The Cycle: Frontier. It was a pvpve extraction shooter that had such potential. Struggled to keep cheaters at bay, but it felt like they were making progress until one day they announced they were shutting down. Every month or two someone in our group chat brings it up and we’re collectively sad that it’s gone.
Orcs Must Die Unchained. Pretty good game overall, was trying to be a league of legends type of game with 3D TD, it didn’t get a player base going, so they swapped it over to a solo game, the maps were fun as hell and picking through 10+ characters was fun, it was really dynamic and the endless mode was very fun to push. They ended all support, it’s offline. Sucks. OMD 3 came out, it’s not even a quarter the game. Theirs 4 different player characters, they are all humans. All enemies are orcs or other bad guy type of mobs, unchained had human enemies and a few other variations, there’s no where near the number of maps and most maps play in a really predictable way. In Unchained there were maps you needed to build a kill box, sell it, move it, all to get one wave killed, at least on the first few waves, anyway. It almost scratches the itch, but not well. I’m honestly perplexed on why they didn’t just include the characters and maps from unchained.
Anyway. It’s a very ‘‘there are dozens of us!’’ Game. So. I don’t expect much here.
For games and other media that gets “released”. Cancelled is usually the term that gets used if it doesn’t come out.
A film that is no longer in the cinema doesn’t get said it was cancelled for example.
For games that cease to be playable after release they are more often described as being shut down or being sunset. Like I’ve never read about an ongoing game being cancelled unless they were specifically talking about an originally upcoming piece of dlc or content being cancelled.
Technically it was never released, but I was invited to a closed alpha (or beta?) for a game called Chroma, by Harmonix, the OG Guitar Hero people. It was a lot of fun and I’m still sad that it was canceled…
What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
Steam already has a store on Android, you just can’t play games there because most games on steam either already exist on the native google play store, or aren’t compatible with mobile architectures like Arm64. Most mobiles unlike a arm laptop, have no x86/amd64 emulator which is what those games are compiled as by their developers.
What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
…games?
Steam already has a store on Android
Uhhhh they have an Android app which you can use to buy and manage PC games. That’s not what I’m talking about.
because most games on steam either already exist on the native google play store
…no? Even if they did you’d have to buy 2 licenses instead of 1. As I mentioned in the OP.
Most mobiles unlike a arm laptop, have no x86/amd64 emulator
I’m not suggesting emulation or translation (although that would be great as well), I’m suggesting an app store for selling and installing native Android games.
I’m trying to figure out the gap in the market you’re trying to fill other than “for steam fan boys it would allow us fans of steam games that already exist in a native place, in a non native place!”
Correct me what is going into it that isn’t already somewhere, and who that appeals to?
Well there is that but there’s also the example I gave in the OP where devs could potentially extend their existing games into a new market, increasing their potential audience. A single license would gain a new platform with potential sales opportunities.
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