The game that Stardew Valley blatantly copied - Harvest Moon: Friends of Mineral Town.
It was made for the GBA, so has straightforward and precise controls, with none of the irritating camera or targeting complications that come with making the game 3D.
There are other later games in the Harvest Moon franchise with better graphics, but like Stardew Valley with a gamepad, they tend to have irritatingly imprecise controls. Friends of Mineral Town, with its isometric 2D, doesn’t have that problem.
There’s a modern remake called Story of Seasons: Friends of Mineral Town. It’s isometric and cross-platform so I’m hoping the controller support would be decent.
The sims, Skyrim, cyberpunk and many others all eventually evolved into. “Modding, the game” the moment i get to tweak a game so the details are just what i want i feel so satisfied i rarely play much after.
I promise myself i keep em ready for when i do want to play, but in reality that means a update got me interested again because now i gotta start modding all over again.
I spent months modding Skyrim to be as realistic as possible. Nutrition, calories, temperature, disease, frostbite, starvation, injuries, infection, no level scaling, dangerous combat, one life. Took a week to gather and prepare for a dungeon dive.
Frost Troll greeted me when I entered the dungeon. One swipe killed me.
That’s when I learned that the modding was the part I had the most fun with.
Shin Megami Tensei: Devil Summoner, Raidou Kuzunoha vs. The Soulless Army
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Shin Megami Tensei: Persona 3 FES
Shin Megami Tensei: Persona 4
Shining Force EXA
Shinobi
Shinobido: Way of the Ninja
Silent Hill 2 (NB: Pressure-sensitive buttons)
Silent Hill 3
Silent Hill 4: The Room (NB: Just because)
Silent Scope
Silent Scope 2: Dark Silhouette
Silent Scope 3
Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Soul Nomad & the World Eaters
Spider-Man 2
Star Ocean: Till the End of Time
Steambot Chronicles
Suikoden III
Suikoden IV
Suikoden V
Super Dragon Ball Z
Tales of Legendia
Tales of the Abyss
Tenchu: Wrath of Heaven
Tenchu: Fatal Shadows
The Bouncer
The Getaway
The Getaway: Black Monday
The Godfather
The Incredible Hulk: Ultimate Destruction
The Lord of the Rings: The Two Towers
The Lord of the Rings: The Return of the King
The Simpsons: Hit & Run
The Sword of Etheria
The Thing
The Warriors
Tokyo Road Race
Tokyo Xtreme Racer 3
Tony Hawk’s Pro Skater 3
Tony Hawk’s Pro Skater 4
Tony Hawk’s American Wasteland
TY the Tasmanian Tiger
TY the Tasmanian Tiger 2: Bush Rescue
Way of the Samurai
Way of the Samurai 2
Wild Arms 3
Wild Arms 4
Wild Arms 5
Wild Arms: Alter Code, F
Xenosaga Episode I: Der Wille zur Macht
Xenosaga Episode II: Jenseits von Gut und Böse
Xenosaga Episode III: Also sprach Zarathustra
X-Men Legends
X-Men Legends II: Rise of Apocalypse
Yakuza
Yakuza 2
Zone of the Enders
Zone of the Enders: The 2nd Runner (NB: Get PAL special specifically)
So Final Fantasy games are often unrelated to one another. Meaning you can just pick whichever to start. Although Final Fantasy X has a direct sequel, that being Final Fantasy X-2.
Next is about Mega Gear Solid 3: Subsistence. Even though you have it listed I still mention it because Subsistence includes:
Metal Gear
Metal Gear 2
Being the most recommended versions of those games. (Not including Nintendo’s recent ports)
I’m a big fan of the R-Type series, and R-Type Final plays very well on the Deck.
Also:
Katamari Damacy - Really weird concept for a surprisingly fun game. Roll up the world!
Devil May Cry - The high-speed brawler that launched a genre.
Tales of the Abyss - A good RPG with likeable characters and some great twists.
Bunch of good Shmups on the PS2, Gradius V, gradius 3 and 4. Darius gaiden and G darius are on a taito collection. Bunch of cave stuff, the Dodonpachi DOJ port is good. Bit psyiko stuff too I think it has Dragon blaze.
In morrowind, you would gain athletics experience for swimming, even if you weren’t moving. So an easy way to powerlevel was to jump into a canal in balmora, wrap a rubber band around your controller stick, and walk away for a few hours whole your character endlessly swam into a wall leveling up.
I know there were also several broken spell combinations, but my favorite was using a custom fortify jump 100 for 3 seconds and then a fortify jump 200 for 1 second and leaping across the map (because fast travel was transit style between fixed points).
Oh and summons disappear when they die, but if you looted one the same instant you killed it, you could get its gear. So you could create a cheap summon golden saint spell for a few seconds, kill and loot it and repeat for unlimited ebony and glass shields and weapons.
In skyrim, there are enchantments that enhance alchemy, and potions that enhance enchanting, so by alternating between the two, you could create gear with RIDICULOUS enchantments. Like the numbers on them would be in the hundreds of thousands.
Pretty much every time I played Oblivion I’d spend a week in the tutorial cave, levelling Agility by using a turbo controller and rubber band, jumping in a corner where the ceiling height is just high enough so you can spam about 5 jumps per second. Later on you can do what you said near a goblin to max Sneak, but I think it’s quicker by that guy you need to kill for the Dark Brotherhood as he’s ill and perpetually sleeping
I know the goblin you’re talking about, but one better for sneak in the tutorial is right when you encounter the first zombie, three rats are fleeing it. They’re hostile, but the devs wanted you to focus on the zombie, so they don’t attack no matter what. Killing the zombie then sneaking into a wall by those rats is safe but also gives you more experience because you’re sneaking around three enemies
I recently did a Morrowind playthrough where I trained sneak by crouching on the roof of the Balmora building with 2 dudes by the Silt Strider, then I went and had dinner.
Shadow definitely went off the deep end as it tried to up the stakes. Most of her personal motivation (frantic survival and then the mystery of her father’s death) were out the window and it was just a nebulous “I want to stop the bad guys”. And… it plays with it but it is very clear the intent is that she is unleashing the apocalypse as she steals these artifacts before the Bad Guys can. Whether the Bad Guys would have still done it without her is, of course, up to the viewer. It’s Indy and the Ark/Grail.
But I think the game overall does a good job of getting to the status quo and establishing Lara as having a Very British reason for looting everything and shooting every dinosaur she ever sees. If she doesn’t steal it, err, have it gifted to her, then somebody much worse will and they’ll be a lot meaner about it.
On the scale of “it belongs in a museum”: She is definitely much more psychotic than Indiana Jones. But she ain’t got nothing on Nathan Drake.
Personally? I loved the first of the reboot trilogy (actually strongly disliked every Tomb Raider up to that). I felt the second wore out its welcome by the end. And I actively disliked the third but it was short enough I finished it. But I think that is also why I will probably never bother to play Uncharted 4. I am just done with humping walls looking for yellow paint and waiting to see when my character reaches for something so I know to hit the jump button.
Stopped right before Uncharted 4? But that one has the “jump off a high ledge and punch a guy in the face to break your fall” move. It always felt so good.
I think the writers pretty much admitted they had no plan for Trinity, seeing how their goal completely changed from immortality to apocalypse between Rise and Shadow. They were just the reason for Lara to track them across the world and stumble on ancient stuff.
Supergiant always kills it. It’s definitely still hades but feels different enough, adds a shit load more than expected, and has been a pretty wonderful time. Looking forward to the last bits of story and polish.
bin.pol.social
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