The PS1 original was good, but it had some noticeable flaws. The book writing skill was more or less useless, side quests were often too well hidden from view (which was especially bad when most of them were time-limited), the accessories that gave you items were a bit in-your-face, there was no in-game mini-map, the invisible random encounters and lack of fast travel didn’t age well, and the voice acting… What were they thinking when they released this…
The remake fixes most of what went wrong in the original game, including re-casting the English voice actors, and even adds some new content (like fishing) that wasn’t in the original. I’m enjoying it a lot.
KF1 was a huge part of my childhood, and I actually went back recently and started grabbing HoE achievements for the first time. Looking forward to 3 as well. :D
Dicey dungeons is a blast! I have such a hard time with the engineer, I’m sure there’s a trick but haven’t quite sussed it out.
I’ve been playing Guild Wars 2 again after a long hiatus after my raid static disbanded. Only a little bit into the new expac but it’s been great! I think the new daily system has done a good job of getting me to come back with a clear list of things to do and compelling rewards.
I’ve also been playing Peglin, trying to work through the cruciball. Really fun/frustrating/satisfying game.
I also love peglin! The first few crucible levels are really fun and I enjoyed going through them. Omg though once you get to the last few it becomes a total slog. I still was able to get through all 15 on 1 character but I have no interest in trying to go that far on the others
You aren’t kidding, I have spent the last five days banging my head against cruciball 11 with the vanilla Peglin. Feels like a lot of rng and less about choices as it goes on.
Jagged Alliance 3 - Maybe I was too harsh with this game, but the whole experience felt decidedly "budget." I get that a $45 game today is more like a $30 game of only a few years ago, or a $20 game before that, though everything felt rough around the edges: writing, the sparse weapon and enemy types, the unexciting stock-looking art.
Iron Oath - It's like a hybrid between Darkest Dungeon and Battle Brothers. You manage a mercenary company by hiring and equipping them, then directing them across an overworld map as in-game days pass. Then you dive into dungeons, progressing from room to room very much like DD, and when there is combat, it's turn-based tactics with pre-deployment on a grid. I played this game nonstop for two days before I tore myself away and got my ass back to work lol. My primary issue is lack of content and lack of combat variety, I'm only halfway through the main campaign but after 100+ battles, they start to feel kinda samey.
Despot's Dystopian Army Builder - This is made in the same universe as the creator's prior game, Despot's Game. If you are familiar with these titles, please tell me if/why you like them, because I don't understand their appeal. These look like games, they sound like games, they present themselves like games, but these are not games, these feel as if they were made by someone who has only ever seen other people play video games and never played them personally.
Half life Alyx. I hadn't played it in well over a year, but decided to get the old VR set out again. It is such a fantastic game. The details are absolutely amazing.
Apex Legends. Picked it up again this week after months of playing other games. I’m having loads of fun with Rampart, but keep finishing third or second.
i haven’t stopped playing tears of the kingdom since it was released. my partner and i swap the controller back and forth. currently on a mission to collect all the armor and get lots of it upgraded. still haven’t defeated ganon even though we totally could.
Metro 2033 Redux. Bought it a while ago when it was on sale on Steam and didn’t enjoy it much as it was incredibly hard and the performance was sluggish. Gave it another try this week with the new graphics card and now it’s actually a great cross between fighting, strategy and adventure.
Each chapter of the story has its own world, rich in details and atmosphere, often with several ways to advance and uncover new parts of the story. The controls take some getting used to - most keys do two different things depending on how long you press them - but once you get the hang of it, it all makes a lot of sense. The graphics are very well done and organic, and the engine chugs along at a steady 60fps at 4k and full settings on my Ryzen 5700X and RTX 4060 even during intense fighting out in the open. What more could one ask for?
My only gripe is that there’s no save button. The game will silently auto-save at certain points in the story, and when you die or exit the game you can restore to that last checkpoint (and only then will you discover where in the story that is). Everything after that point is lost.
I just got into Pokemon Xenoverse last weekend and it looks and plays similar to what I imagine a modern pokemon game would feel like if nintendo and gamefreak decided to make a 2D main series game again.
It blows my mind that European pokemon fan games like Realidea System and Xenoverse are so polished that they could possibly be official titles in terms of quality and feature implementation.
Enjoying Baldur's Gate 3 but I think I missed out on all romances apparently. because I didn't start them on Act 1. That kinda sucks. Still, just got up to the Last Light Inn and the story is pretty interesting so far.
Yesterday I finished Cocoon - super nice puzzle game from the gameplay designer of Limbo and Inside. Can really recommend it for it’s surreal athmosphere, great sound design and well built puzzles. Check it out!
Half way through BG3 with a couple of friends. Playing together in a single player game streamed from one friend. Works really well this way, which is not too common.
I’ve been really enjoying My Time at Sandrock. it was in early access for a while and just had their 1.0 release a few weeks ago. I played and enjoyed the first game they made, My Time at Portia, but Sandrock is an improvement in every way.
It’s a stardew valley-esque game with a focus on crafting rather than farming. the story and lore is more extensive than I expected and the writing for the characters is also impressive to me. I’m mainly a cozy gamer so Sandrock is a perfect game for me.
bin.pol.social
Gorące