This is a perspective I just don’t understand, personally. I’ve seen people get super excited about being able to turn off the HUD in Souls games and then die because they didn’t realise they were low on health. I’m sure it can be done well and I’m not judging at all, I just don’t get it. I’d rather have a well made HUD (i.e. Not over the top) than nothing. I kinda wish I understood the appeal.
All that said, I am 10,000% in favour of giving users options in all software. So if you can turn the HUD on or off, add or remove details etc, all the better.
It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator…how well it works can vary a lot between games and genres.
Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game
Styx: Master of Shadows. Been meaning to play it for years.
On paper, I should be enjoying the fuck out of this. Stealth is my favorite genre, I enjoy fantasy, and it even reminds me a little of Thief in some aspects (mainly art design and some of the mechanics).
Yet, I’m just not enjoying it. I don’t know why. Maybe it’s the skill tree gating basic abilities like aerial/ledge kills, but I never had an issue with the skill tree or gated abilities in something like Dishonored, just as an example.
Maybe I’m finding the AI overly aggressive and hyper aware, but I rarely have that problem with most other stealth games, some of which do have acutely aware enemies who’ll spot you immediately.
Maybe it’s that it feels like there are just too many guards/enemies in each level, while also feeling cramped (like there’s oftentimes no corner you turn without a new enemy to deal with), which makes it crowded and much more difficult to navigate.
Maybe I’m just not vibing with the controls or the story or something.
I honestly don’t know. It just doesn’t feel fun for some reason, despite checking nearly all my boxes. It’s missing something that I can’t quite put my finger on.
Dying Light 1 is awesome to play HUDless, but you have to learn the controls beforehand, and you have to enable the HUD again for a certain bossfight, or just memorize the keypresses for it from a walkthrough.
Good news! There’s a new update that included a PvE server that you and friends can play on. You’ll be the only players on the server and can play all the PvE content (minus the fort of damned/fortune)
There are a few restrictions, but if you care more about game experience, they shouldn’t affect you too much.
319 games in my Epic library, of which I’ve bought 4 or 5. In total I’ve played maybe 20 and finished about 6. I’m sure I’ll get to it one of these days…
If that’s all you’ve played from the free Epic giveaways, you’re missing out!
Subnautica
Fallout New Vegas
Enter the Gungeon
Breathedge
Dying Light
Dishonored
Sable
Bioshock: The Collection
Borderlands 3
The vanishing of Ethan Carter
Prey
2064: Read-Only Memories (not everyone’s cup, but it’s unique and the soundtrack has some bangers)
Metro 2033/Last Light
20XX Elite Dangerous
Hitman
I’ve had less free time in the last few years than I would have liked, but you’re absolutely right. The last couple years have had some awesome titles given out for free.
Yeah, it’s high on my list. Along with a half dozen other AAAs from the last decade. I think Cyberpunk is next on my list, though there’s a Fallout languishing on my Deck I keep meaning to go back to.
I just picked up Cyberpunk, Jedi Survivor, and a few others on Steam’s Cyber Monday sale. Cyberpunk 2077 like playing a movie. It is incredible. I’m trying to finish up BG3 before I start into it, but it’s difficult not to
Turning off the HUD makes you look up at the environment to help you plan where to go. You start to remember landscape shapes and areas that way. Plus it’s just nice.
Your hearts and stuff will show up if they need to, but otherwise it’s totally blank. And since pulling up the map is quick it’s really not that jarring to not have it in the corner.
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