It’s been more than a decade since I’ve played a shooter with a controller, so idk how much of a difference this makes.
When you need to make small horizontal adjustments to your aim, try strafing instead; when that isn’t possible, and if you’re using some low-ROF semi-auto weapon, swing your reticle around the enemy, turning a matter of precision into a matter of timing.
Yeah, quite often the games themselves have needed broad changes to account for how people tend to shoot on controllers.
For instance, PC games will typically penalize your accuracy or sway the scope if you strafe around, which is terrible for controller players as you describe. Other times, the “aim down sights” action became very standard in a world of gun-at-corner hipfiring, because it lets them snap aim onto enemies for at least the first shot.
As someone who basically only plays on controllers I find the default control layouts in most games rather bad tbh, so I always rebind my keys to something I find more smooth (l2 as jump, r2 as crouch/dash/slide or whatever other movement, l1 as aim r1 as shoot are the big ones I rebind) and also gyro aim, that’s a big one that helps for me :3 I know gyro support isn’t optimal on consoles tho
Stopped playing when they left HOMM6 a buggy ruin. Inferno’s core racial ability didn’t even work at the beginning. And it took a while for them to patch that fix, IIRC. I still get irked seeing the list of bugs left they’ll never fix.
Ubisoft hasn’t gotten a single dime from me since, and likely won’t ever again.
Me personally the franchise peaked at HOMM5 Tribes of the East. Played a lot of that earlier this year again. Still need to give the 5.5 mod a try.
The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you’ll never run into another player organically. The game is basically just Minecraft in space, except worse.
This is the reason why I don’t like procedurally-generated games. What’s the point of a big, massive universe, if it’s nothing but a bunch of generated sameness? Environments that weren’t handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it’s an entire game.
I don’t think you can, but the game is so boring that I never played long enough to find out. That’s the point I’m making. I’m not interested in a multiplayer game if there are no randoms to run into. Might as well just play an SP game.
Why is this even an issue for you? Just play it like SP without thinking about online factor. Maybe you will stumble upon some player after a month of playing, giving you a proper “holy fucking shit” moment, but realistically why even think about it and why turn it into a turnoff?
These days running into other players is far more common on the Expeditions fue to all the players having the same goal and quest pathing, but you still bump into real people the closer you are to the galactic center in the regular game modes.
In terms of the ‘boring samey planets’ when was the last time you played? Because with the current terrain generation, water effects, gas giant systems, fully submerged worlds and new fauna/flora generation I’ve yet to find any planets that were identical.
Oh you’ve got to play it! Then report back and let me know how it went. I guess the folks that made it are from Barnsley. This means nothing to me as a foreigner, but this game charmed the pants off me.
Ooh, Barnsley! That’s actually super close to where I hail from (we had a Barnsley phone number and post code, despite not technically being in Barnsley). That’s so cool, it’s not the kind of place you typically see depicted in media
I enjoy it. It’s a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn’t appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it’s still pretty good and I enjoy it when I want to relax.
I think this is why it never quite clicked with me. It’s a gorgeous game and it’s really come such a long way, but personally I could use a bit more direction.
I found the combat frustratingly bland, and Hello Games don’t seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don’t think they’ve added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead “approach and shoot at the player until you die” types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Silksong - I had hyped myself up way too much, yet it still delivered. Absolute masterpiece.
Dispatch - I finally understand why people enjoyed Telltale games so much. The writing is great, the characters are interesting, just all around a great experience.
Lies of P - Overture - I finally finished Lies of P & played Overture a few weeks back, after dropping off the game twice in the last years. Wow, that was great! And honestly more emotional than I’d expected.
I’ve heard so many good things about Lies of P that I think I’ve been avoiding it in a similar way to how I was irrationally reluctant to play Hollow Knight. It’s a bit of a moot point at the moment, because I don’t currently have the brain space to get my teeth into a Soulslike, but when I do, I should resist that silly instinct of mine.
I’ve not heard much of Dispatch, I should check it out
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