No idea if they plan on giving it the SS1 treatment, and I don’t really care as long as multiplayer works in the remaster.
I’m currently playing and old obscure RPG called Evil Islands, I bought it on GOG. Now, you might be wondering how on earth did I come upon this game? Back in the old days, gaming magazines had a CD filled with game demos, and young me replayed the Evil Islands demo quite a few times. I never actually played the complete game, so when I saw it on sale on GOG I thought - why not play it for old times sake :). The game itself is… different. Weird leveling/skill system, relys on stealth and save scumming a lot, dialogues and story are so-so, but I’m having fun playing it.
Interesting, for me TotK felt vastly superior to BotW. I played a lot-ish of BotW but after I was done with the story, I pretty much dropped it. TotK I obsessed over for weeks. The story made me so emotional and immersed at points that I count the whole experience amongst my top five for gaming.
Same reason anyone has played any of the thousands of games that predate “the cloud” or games that don’t even have a save feature. Cloud saves? No thanks, never have, maybe never will.
Besides, if you’re not paying for the service, you’re the product not the consumer.
I remember playing super mario 6 golden coins 20 times and speedrunning it before I knew that was a thing. Nowardays I drop a game if it feels too generic and wonder why I have nothing to play.
any of the thousands of games that predate “the cloud” or games that don’t even have a save feature.
Well sure, but those games were all made with that specific context in mind. You don’t simply start over BotW each time and have as good of an experience, because that’s not how it was designed. You don’t design 25+ hours worth of content for a campaign and expect it to be fine for players to lose their progress. This is a portalable gaming handheld we’re talking about. You can drop it. You can lose it. Spills happen. SD cards get corrupted.
Besides, if you’re not paying for the service, you’re the product not the consumer.
It wouldn’t be a problem if it wasn’t a walled garden. Forcing payment for a basic feature plus not allowing any alternatives is classic anti-competitive behavior.
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