Still on Baldur’s Gate 3. Just started my fifth or so character. An Abserd (someone multiclassing into every class) character who fools around in Honour Mode. Works surprisingly well so far and I still manage to find stuff I have never seen before.
I didn't have too much time for gaming this week, except for my usual Diablo bs lol.
Diablo 3: Season 29 - Finally completed the season journey. I've got my pretty wings and a new pet. D3 is now going to the back burner until the Darkening of Tristram event in January.
Diablo 4: Season 2 - The Midwinter Blight event started this week, so my focus has been temporarily on that. Well, that and farming Forgotten Souls in Helltide, bleh.
Strzelał, że może na geoportalach miejskich jest gdzieś warstwa z zagospodarowaniem i aktualnym użytkowaniem? Spróbuję jutro/pojutrze zerknąć, jak siądę przy kompie.
Edit: Lol, wrote a whole thing about Elite: Dangerous here since I was about to start it.
As predicted, not for me.
Trying out Deathloop. It’s not bad, but also kind of just makes me yearn for older Arkane. I do enjoy the setting and humor, and the '60s spy-fi vibe and artstyle is great.
Just feels like it’s missing something. It might be that the whole thing is in like bite sizes as opposed to the usual “wide open levels” of other immersive sims.
A quick run through a mission takes a few minutes. They get longer as the game goes on and each Loop itself can take a bit of time to finish, but it also feels a bit like it rushes you with to the whole “times of day” thing instead of really letting you take your time and soak it all in.
All said, it’s got charm and is pretty fun. Less emphasis on stealth than I expected, but I can still generally stealth through most of it.
Also, I thought Dunkey’s video with all the kicking was just him being, well, him. But the kick is actually very versatile (sometimes feeling a little, but not too, OP) and does make for some pretty funny moments.
I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.
It’s not a good game, but it’s not terrible either. I played it while watching TV.
The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
I’m halfway thru Dirge of Cerberus: Final Fantasy VII
This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.
Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.
My understanding is that in both California, where IndieLand occurs, and in the US, holding the money without directing it per the objectives of the non profit is fraud.
Jirard needed to lawyer and publicist up a month ago
Przeglądając wiki OpenStreetMap udało mi się znaleść wartość tagu o nazwie vacant, który określa brak zagospodarowania(w tym przypadku sklepu), ale do rzeczy…
Kopiąc dalej znalazłem typy node’ów jak “abandoned:” i “disused:”, które idealnie pasują pod opis pustostanów, więc technicznie rzecz biorąc powinien istnieć taki spis. Jak uda mi się takowy odnaleźć, z pewnością tu podepnę, bo sam jestem zaciekawiony tematem.
Pytam trochę dlatego, ze - zdaje się - jakiś czas temu natknąłem się na podana ilosc pustostanów w Warszawie. Podejrzewam, ze GUS może mieć to wyszczególnione co gdzie kiedy ile i jak.
Możesz zapytać samorząd, najwyżej cię pokierują. Teoretycznie to oni powinni mieć takie informacje i mają obowiązek ci odpowiedzieć. Tu garść przydatnego info i możesz w razie czego pogadać z ludźmi z tej organizacji co i jak, dobre mordeczki; siecobywatelska.pl/informacja-publiczna-jak-pytac…
Sugeruję wysłanie zapytania przez epuap. Mają dwa tygodnie (?) na udzielenie odpowiedzi. Pewnie uwzględnią nieruchomości podlegające zarządowi gospodarki komunalnej. Inna kategoria to prywatni właściciele i nieruchomości skarbu państwa.
Finished Paradise Killer early last week. I liked it a lot, it got to be pretty addicting uncovering new pieces of the mystery. Whenever I had to put the game down, I’d come back to it thinking “Oh shit, I discovered x last time I played, can’t wait to see how that pans out.” The one negative thing I’ll say is that there’s not a lot of actual detective work on the player’s part. The actual mechanics of the game are pretty much just running back and forth over the island, talking to the same characters, and chasing collectibles. But I enjoyed the loop, so it worked out.
Started up Moonlighter for a low-commitment game. I’ve played about 10 hours and enjoyed it so far. It’s got a pretty well-balanced progression loop (explore the dungeon, sell your stuff, afford a small upgrade, get a little further in the dungeon, sell your stuff…) which is a big draw for me. Not sure it’ll keep my interest to the end but I’m fond of the time I’ve spent.
Jumped into Chernobylite the other day, haven’t sunk much time into it, but I’m digging the atmosphere. So far it’s been a decent game to pop into after work and poke around a bit.
I played the entirety of “Turnip Boy Commits Tax Evasion”, which was short, fun, and cute. I’m increasingly finding that I lack the stamina and mental headspace for large games, and I’m appreciating the little indie games a lot more. Something about the combination of cute food characters and running around committing petty crimes and ripping up documents just really appealed to me.
Yesterday I started “Earthlock”, which I got a couple of months ago in a giveaway. I’m liking it so far. Has a lot of “Final Fantasy games in the 1990s” vibes which is working for me. There’s more frogs than I expected, which is always a pleasant surprise.
I thought you suggested it because of my username. Even better than you didn’t notice, and have now realised there’s another reason I should play Frog Detective. 🐸
Oh I love Frog Detective! I played it together with my (then) 5 year old daughter, where I was required to read out loud all the dialogue in funny voices.
They are indeed very cute and short games.
Still playing Octopath Traveler, it’s alright, although with some really rough spots. I should hopefully be done soon though.
It has some neat mechanics, like hitting enemies with their weakness to eventually stun them and cause them to take more damage, but it also leads to a lot of fights (mostly against trash mobs) that take far too long, because you might not be able to exploit that weakness well or at all.
Also, as the name suggests, there are eight playable characters, with a party size of four. You might think you could easily have an A and B squad, but for some reason, one character is fixed and can’t be changed. This leads to this one character being massively higher level than the other party members at times, and because there’s no exp for inactive party members, makes keeping everyone else roughly the same level a real pain. I just had a main party and would occasionally swap in one of the lower level guys to do their story.
Speaking of story, it’s pretty boring. Every character has four chapters (dunno if there’s more for the whole group afterward) and almost all of them play out the same. Start a story with some exposition, gather intel by speaking with a few NPCs, a bit more exposition, go to a short dungeon, fight a boss, exposition, done. By the way, your whole party never shows up in the “cutscenes,” it’s always just the single character, whose story you’re doing.
I've been playing Starfield, and I think I'm getting close to just wanting to wrap it up. I may or may not want to get a larger ship before that happens, because the starter ship has been a bottleneck in seeing through some of the other faction quest lines. At the same time though, better ships are expensive, and I'm not sure I want to grind missions with better money payouts to get there. This game should be better.
While traveling, I've been playing Pillars of Eternity on the Steam Deck. I've got 5 party members now, and I'm level 3. I think I'm about to get access to the stronghold that has its own button on the UI. Really enjoying this one so far. Thankfully, it exposes all of its dice rolls to help me learn the systems better.
Flawlessly. The default controller mappings aren't bad either, though I did tweak them a bit. It doesn't actually have controller support, so you're either using the right stick as a mouse or relying heavily on the trackpad, but you're going to want to use the buttons for a few things, like pause/unpause, for instance.
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