bin.pol.social

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of November 26th
@ampersandrew@kbin.social avatar

I'm going through the story mode of Backpack Hero, and I wish it was better. If I get too frustrated with being unable to tell how to progress, maybe I'll just stick to the classic roguelike mode. It does do a decent job of walking you through the various play styles the game offers though.

I started and finished Cocoon. It's a puzzle game that works a bit four-dimensionally, but it's also a very linear experience, so even though it seems like there are so many options in front of you that you can never figure it out, they actually keep the possibility space small and manageable. I can't imagine what the QA effort must have been like to make sure that you didn't get yourself into an unwinnable state, but they seemingly pulled it off.

I started Starfield. $54 on sale felt like a good price. It meets expectations for what you're getting out of a Bethesda game, with the exception of a lack of city maps (which I knew going into it was a complaint, but I really feel that criticism now). It's still early goings, but I'm enjoying it so far. I mostly had to put it down for Thanksgiving weekend, because I knew I'd have games that would run better on the Steam Deck while I was out of town.

Wargroove 2 has been a satisfying continuation of Wargroove so far. No complaints. It scratches that Advance Wars itch, arguably better than Advance Wars itself.

Speaking of which, in an effort to start carving through my RPG backlog and prevent myself from starting another long playthrough of Baldur's Gate 3, I started a game I picked up on sale this week, Pillars of Eternity. I never picked this one up back in the day due to its real time with pause mechanics, which always felt like a sloppier way to handle an RPG than just doing real time or turn-based. I still stand by that, but at least the game's mechanics seem to work with it in a way that matters with its "interrupts" where the casting time of each ability really matters. I'm still very early on in this one too, but the game does me the favor of showing me all of the dice rolls like any good CRPG should so that I can start to deduce the things I should be prioritizing. I want to get through this game and its sequel before Avowed comes out, since it's set in the same world.

ConstableJelly,

I played maybe half or more of PoE and still do not get RTwP at all. I was playing on normal difficulty but started getting absolutely trounced frequently, so I gave up. If I’d thought about it at the time, I would have just dropped the difficulty, but it didn’t occur to me until so late I’d forgotten too much to pick it back up.

Shame cause it was a lot of fun otherwise.

ampersandrew,
@ampersandrew@kbin.social avatar

Really? There's not much to get. It's just turn-based but harder to wield, in most cases. PoE just assigns lengths of time in seconds to particular actions rather than turns (or "rounds") like old D&D games did. You can also set the game to auto-pause when certain events happen, like when a spell is done casting or a target is killed, so that you can immediately assign a new action when the thing happens.

ConstableJelly,

Haha, yeah I get what it is and what’s happening, but I could never wrap my head around tracking it all. It was too chaotic in fights with more than a few enemies, and I guess what I really meant is that I do not get how the system is realistically meant to facilitate the kind of participation and strategy it seems to expect of me.

I read a lot of forums around that time about it, and I do recognize that a lot of people not only like it but prefer it over turn based, but it just doesn’t work for me.

bermuda, do gaming w Puzzle games with procedurally-generated levels?

The Witness has a secret area with some.

perishthethought,
@perishthethought@lemm.ee avatar

It has what now? I guess I have to play it again, again.

bermuda,

It’s called the challenge. I won’t spoil how you find it, but it’s extremely well hidden and even just getting there can be a pain without looking up a guide. Once you get there you have something like 3 minutes to finish a variety of puzzles, each of which is randomly generated (one of which is randomly generated based on your solution to a previous randomly generated puzzle). They aren’t insanely difficult per se, but you definitely need pretty good mastery of all the mechanics to get them done.

Unfortunately, and sorry for the spoiler, but the reward is disappointing. Mostly worth it for the steam achievement. If you like philosophy videos then it unlocks one of those. If you don’t know about the philosophy videos then there’s a lot about the game you haven’t found yet.

perishthethought,
@perishthethought@lemm.ee avatar

OK thanks for this info. On my next-up list when I finish The Talos Principle 2.

