Good to hear that the DLC is different and better, I too finished GoT this last year and by the end I was so worn out by the game that I had zero desire to keep going into the DLC.
While it has good parts for sure, I think GoT is massively overrated by many. I keep hearing people say it’s one of the best games they’ve ever played and I just can’t see it. It’s a solid open world collect-a-thon with a fairly satisfying combat system but it’s way too long for what it offers and wears out its welcome pretty fast, especially since the quest design is so bland and repetitive. Almost all side stories are just “talk to person, go somewhere and kill enemies, return”, and main stories overuse walk-and-talk way too much.
The story is pretty mediocre and the consistently dour and overly serious tone makes the game a true slog once the novelty wears off. Kenji alone is not enough to balance it out.
The bossfight duels are cool though and good fun, often with really cool settings and gorgeous visuals, like floating lanterns in shallow water. I wish there were more of them, and that they were repeatable at will.
Started a modded Minecraft server with friends. Center mod is the absolutely rad Create mod ecosystem focused on steam-punk-esque factory automation. I will let the mod trailer speak for itself: piped.video/watch?v=rR8W-f9YhYA
If anyone has questions about self-hosting MC in a docker environment, ask away.
I splurged on the Steam winter sale and bought a set of smaller games.
Right now I’m busy playing I Was a Teenage Exocolonist which has been more fun than expected. I really like the story and the multiple paths and endings. The card games are meh, but once you find a good modifier they become very easy.
At the same time I’m also playing Shadows over Loathing which is very very funny in short sessions.
Old bungie halo titles. CE to reach please. I just want more of that.
Mirrors Edge 1.
Jet set radio future and Bomb rush cyberfunk
Picross 3D
Animal crossing new leaf (new horizons was good, but they just needed to bring all past features forward so that it didn’t feel like a doll house vs a life sim)
If I could get meta for a second, playing games online with my friends back from 2007 to 2014. Those were some rough times, but also some of the best times. We grew up and work schedules and time zones mess everything up. Don’t forget to tell your friends that you care about them, even though we don’t get to talk much anymore I still cherish them a lot
I‘m having a blast alternating between Tunic and Sleeping Dogs to get an unusual, but not unpleasant mix of action, adventure, and puzzles. I’ll probably pick up Cyberpunk after finishing the latter, as it seems to set the mood for it (at least in terms of the city vibes and the protagonist’s story somewhat).
As for 2024 games, I’m trying to steer clear of any announcements. In general, I don’t enjoy the “hype season” phase; for me that time is better spent doing something else - carpe diem and all that. Path of Exile 2 is the only game I can name for this year and that’s because I used to have a borderline unhealthy amount of hours in POE1. Time well spent.
Holy fuck is there a lot of content in Cyberpunk 2077. I remember when the game came out people complained of it being as wide as an ocean and as deep as a puddle but those people can fuck right outta here. It’s chock full of interesting stories to learn about and tons of fun gameplay. Same goes for Phantom Liberty which takes countless hours to get through.
I get that cost does not directly correlate to play time when it comes to video games, but it’s hard for me not to gawk at how this game was sold for the same price point of the yearly reskin of <insert corporate slop here>.
No, the irony of how CyberPUNK was almost ruined by corporate interference is not lost on me, but it’s clear that the developers, artists, writers, programmers, and designers behind this game are true masters of the craft.
This year, I’m most looking forward to playing through it again after I’ve taken a good couple months off.
I enjoy Cyberpunk quite a lot too, but if you're going to criticize the depth of the game, it's not necessarily because the writing is subpar or anything. It would just be a reflection of how differently the game can play out with different builds. It's a little better now with the 2.0 update, but the designers still very explicitly allowed for a hacking option here, a strength option there, and so on. Compare that against something like Baldur's Gate 3 where you're free to break all sorts of rules by just casting flight or invisibility on your party and solving a problem in a way that you came up with that the designers didn't go out of their way to plan for. The latter is real depth. A deep RPG should probably feel like your experience was pretty different from others' experience.
That’s fair. I guess I read the criticism like they were saying the game lacked the depth of the Witcher 3 which I would say is far from true. They’re roughly the same imo
I’m still slowly working my way through Rogue Trader. It’s a lot of fun, but something about it makes me feel satisfied with a session after around an hour in. It’s slowing down my progress, but probably the only thing not leading to me burning out and never actually finishing the game.
I am getting an itch to play a gag, so I might pause RT, but I’m also afraid I won’t end up coming back to it if I do.
My partner and I recently did a playthrough with me at the controls and her making all the decisions, even play style. The third act of the base game fell pretty flat for both of us, and some of the forced decisions were very annoying.
spoilerKilling our horse (named Nobu) was just fucking brutal. It led us to really dislike the poor, temporary horse we got. “FUCK YOU, NOT NOBU” was a common epithet ___
We immediately played the DLC and thought it was great, and the collectables/shrines were different enough it felt fresh. The story wasn’t much to write home about, but the visuals were great. It was nice to have a new biome without it being one that doesn’t exist in Tsuahima (looking at you, snow).
I wish I could get into it. I'm into games that are inspired by Monster Hunter but not so much Monster Hunter itself. The monsters are too tanky, and you and the monster trade turns rendering each other unable to attack rather than having the proper push and pull of a boss fight. Plus MHW in particular (the only one I spent I any real time with) waits until you're in "the end game" before it lets you start setting your objectives by hunting something because you want its parts. Before that point, the latest thing you found is always objectively better than any other thing you found, regardless of weaknesses.
I’ve only played Civilization V since New Year, but I’m thinking of giving Old World another try sometime. On the surface it’s something I should really like, but it hasn’t really grabbed me.
Nothing I’ve seen on the 2024 slate has me really excited yet, but I’m somewhat interested to see how Manor Lords and Life by You turn out.
bin.pol.social
Gorące