I used to play Skyrim with a mod that turned off the HUD. Can’t remember the name. I switched off extra options, and it became quite fun sneak-archering with neither crosshairs nor stealth indicator nor enemy radar dots.
Well, you mentioned Battlefield 1 already, but yes.
No HUD, good sound system, only standard issue rifles… Honestly an experience like no other.
I mention good sound because no HUD means you get a lot more focused on what you’re hearing, and the sound in this game is fantastic. So many great audio clues to work with.
Absolutely, came here to say this. You can fully turn off what minimal ui there is and it’s still playable. They could really get rid of some menus too, like cooking could be a little more drag and drop.
More animations too. Latest patch went a long way, but eg fire starting and the like.
Holy crap I’ve played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!
There are plenty of amazing games with no HUD whatsoever. First thing that comes to mind is Journey it literally has no HUD element, most games from thatgamecompany are minimal like that.
Also games by Josef Fares have almost no HUD, Brothers and the Hazelight Studios games similarly don’t rely on the HUD much.
The Metro series is incredible for this. You have to press a button to check how many bullets are left, or how much oxygen is in your current canister. All kinds of awesome stuff in a bleak, rich world.
I think deadspace 1 and 2 were really immersive and world building. The UI didn’t feel like one. Your HP? It’s on your spine. Literally! It made sense too if you work with others, as it let’s them know if you feel like poo underneath the suit without needing to do anything risky.
I second this. Ranger mode is also my gold standard for how FPS gameplay should feel. Anybody is going down after a couple rifle rounds to the chest, plates or no, and that includes you.
I third this. It is an excellent no hud game because of all the diegetic elements, like the physical map or the filter time remaining being shown by your watch. Lots of games will have ui menus you have to go through. Metro doesn’t.
Even further in this direction is Escape from Tarkov. I don’t care for the multilayer, but there is a single player mod called SPT-AKI which I highly recommend
The standard game mode has map markers, quest icons, and a health bar. However, if you switch to hardcore mode it removes pretty much everything. There’s no map markers on the world map, and no compass, so you need to figure out where you are on the map by building up knowledge of the landmarks and roads of the area. The sun and moon can be used as directional markers as well.
I definitely recommend it, but it seems there are people that bounce off of the combat system. It takes a bit of getting used to, but it’s very enjoyable when you get it.
Some days I just ignore quests and ride my horse around the countryside. I tend to play a lot of dice at the taverns, and doing some hunting is also fun.
Valve works differently than other companies. Internally everyone works on what they want when they want. You can literally wheel your desk to a new location if you decide to want to work with another team. Because of this though it creates an odd dynamic that isn’t always going to work out best for the developers or the consumers.
This is why it feels extremely random whenever valve releases something new. You would think they would just release banger after banger of hot AAA titles. But it’s more complicated than that unfortunately. This is also reflected in things like fixing cheats in team fortress 2 etc etc.
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