Beaker,

Modders have made witness random puzzle generators: github.com/sigma144/witness-randomizer

Or, if you would like a different experience, you can also play with unlockable items at Archipelago.gg

saigot, do gaming w Steam Sale Games

I see darkest dungeon 2 is on sale. I remember being excited to play it on release before seeing it was an exclusive, so I might pick it up on sale now.

IGuessThisIsForNSFW,

If you haven’t already watched a ton of gameplay, be warned it is VERY different from DD1. Both good games, but I was going expecting a hamlet and that is not what they were going for in the sequel.

saigot,

So far I kinda like it. I got major decision paralysis late game in DD1 because I was afraid of screwing up my whole campaign whenever I took a break. I like that the consequences of failure seem more localized in DD2. I can see why that would annoy people who really like the original.

Koordinator_O, do gaming w How are you all playing these insanely complex games?

Reading the title i thought about titles like mech engineer or the like where you almost have to read a 50 pages manual. Not Deep Rock Galactic 0.0

hornedfiend, do gaming w How are you all playing these insanely complex games?

Have a look at Dwarf Fortress too. It could melt your brain.

wintrparkgrl,
@wintrparkgrl@beehaw.org avatar

I read the title thinking about DF or crusader kings. Nope, deep rock galactic. Wut?

Aslo rock and stone

potterman28wxcv, do gaming w How are you all playing these insanely complex games?

For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.

When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.

That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to

ursakhiin,

This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.

That was only to verify I understood what it was saying it did correctly.

comicallycluttered, do gaming w How are you all playing these insanely complex games?

Lol, some of these replies…

I think you know what it is you enjoy, so you’ve just got to remember not to fall into that trap of “well, everyone says it’s good, so I must try it”.

The great reviews come from the people who already enjoy that kind of game. Like, reviewers on a site usually favor specific genres. If something gets a good review, you’ve got to put it into the context of whether or not it’s something the reviewer usually plays.

You’re not often going to see an RPG review by someone who mostly plays platformers.

So if an RPG is good to an RPG-enjoyer reviewer, and most of the people picking it up are already RPG fans, then good reviews are always going to be biased in favor of people who enjoy that gaming experience.

My advice?

Take a look at the tags on Steam. I know they’re user-submitted and “RPG” is on like every fucking game now, but things like “turn-based”, “tactical”, “simulation”, “crafting”, and a few others I’m forgetting will most likely be the things you’ll want to avoid (maybe there will be some exceptions here and there).

Also, wait a bit. No need to play games immediately. Play some stuff you enjoy for a year and then see if you still want to play it.

As for how and why people play these games… Just preference really. It comes down to the energy and time someone’s willing to commit. Neither a good thing or bad thing. Some find that thrilling, others find it chore. Both perspectives are perfectly valid.

Sometimes, people just enjoy them as is without getting too deep and never bother with “the meta” or whatever. Usually one of two things happens here: either they really enjoy it because they don’t have people backseat gaming them and telling them how to play and they’re finding creative ways to do things, or they find it a miserable experience because it’s just not fun if they don’t like the core mechanics.

I personally don’t have the energy for “deep complex games”, despite enjoying RPGs and immersive sims. I don’t ever bother with crafting or strategy games (although I did get into Civ V for a while, which was nice).

Over the years, I’ve learned what I like, what I don’t like, and just wait things out. Game Pass and deep sales help a lot here, actually. (Also other options, but not strictly ones people necessarily approve of for various reasons.)

sculd, do gaming w How are you all playing these insanely complex games?

I got you. Nowadays I would look at the UI of a game first before jumping in. If it looks too complicated I just pass. My job is already complicated enough, I don’t need to make myself more stressed when I just want to have fun.

jarfil, do gaming w How are you all playing these insanely complex games?

