I like to spend all day at work thinking about how much fun I’m going to have playing a certain game when I get home.
Then, when I finally make it home and sit down in front of my computer, I’ll “get to it in a minute” for the next 3 to 4 hours until suddenly it’s time to eat and go to bed. Repeat 5 days a week.
At least they added the rematch feature at the end of a battle. I often find myself stuck on a particularly hard fight for many attempts till I get it right.
Even a SATA SSD is gonna cut that down almost as much as an MVMe! I have both types in my machines and basically… as long as it’s not a hard drive hahaha
Decent speed storage and hardware to match, remove all splash screen bullshit and loading vids etc, kill any other pre menu misc they might have, and yeah … ???
Check out Dragonsweeper! It’s a dungeoncrawler twist on minesweeper that also has a 100% determinable layout (once you understand the mechanics/behaviors)
There are a few layers to it. I’ll start with the legit reasons and hope the jackasses don’t read too deep in:
EGS was built around the idea of providing what people need/want rather than EVERYTHING. Some of that was truly asinine (no shopping cart for like 2 years?) and some was a conscious choice based on everyone saying they don’t want their video game store to be a social media network. Unfortunately… people apparently DO want their video game store to be social media.
Every store handles regional pricing and distribution differently and, allegedly, EGS had worse coverage in a few of the countries The Internet actually knows exists.
Tim Sweney is a complete and utter dipshit and always has been and it is REALLY hard to not hate everything he touches.
EGS rapidly entwined itself with Fortnite because Fortnite makes more than the GDP of some small nations. But we are hardcore gamers so we all hate Fortnite.
Sweeney/Epic actually accidentally argued for consumer rights against Apple which, in turn, led to the full force of Apple running smear campaigns against Epic to make sure that we all realized how much we love walled gardens
Sweeney/Epic ALSO kind of picked a fight with Steam by pointing out how little developers get from any given sale. Which… because we all love Valve means that Epic are assholes and developers all actively want to strive to get the negotiating power of a Call of Duty or Rockstar.
Speaking of. EGS isn’t Valve and any alternative is inherently evil because we all love Valve.
So what was a mediocre store with a lot of free games and a tendency to give developers a giant sack of money for one year of exclusivity became The Devil.
Edit used disclaimer incorrectly, should have said something like:
Noteworthy point: I’ve beaten every modern doom on nightmare.
This doom game is such a departure from the doom series that it is just a bad game.
The game can be beaten with a single gun and parry. Every single time I ‘struggled’ it was because I was playing the game to have fun (silly me) and wasn’t spamming shield. Every single encounter ended almost immediately once parry spam was activated.
The final boss literally did not touch me. This game was a really really bad joke.
Edit: I am genuinely convinced there is a fleet of shills portraying this game as good and a lot of old people influencing it. Like, they downgraded the game to a fucking boomer shooter. This game gave me destiny vibes, in that it was a very pretty cake only to find that it was filled with shit.
Edit 2: I forgot the most important part; there isn’t a single difficulty related achievement. I know, because I beat the game on nightmare.
Roguelikes really do fit the mobile format, don't they?
Peglin has a decent port, too, and it's also a good fit. Solitairica is a fun mobile-first take that may scratch the Balatro itch when you're done with Balatro.
For people who are into more linear stuff, Capcom and Square have ported a lot of their portfolio. The Phoenix Wright games are there, a bunch Final Fantasy and Dragon Quest, too. The Layton games as well, which are a good match for smaller sessions. They went ahead and put the painfully underrated Dragon Quest Builders in phones, but you'd better have a beefy phone and/or a power bank for that one.
Oh, if you were able to play Dead Cells on a phone effectively you may also be interested to know that Bloodstained and Castlevania SotN both have competent mobile ports. I wouldn't choose those versions over a handheld, but hey, they exist.
Speaking of unexpected but decent ports. The old Baldur's Gate games, for some reason.
Oh, Mini Metro is in there. Human Resource Machine is in there, if you want to brush up on your assembly coding skills while you poop. Hearthsotne and Marvel Snap are good to play on phones if you are into competitive CCGs...
I think this is no longer making sense. It's like asking if there are any decent games on Steam.
These are really great games, thanks! Though I completely disagree with the steam part. There’s a big difference between steam and Google play with google play containing the most shittiest, ad-riddled, pay-to-win games. I just wanted to find the diamonds among the rough.
Discoverability is crappier on mobile stores, but there's no shortage of good games. I mean, it depends on good for what and what types of experiences you're looking for, but the content absolutely is there.
The stories about that dude are so good. The sheer pigheadedness of some players. Like the guy who spent like 8 hours fighting that boss instead of just walking around. he eventually won, to his credit.
I gave up after a couple tries on my first dude, but when Margit kept kicking my ass I restarted as a sorcerer. Killed both of them with the trusty pew-pew magic pebble.
On a related note, how did anyone ever learn to get good at Goldeneye? I played it for the first time with a mock N64 controller the other day and holy hell, it was scuffed.
There was no standard for how FPS games were played on a controller at the time. Dual sticks weren’t even a thing yet. You learned the controls and it was fine. Nowadays it’s awful with the default scheme, but you can actually get pretty modern controls by choosing the 1.2 Solitaire setting in the options and binding the left stick to the C buttons, the right stick to the analog stick, and rebinding the rest to whatever feels comfortable. This is even possible on the Switch using the controller remapping feature.
I got good at it back in the day. Still found the controls awkward as hell, but that game (and later on its successor Perfect Dark) had hours and hours of gameplay because it was one of the best fps games of its time (that wasn’t on PC where wasd and mouse was already a thing right from the Doom days).
Halo was revolutionary. One stick moved, the other rotated, plus grenades were always a button away (in GoldenEye, the rare times you had them, they were selected like any normal weapon, which limited their versatility. Proximity and remote mines were way better.)
Metroid Prime also had a really awkward control scheme on the GameCube.
My buddy still prefers the golden eye control scheme, now called “legacy”. I remember him emailing a developer because they didn’t offer legacy sticks as an option in their game. They had no idea what he was even talking about lol
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