I remember playing 3-person multiplayer with no router in that game. A friend had two Ethernet ports but couldn’t bridge them, so he’d host and the other two of us would join. Some stuff worked smoothly, but other stuff was super broken.
BTW is just a labour of love of IMO a genius game designer FlowerChild (RIP) who out of spite for adding wolves to MC made the best game possible, it’s extremely rewarding, all the small details are thought through. And now the community has taken over the torch and are updating it faithfully further.
Portal is just a gem of the game, already mentioned in the thread so not gonna start another one.
My favorite game is actually 3. The mass effect trilogy. I designed my first tattoo around the n7 renegade and paragon symbols. Second is definitely Mario bros 3. Still play it every once in a while.
This is really hard. Dungeon Master on the Amiga500 is up there, as is Unlimited Adventures. Today, these don't look so interesting, but man they were great at the time. Amiga also had a neat RPG maker as well whose name I can't recall.
Based on play and replay, it seems to be either Payday 2 or Borderlands 2.
Payday2, especially if you have tons of builds and DLC, is a fantastic brain-off mob shooter where you can slightly improve/perfect your build and gameplay with each run. For some reason it just works for me.
Borderlands 2: fun guns; solid story; visuals and mechanics that mostly hold up today. It’s just a good time and another skill-tree builder game where you get to feel like a god if you’ve assembled your skill tree right. The NG+ modes are a bit of a slog, but playthrough 1 is just a solid time.
Workers and Resources: Soviet Republic. It’s one of the most complex city builders made, and while the interface isn’t great and there are lots of obscure, weird, and downright unintuitive mechanics, it’s so rewarding to play because you can actually construct your infrastructure with materials and time, and so unlike Cities: Skylines or Transport Fever, the game doesn’t become trivially easy when you get a late game map. Those games you can eventually afford massive bridges and tunnels, but that’s not the case in Workers and Resources, because no matter how much money you have, bridges take time to build, and you’ll have to reroute traffic during construction, so you’ll only use them when you really need them.
Also I love the scaling, things like gas stations only require a single truck very occasionally, shall industries require a few trucks, and only the big industries like steel require trains (and only a reasonable amount too). As opposed to Cities: Skylines or Transport Fever where every industry ends up with a massive number or trucks or a silly number of trains.
I genuinely thought it’s an awful game the first time I tried. Tried it again few months later and fell in love with it.
My only problem with it is how slow everything happens if you play on realism, so I use cheat engine to speed up the game by a factor of 2-10 with hotkeys, otherwhise it sometimes feels like an idle game
La-Mulana would have to be one of my top picks. With the catchy music, the “fuck you” difficulty, and the classic adventure theme really makes it stand out in my mind.
Loved Odyssey and Origins was quite good. Valhalla was too long, too much. Granted I’ve never been into the Thor/Odin pantheon like some people, Tom Middleton’s Loki being the exception. The sheer amount of game (completionist) made me not want to engage Mirage or Shadows.
Aside from that general opinion, AC games are usually spot on for people who can only ingest 2hrs at a time, like it’s their daily or bi-daily TV binge allotment.
As far as completion: I managed to 100% Mirage in 50 hours, and part of that was spent aimlessly exploring. I’m sure it could be done faster. Of course, it’s also the weakest entry in the series in a while, and the easiest to skip.
I feel you on Valhalla. 300+ hours and I still had side stuff unfinished.
The challenge side quests. I could not pursue them in full. Not that the speed runs didn’t have enjoyment, it was just too much. And the brother was both irrational and grating to deal with for that long.
The Mirage info is simultaneously reassuring and infuriating. The latter for money reasons given probable content expectations after Odyssey and Valhalla.
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