I like to just jump in and wing it, learn on the fly. Actually hate playing with people who expect everyone to “have done their research”. Games do build on top of knowledge of previous ones, to an extent… but it’s figuring out the rest what gives me a thrill.

As for complicated games, I think you forgot World of Warcraft… which I can repeat to you what I told someone who called it a game “for nerds”: according to their IQ, 2% of the world population are “gifted”, there are 8 billion people, WoW had slightly over 10 million players at its peak.

In an ideal world with equal opportunities for everyone, you could expect a potential audience of 160 million “nerds”… so yeah, some games are going to be more difficult that candy crush.

helenslunch,
@helenslunch@feddit.nl avatar

I never played WoW but I know many people who lost years of their life to that game

some games are going to be more difficult that candy crush.

I’m not concerned about difficulty. I’m concerned about how much time I have to invest in the game outside of actual gameplay.

Biberkopf,
@Biberkopf@feddit.de avatar

But see, for some people and some genres, the fiddling and trying and testing and redoing IS the actual gameplay.

BG3 is a good example, Factorio came up in this thread as well. And from a certain perspective BG3 is as much of a playground as Tears of the Kingdom. The latter hides the numbers from you, the former invites you to play with them.

Different strokes for different folks, I guess. I for example can’t seem to get into story driven single player games such as God of War or Farcry. The constant tutorialising drives me nuts…

helenslunch,
@helenslunch@feddit.nl avatar

You’re not understanding what I’m saying. I’m not talking about “fiddling, trying and testing”. I’m talking about spending your time browsing web forums and wikis in a browser. That is not a part of gameplay, that is external research.

Biberkopf,
@Biberkopf@feddit.de avatar

Fair enough - semantics. Some people have fun doing this, some don’t. You seem to be part of the second group, no problem with that.

Your initial question was „how do people play those games?“ and „being part of the games online community and/or using the communities resources to play the game“ is one answer. ¯_(ツ)_/¯

I am currently into Monster Hunter Rise. It does not exactly do the best job of explaining ingame what „30% Affinity“ on a weapon means. So I looked it up. That was fun to me.

In the end I guess it’s your imperative to research games before you buy them. If they don’t fit your play style, don’t buy them. You don’t mean to say that no one should enjoy „complex“ games, are you?!?

helenslunch,
@helenslunch@feddit.nl avatar

and „being part of the games online community and/or using the communities resources to play the game“ is one answer.

Thank you.

You don’t mean to say that no one should enjoy „complex“ games, are you?!?

Of course not. And I have in the past. I just don’t have that kind of time anymore.

sederx, do gaming w How are you all playing these insanely complex games?

You don’t need to research anything to finish Bg3. You don’t need to understand all the things to enjoy a game. You just put it on easy and enjoy.

But really destiny and overwatch complicated??? Those games are for children

helenslunch,
@helenslunch@feddit.nl avatar

Absolutely. I spent years playing Destiny and eventually got tired of researching lore on the web because that’s what you had to do. The secret missions and guns and raids are next to impossible to figure out on your own.

As for OW, I played for a while but was just instantly slaughtered. My playmate explained it was because I was X character and Y character has Z ability and I needed to switch to V character when I respawn to counter their abilities and then I realized she had spent hours researching all these character traits on the internet and that’s around the time I bailed.

jarfil,

My playmate explained it was because I was X character and Y character has Z ability and I needed to switch to V character when I respawn to counter their abilities

With all due respect, your playmate knew jack shit. Particularly in Overwatch, the “countering” is a combination of personal skill and situational awareness: you can win with any character against any other one, by just using the right abilities at the right time from the right place.

It’s also mainly a team based game… or used to be… so which character you pick is much less important, than knowing which synergies you can get with your teammates. That one does take time to learn, on everyone’s part, but a well synergized team can only be “countered” by another well synergized team.

For reference, I’m part blind, and some of my favorite kills are Mercy vs. Widow, or Torb’s ballistic rivet headshots across half the map vs. whoever thought they were well behind cover.

comicallycluttered,

Pulling off a Junkrat mine-assisted jump and destroying Pharah on a wide outdoor map is always glorious. Love(d) doing that shit.

