Hades has some emotional moments. That game is so well-written. Trying to avoid spoilers, but the first time escaping was one, then the nth time escaping where they play that awesome track was another.
Mario RPG was my favorite (yes Im eating good right now). I like describing it as a toy, there are so many things to be done for no other reason than to have fun, enabled by the fact you're a platformer character in a 3D fantasy world. You cant jump onto the store's counter in other RPG's of the time, but you get to in this game, and you're rewarded with being scolded by the shopkeep. You can jump on all the NPC's, on wedding cake, pianos, hyperactive kids, all the beds, catapults. Jumping is often times your response to NPC dialogue.
Damnit I was hoping I was in fast enough to be the Morrowind fan girl post but you’ve already mentioned it lol. Still play Morrowind, my favorite game, and the primary reason I’m in the game dev field.
I wasn’t even the first, someone else posted it also while I was typing my answer.
I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.
The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.
I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.
The fun of this games are learning what are good or bad combination of traits.
Its true that if you already have playe Dungeon and dragóns or are used to play this short of games need less tries until you found something that works
Yup. D2 has the worst new player experience of any game I’ve played. But at the end of the day, it’s just about knowing where the daily solo dungeon is, so you can grind Light level. Raids are complicated though, because a lot of them are like puzzles.
Stopped playing it because of how money hungry the game is.
Also all the actual good content (raids) are not explained and you need to herd some cats to do them. Which is even harder if you’re learning them.
The best time I had with destiny was when I had a clan and a couple of the more experienced players would take a bunch of newbies through. Then we could fuck around and not be completely lost.
It was always fun to go in on a brand new raid and fuck around with a few buds to figure out what are actually REALLY difficult challenges that require both skill and puzzle-solving skills. I just got burned out on it and just quit PC gaming entirely and got a Switch just because of the state of modern gaming in general.
I can’t speak for today but when I played it, it wasn’t so much “complex” as there were hidden missions (and according weapons) that are nearly impossible to find if you don’t know about them, and raids you basically have to join a group with a leader and the leader will require that you read documentation before-hand because they’re nearly impossible to figure out on your own.
More stealth games that aren’t horror and don’t allow you to punch or shoot your way out of the situation, should you get caught.
If you have any weapons, make them underpowered to the point of useless in combat (eg. Thief) or you just have gadgets to use that won’t help if you get caught (except maybe something that helps you get away like smoke bombs or some shit).
At the same time, though, I don’t want that “get caught, immediate game over” thing. You should still be able to run away and hide or whatever. Just make it exciting enough that you don’t feel like you need to load up a quicksave.
Similarly (if not directly related to stealth), more espionage/spy games. Not as many as there used to be.
I’d also like more actual detective games. Zero action and preferably ones that let you fuck up a case by accusing the wrong person or making the wrong conclusions and have it impact the narrative. Like, if you get it wrong, you get it wrong and you have to live with that. There are several currently, but I’d love more.
You think about a Mix of Thief and dishonored, i guess? Least Puzzle, more Sandbox stealth but Open for the Player to approach the Situation (and Not so much Tool/scenario Drive Like the Hitman Games). I would add Safe zones/Houses as in Nobody finds you there. So you can avoid running away from every enemy on the Map, which offen Happens If you have to flee. This could add some kind of inbetween restock or Adaptation options etc. Think espionage Thrillers and so in.
Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.
…Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.
I’ll be honest, I just look at the steam store page for the game. If the initial impression from the images is good, and it’s a genre I want to play right now, I watch one or two of the videos and read a few top reviews. Then I just go for it. I don’t watch streams or anything. I am usually perusing indie games so it’s at most like $20 on the line, not the end of the world if I hate it, or if it needs a few years of patches to feel worth playing.
Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.
Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.
They don’t really have real consequences game wise, but make you still think about those questions when you lie on the bed.
