I never had skills in gaming to begin with, I ain’t good at all. At best I’m OK at strategy, but even then I’m bad. Just give me the computer and let me do DnD
I know what you mean I thought that too but I think it was more the way you move in the reboot. I went back and played old school quake and quake 2 and still had it.
Yes. But there is nothing we can do about it more than party that whenever it turns to shit their open source contributions are able to stand on their own
I don’t know about other jurisdictions, but German websites are legally required to have some info including postal address about who owns the site, called impressum.
I think US firms have a similar requirement for the licence agreement? Not sure about thid.
I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn’t the controller for me. Mostly played Rocket League when I got it and the number of times I’d shitflip or accidentally turn off ballcam was too high
between the buttons being too small and clustered together
For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.
Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.
It still is ahead of its time. I think it was the learning curve that held it back. There wasn’t really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It’s my main way to play now.
I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.
I’ve got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.
If they release a new version I will buy it in a heartbeat.
Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.
I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I’m still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.
Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.
I wouldn’t really say it’s the devs for most of the stuff I see that has me questioning if whoever was in charge ever played a video game before. Stupidly simply QOL things that end up being absent in a game that is ripping off another game, likely only absent because the dev team didn’t have time to work on those elements.
However, games that constantly take control away from the player like every 2-5 minutes, I have to question the designer themselves. I wanted to play a game and these kinds of games end up getting watched like a movie with how often you don’t have any control over what’s happening. And I don’t mean games like Detroit Become Human or even The Quarry (which is 100℅ an interactive movie), I mean shit like Dragon’s Dogma 2 or a lot of the newest Nintendo first party titles. It takes away controk of your character for some of the stupidest shit; like high fiving your team mates without any input from the player.
I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.
I think forcing MMOs to release software is a bit much.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
However, if a game company shut down their servers, they should not be allowed to prevent other people from try to reverse engineer and make their own servers.
Single player and local games 100% though should not be allowed to be killed.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.
Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.
You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.
I love CDDA, but I don’t know if I’d call it light on a battery. It won’t hammer a GPU, but it actually does use a fair bit of CPU time for the simulation. Also, every time it redraws a frame, it does so via recomputing the world lighting and such, so it’s actually surprisingly heavyweight.
I loved Deus Ex Human Revolution, it was my intro to the series and still one of my favs. I woild also recommend something a little more sandbox, like Minecraft or Lightyear Frontier, just for the sheer time sink these games can be. Farming and building can make you lose track of hours at a time, great for travel.
I could also recommend something like Be my Hoard. Trying to get over an hour on a run is a fun way to burn an hour, if you like rouge-lite styles.
If you like driving, something like American Truck Simulator or Euro Truck Simulator is another great time sink.
Thanks! I’ve been meaning to try and figure out what Minecraft is about and I don’t even think about the truck simulators, I’ve been curious about them.
There’s a similar, open-source game, https://www.luanti.org/ (until recently, known as Minetest). It doesn’t have as many mods in 2025 as Minecraft does, but you might also enjoy it.
I really want to get into Minecraft but every time I open it I don’t know what to do but dig a hole directly down into the ground. Is there some guide on how to play the game or something to understand it better?
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