Then just spring a trap and blast Mercy as soon as she immediately goes to res the dead Egyptian rocket lady, because that’s what she almost always does.

Man, I miss the good days of that game.

jarfil,

Yeah, Pharah’s weak spot was holding still while ulting, easy target for everyone.

But the trap for Mercy wasn’t a guaranteed hit, I used to “main Mercy”, and the trick was that Pharah’s “corpse” started where she got killed, however high above ground, and then began falling. Mercy’s rez (and heal/boost) had a minimum engage range, but the disengage range was about twice of that, so a Mercy could fly towards the corpse midair, hit rez while passing it by, then channel rez while still slowly hovering down, sometimes even rezzing pharah midair, not having to touch the ground.

The risk to that, was if Pharah’s corpse happened to land on a roof, while Mercy kept hovering down, she would get out of range and lose the cast… but that’s what made it interesting.

I also miss that one time when they made Mercy’s ult a speed boost; best Mercy games were always while keeping her in the air as long as possible, healing everyone while jumping among them, but the speed ult made for some fun “let’s see how many can I rez in a single game”.

ono,

But really destiny and overwatch complicated??? Those games are for children

Overwatch might seem that way because of the cartoon style and the low skill floor, but the skill ceiling is somewhat higher. I haven’t met many children who would be good at predicting behavior of high-level opponents and coordinating to counter it, for example.

I don’t know that I would call it complicated, either, except in the sense that there’s often a lot to keep track of all at once. I think I’d place it somewhere in the middle.

sederx,

i mean any multiplayer game is “complicated” at the highest level no matter how simple it is.

Rottcodd, do gaming w How are you all playing these insanely complex games?

Yeah - I just jump in and wing it.

At the risk of inviting the internet’s wrath, when people talk about the difference between serious gamers and casuals, this is the sort of thing they’re talking about.

“Serious” gaming involves a particular set of skills and interests, such that the person is willing and able to just jump into some complicated new game and figure it out. And it’s not just that “serious” gamers can do that - the point is that they want to. They enjoy it. They enjoy being lost, then slowly putting the pieces together and figuring out how things work and getting better because they’ve figured it out. And they enjoy the details - learning which skills do what and which items do what, and how it all interrelates. All that stuff isn’t some chore to be avoided - it’s a lot of the point - a lot of the reason that they (we) play games.

You talk about your inventory filling up and then just selling everything, and I can’t even imagine doing that. To me, that’s not just obviously bad strategy, but entirely missing the point - like buying ingredients to make delicious food, then bringing them home and throwing them in the garbage.

helenslunch,
@helenslunch@feddit.nl avatar

You talk about your inventory filling up and then just selling everything

Uh, no, that’s not what I said at all.

My inventory is finite and at some point I have to choose what stays and what goes. Not only that but I have to sell enough things that I can continue picking up more items without leaving items on the ground in the middle of the map.

Then having to regularly stop and weigh the weapons in my inventory against the weapons on the ground and making choices I don’t even fully understand that come back to bite me in the ass later.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

And what they're saying is that those elements are fun to the people who play these games.
Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people's version of practicing 3 point shots.

Reading you complain about it (which is fine, it doesn't have to be your sort of game!) is like listening to someone complain about how many times they have to throw the ball in basketball. "I just wanted to dribble and dunk, what are all of these other silly elements for? They're just getting in the way!"

If you want a really good comparison between these types of gamers and others, look at Path of Exile versus Diablo 4. Diablo took the mass-market appeal route, and de-prioritized many of the elements that more serious gamers enjoyed.

Now Path of Exile is a free to play money printing machine, and Diablo gets headlines for how poorly it's doing. There are many detailed analysis' online about why, and most of the reasons come down to removing the 'complicated' parts you're talking about.

helenslunch,
@helenslunch@feddit.nl avatar

And what they’re saying is that those elements are fun to the people who play these games.