The gameplay is fantastic and offers a lot of variety (especially as you grow your team and unlock more skills and combo attacks), and the art style and art direction, locations, and the soundtrack are beautiful. I had a lot of fun exploring, looking for treasure, talking to everyone, finding tons of secrets and side quests. The story is very much cliché and mostly an afterthought, but it’s fine (not bad, not good, just fine) and the cast is cute.
Unfortunately, 2/3 into the game, the developers either depleted their budget, or they stopped giving a shit. The story feels super rushed in the last act, and the ending is downright insulting. Half the cast enters a portal at the end of the second act, and you never see or hear from them again. One of the main party members goes like “Oh my, this thing I just discovered changes everything, I need to study this more” but you never see them again until the very end, and they don’t do anything, nor do they say why the thing they found was important or what did they study. A lot of things that were foreshadowed or hinted at, like the legendary sea slug or the Queen that was, are just random optional bosses scattered in the game’s world with no purpose or backstory whatsoever. Most don’t even have a dungeon attached to them. The true ending is a slap in the face.
I loved the game, but the last act and the ending really soured my experience with it.
I’d have to spoiler tag the entire message to be able to reply to that.
spoilerFor a multitude of reasons. First of all, the true ending is achieved by collecting random Shells around the world. Sure, you have a magical parrot telling you where the missing chests are, but in my case it would tell me that a chest was missing in the Flooded Graveyard, and I’d spend four hours straight going up and down the same map over, and over and over again, until I finally gave up and looked for an internet guide to tell me where the missing chest was. I’m a completionist, but I don’t care about achievements: I like exploring maps and collecting stuff and finding secrets, but I hate random, pointless collectibles and I never care about them in the games I play. Having them tied to the true ending was a huge mistake IMO and ruined my experience. Secondly, as I said in another comment of mine: I despise time travel. Always. It just doesn’t work, unless you put a lot of thought into it, and the Sea of Stars developers clearly didn’t even try. Garl’s chapter was probably the most emotional moment of the game, but the true ending comes and says “Yeah, no, he’s alive and well, and actually it never happened. B’st did those things, not Garl”, which doesn’t make any sense as B’st did not know Garl and would not be able to imitate him, nor do the same things he did. The purpose of reviving Garl was for him to throw an apple at the bad guy to taunt him and have him choose to fight in place of his minion? Seriously, you go through the hassle of collecting all conches, and that’s the only thing that differs from the normal ending. The rest plays out exactly the same. You defeat the Fleshmancer, and… Resha’an shows up, takes his bf into a portal with him, doesn’t say a word to the party, and goes away. And everyone’s happy. To say that I was underwhelmed is an euphemism. I was expecting some new revelations, some closure, but all I got is a slightly different turn of events with a different boss fight and an equally disappointing ending. Meanwhile, dozens of questions remain unanswered. What was Resha’an researching? What the heck was the “night” inside of Zale, and why had he to confront it? Valere is able to fly just as well as he does, and has no night inside her at all. Why was Serai hiding her true identity from her crew? What happened to Brugaves, the Acolytes and the Dweller? (Yes, I know that they end up being boss fights in the Messenger, but I should NOT be required to play an entirely different game to have some closure to this storyline. That would be like Capcom asking their players to play Monster Hunter to know what happens to Ada in Resident Evil)
I haven’t played the beta yet but I’m hoping that The Finals, which is made by ex-Dice devs, will be a good alternative to Battlefield and COD. I just miss destructible environments so badly. Bad Company 2 was so so good back in the day.
I really, really hope that it doesn’t get overrun with cheaters like warzone did. I have really high hopes for the game because I’m having a blast with the beta. Not often does a game come along out of nowhere and just tick all the boxes with having such a solid formula. Last game I felt like this with was Alex Legends. Pls devs don’t screw this up 🙏
Saw an article on that game recently that they’re using AI voices in that. I don’t think it’s for everything, but if you happen to be an opponent to AI, that’s something to know. If not, well, carry on 😅
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