you are the complete dumbass here in this situation buddy, you are wrong and the fact you can’t accept that showcases that you are in fact the idiot here which you are.
Nethack / Alundra (PS1) / Sim City 2000 / Transport Tycoon Deluxe / Prey / Doom 2016 / Elite / Dwarf Fortress / Rimworld / International Karate / Paradroid
System Shock / Ultima 3-8 / Alpha Centauri / GTA5 / Titanfall 2 / Control / Eye of the Beholder / Sensible Soccer / Star Control 2 / Total Annihilation / Impossible Mission
Undertale / Bioshock Infinite / S.O.M.A. / Nemesis the Warlock (entirely because of the title song) / Pirates! / Stardew Valley / Revenge of the Mutant Camels
Really glad to see someone say Earthbound. I love that game and have really enjoyed sharing it with my kids. I started them young on it while teaching them to read. I’ll sit with them and narrate the game and it really helps them a lot with learning to read. Just got to Happy Happy Village with one of them the other day.
Minecraft and Factorio are definitely my top 2, after that it gets difficult. Probably Mario Kart (not necessarily a specific one, but if you’d ask me to nail it down it’d be Double Dash (for the nostalgia) and 8 Deluxe (currently best imo) at the top).
These are the only games I have consistently played for over a decade and that I keep coming back to in one way or another because I enjoy them so much. And that to me is the most important aspect of a game: my actual enjoyment of it
Right? I never tried it online for years either, though my friends and I did a lot of local co-op. Even though online is in the name, I actually think the offline is what really makes the game.
Anyway, there was just something beautiful to me about that drop chart. You could hunt specific things with specific characters, and the rates made most of it feel rare but findable.
I don’t know how they struck that sweetspot so perfectly. Had all the hook of an mmo while still being grounded and approachable.
My friend and I played split screen for years in high school on a tiny 12" CRT. I’ll never forget finally beating the Ruins on extreme difficulty. He had to revive me 10 times during the boss fight because one attack would always 1-shot me. It was a 15-minute white-knuckle struggle, and it was incredible.
Witcher 3 was one of the first “big games” I got to experience. I still think of the characters occasionally and it has some very memorable quests. It’s been on my “to replay” list for a while to see if it still holds up against my memories of it.
Nier: Automata
This is another early “big game” I played, though I didn’t finish it then. I won’t spoil it, but at some point I was up against a boss, way under levelled and didn’t feel like grinding. However I started a new playthrough this year, got further along and it’s still very good. The story telling and world building are simply excellent, combat is fun (except a certain section I won’t spoil) and I really want to see what else happens in my current play through. My only gripe is that keyboard & mouse sucks without an overhaul mode, which unfortunately doesn’t work on Linux.
Other games
I couldn’t think of a third game, so here’s a list of other good games that don’t quite make it.
Cyberpunk 2077: I like it, but it hasn’t really had as much of an impact as my two favourites.
Baldur’s Gate 3: Very good contender for my 3rd favourite spot, but I need to play through it a bunch more times.
Dishonored: I haven’t thought of this game in a while. It’s still very good, just not a contender for favourite.
Skyrim: One of my higher playtime games, but I see it more as a modded sandbox à la Minecraft that’s fun for 2 weeks.
Receiver 2: Very neat gun mechanics with an important central message
1000xResist: Interesting story and message, though you won’t play this for the gameplay. Some awe inspiring visuals occasionally
ME has stuck with me as my favorite game for fifteen years now. I love it visually, the soundtrack is incredible, and the gameplay is fantastic.
Lingo and its sequel are a bizzare, unmatched puzzle experience. I don’t know what else to say there.
And Yet It Moves is… something else. An indy platformer from the heyday of Indy platformers. It is an interesting example of how story can influence art style.
I really think someone needs to make a modern evolution of Dark Cloud. Maybe the technological limitation was actually a benefit though, because a modern game would probably try to do open world, full 3d construction, and things like that. The technology at the time required that they keep it fairly simple but also really well designed.
Very nice! Just as a heads up in case you don’t know, there are two different endings. One at the initial end of the quest, and then once you get them up to rank 3! I hope you enjoy Tenno! :3
I got this on my wishlist but I gotta wait to pick it up. Money doesn’t go as far as it used to so I gotta be more selective with when and how much I use. Even if the game is less than most AAA games nowadays.
I haven’t played rtc in 20 yrs, but I remember completing every park task except for dinky Park. I got really close one time, but was just short when the time ran out. Just a few months ago I randomly came across a video on how to beat it, and now I want to play it again but can’t find it.
I replayed it recently and the hidden mechanics are just bad game design. Not docking the game but there’s no way to tell the reasons for certain scenario failures, even when addressing all the customer thoughts and using all existing information.
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