In no way did I respond to that.

Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people’s version of practicing 3 point shots.

That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully. It feels like I’m expected to spend my days on internet forums and search engines just to figure out how to play the game.

If that’s the case, that’s fine, I will just avoid the game. But I feel like there should be some sort of disclaimer in the store.

Reading you complain about it

I haven’t complained about anything. I just asked a question.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully

This is a complaint. One that other commenters have addressed.

It’s often an intentional and critical part of the vision of the game and why people play

Elden Ring, specifically, hides information from the player on purpose, intending for them to discover things through experience.

It doesn’t hold your hand at all and is arguably one of the better games in the last decade, in no small part due to features you are referencing.

helenslunch,
@helenslunch@feddit.nl avatar

This is a complaint.

You are interpreting is as a complaint. But it is not. It is a relevant observation to the topic at hand.

intending for them to discover things through experience.

…through what experience? The experience of trawling wiki docs? Are they in the game or are they not in the game?

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

That particular decision was to keep them immersed in the game, and exploring.

But back to your warning label topic, what do you expect that to look like?

“E for e=mc^2”? Or “S for Seseme Street approved”?

We already have shenanigans in the rating system, this would be monumentally worse.

I am really curious what a metric for game complexity would even look like

Rottcodd,

My point though is that you talk about all of that as if it’s some sort of chore.

To me, it’s a lot of the fun.

I rarely even get to the point of having to stop and weigh choices in my inventory, since every time I come across something new, I have to stop and check it out and try to figure out what it is and what it does and what sort of advantages or disadvantages it might have. I enjoy that. So all along the way, I’m figuring out what I want to or think I should keep and what I want to or think I can get rid of, and not because a finite inventory demands it, but because that’s part of the point of playing in the first place.

Broadly, you’re asking if other people actually invest the time and energy to sort out how to play complex games. I’m saying that we not only can and do, but that that’s a lot of the point. That whole process of sorting things out is a lot of the reason that we play in the first place.

helenslunch,
@helenslunch@feddit.nl avatar

My point though is that you talk about all of that as if it’s some sort of chore.

Repetitive gameplay is not fun for me, personally but more power to you. I’m just trying to figure out what exactly I’m missing before I invest time into this game.

I rarely even get to the point of having to stop and weigh choices in my inventory

Those are not the types of games I’m talking about. Borderlands is the worst example I can think of where you have to stop every 3 minutes because the ground is constantly just littered with weapons, each with a dozen traits that is, at no time, explained to you while playing the game.

Horizon Zero Dawn is another one.

Now obviously those games are very popular, which is precisely what I’m trying to understand.

Broadly, you’re asking if other people actually invest the time and energy to sort out how to play complex games.

No it’s not. Obviously you do, or you wouldn’t play them. What I’m asking is how you sort it out.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

Perhaps this conversation would be more constructive if you told us some of the games you do like, instead of the ones you don’t.

Because I’ll tell you right now, unless you prefer interactive novels which are only arguably games, every game is based on repetitive gameplay.

Specifically, building repetitive gameplay on top of repetitive gameplay is what makes games, games.

Like with chess. You have a repetitive “chess game” loop which has many “your turn” loops inside.

What I’m asking is how you sort it out

To address this specifically, this is what the community of the game is about. It’s why wikis are created and maintained. And so the answer would change based on which game you’re talking about and your goals in that game

For borderlands specifically, a few quick heuristics you can use is to ignore all weapons of not legendary color while in lower level areas, or to stop picking up lower tier items when you don’t need the cash, or to skip everything that isn’t a shotgun because that’s the only piece you need to update

helenslunch,
@helenslunch@feddit.nl avatar

every game is based on repetitive gameplay.

