It used to be cheaper, yes. They increased the price for the release. Maybe you bought it on a key site at a discount. But you certainly didn’t buy on steam, gog or their site on discount. They have state the will never do discounts.
Uh… unless I’m reading this wrong, they are correct that it has never gone on sale before. Games like this do exist. It’s rare, but it happens. Like they said, maybe you bought on a key site or maybe a different platform or currency? But on steam in usd, yeah, doesn’t go on sale.
Shockingly good price, but that doesn’t tend to be the norm. Its more an outlier with retail price of games these days with even games with f2p monetization charging way higher.
You say reminder like you just made a factual comment. Its literally a completely subjective value appraisal by you.
There are plenty of reasons to buy at full price:
You want to support the dev (many of these reasons can be suspect to me but its still a valid reason for a perspective buyer)
You want to play the game right now, as opposed to waiting to where you wont want to play the game
Many multiplayer games are most fun initially before the awful meta and hyper online people screw the fun out of it/force it all to be competitive af/necessitate you needing to look up guides
Speaking of multiplayer, you might want to play with friends/be social
It’s just not that much money to you
Personally, I’ve stopped trying to do any sort of trick to save money on games because I realized I actually probably ended up spending more on games that were on sale that Id just never actually bother playing than when I just bought a game the second I felt like playing it and then played it. It ended up being a bit of a fallacy for me, and I imagine its the same for many other people.
To me, killing off the ender dragon is the end of minecraft but this run was with friends in a server so we did a speedrun of it. My friends are extremely experienced players so we beat the ender dragon in just 4 days of starting the game. We’re currently building stuff in our server and exploring end game content
Years and years ago I had a server with a few friends and we built a massive city populated with villagers. It got to the point where you couldn’t ever have the entire thing loaded at once because there were so many.
Then they did an update and we stopped playing and that was the last time I touched it.
I can’t remember which ones, but I recall some games out there that were putting out new console versions, and kind of sputtered when marketing them for PC.
It’s Game, from 15 years ago!
Yeah, we know. Steam still sells it.
But can it run in HD?
Yes.
Oh. Uh……is it really still available for sale?
Yeah, it-…Hey, wait, you just pulled it!
$60!
This…shines a totally new light on a bunch of decisions that originally made me fairly upset and caused me to quit playing the game.
I played the game with nearly every free moment I had between the time I bought it in 2012 and the 1.2 release in October of 2013. Multiple worlds. Multiplayer sessions with players in several countries possibly requiring port forwarding and VPN tunnels if I remember correctly, and all of it stopped dead for me when I had to quit focusing on creating and exploring and was instead spending most of my time struggling to survive.
There were enemies before, and you could find one of the three bosses and just… Not go there, but 1.2 really made combat the forefront of the game and killed it for me entirely.
In the intervening 12 years. I’d be surprised if had more than a couple of hours into the game.
Viewing it through the lens of a metroidvania where you craft your own progression is not something I’d considered before.
I might actually go back to the game on the rare occasion I’m in the mood for something like that.
Thank you for the insight, while it probably sounds silly, it gives me some perspective into something that was so jarring it still causes me to panic when a game announces combat where combat was not previously the focus (I’m looking at you, Dyson Sphere Program 😄) and I really appreciate that.
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