I was speaking broadly but “repetitive” isn’t a binary quality, there is a spectrum.

this conversation would be more constructive if you told us some of the games you do like

Well, that would be a long list but my absolute favorite games are of a very specific nature. I don’t know if there’s a name for them. All the Devil May Crys (but especially DMC), God of War, Control, Jed: Fallen Order, etc. Basically third-person fighter games with combo attacks, a relatively clear direction (even when there are multiple available), and an easy-to-understand progressive skill tree. Anything with characteristics like “strength, charisma, durability” etc. tends to lose me very quickly because while those words have very clear and obvious meanings in the real world, it never explains what those things actually mean in the game and I find myself just upgrading them almost totally randomly.

It’s why wikis are created and maintained.

When I’m relaxing I don’t want to spend my time reading documents, personally. I never see any mention of “pick up and play-ability” in reviews and no one ever seems to complain about the complexity so I inevitably end up buying these games because gamers rave about them, playing for a few hours, and then getting bored/confused and dropping them, which ends up being a giant waste of time and money because I got zero enjoyment out of them.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

Ok, then don’t play them. No one is forcing you.

You said BG3 was a gift, so it’s not costing you anything to not play something you don’t like.

Given what you’ve said, I would suggest avoiding anything with an RPG label anywhere.

For BG3, if you want to keep playing, you can skip the character creator. They have a dozen prebuilt options you can play without doing the detail work.

For inventory, you can ask your brother to handle it and send everything to camp.

But even with those, you’ll likely not enjoy BG3 because even the fighting mechanics are based around that type of complex decision making, making you pause all the time so that you can make those decisions.

It’s ok to tell your brother you don’t enjoy the gameplay. You don’t have to like it just because other people do.

ag_roberston_author,
!deleted4201 avatar

My inventory is finite and at some point I have to choose what stays and what goes.

It’s not, actually. You can send anything and everything to camp and decide about it later on. This includes camp supplies/food.

helenslunch,
@helenslunch@feddit.nl avatar

I was not speaking about any specific game.

jordanlund, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@jordanlund@lemmy.world avatar

Harry Potter was great as is… No need to change it.

smeg, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

Tinyfolks is a little indie turn-based roguelike you can compete a run of in a few hours. It’s like Darkest Dungeon except with the opposite amount of stress, and it actually only supports mouse/touchscreen!

buedi,

Oh cool. That looks like it might also be a battery saver and not causing too much excess heat in the tablet :-)

smeg,

Definitely not a resource-intensive game!

fri, (edited ) do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

I didn’t test most of these personally on a touch screen, but they seem like good candidates to check:

  • Pawnbarian
  • Osmos
  • Hexcells (+ Hexcells Plus + Hexcells Infinite)
  • Frog Detective (+ 2 + 3)
  • The Witness
  • Taiji
  • shapez
  • Her Story sorry, it needs a keyboard
  • Eufloria
  • KAMI
  • Hook (+ 2)
  • The Pedestrian
  • Subsurface Circular
  • Dorfromantik
  • Polychromia
  • Hidden Folks
  • Cogs
buedi,

That´s quite a list! Thank you :-) I even have a few on that list and will try them out. I did not think about The Witness, but it´s worth a try. I did not finis it on PC, but it has some really hard puzzles in it that keep you occupied for a while at the same place without the need to move around a lot.

The Hexcells series is awesome, played through all of them (of course not through all the random ones in Infinite ;-)), but might be worth to try again on the tablet. I tried Tametsi (also a puzzler), but it did not scale with the High DPI screen and was super tiny.

Moonrise2473,

Her story definitely needs a keyboard, no?

fri,

It definitely does! I misremembered, thought that you can manually select from a list of tapes. Thanks, will edit the parent comment.

petrescatraian, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

@buedi I don't know how calm this is but... Getting Over It with Bennett Foddy

buedi,

I had a good laugh looking at the Video on Steam. I am not sure if this will help me to wind-down, more something I might rage-quit in the middle of the night and then need a coffee to calm down again :-> But it does look pretty fun. Thanks for the suggestion :-)

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