You may have seen gondolas in movies, but nothing compares to doing it in person. A gondola ride offers that cinematic moment of peace, history, and romance that travelers often dream about.
I’m 90 hours into Octopath Traveler II. I’ve been playing it for the last 5 months and honestly it doesn’t feel like it’s been that long. Thoroughly enjoying it and am on the last portion of the game.
It looks like the victim was killed with a lethal strike with an arrow to the knee, which was removed to hide evidence. Judging by the fact that the victim was killed rather than enlisted into the city guard, we can easily determine that they were not an adventurer. Clearly this was no ordinary killing - this was deliberate, cold-blooded murder.
Cost management features offer tools to monitor and optimize spending. Budget alerts, usage reports, and aws pricing calculators ensure financial control. These tools help businesses avoid surprises and make informed budgeting decisions.
Understanding that time matters can influence your decision. If someone is in a hurry or should i call a taxi for someone facing a tight schedule, arranging a ride can save crucial minutes. Efficient solutions are often the most appreciated.
Gen X here. Arriving late to the thread but I think I have something to say about this. I'll try to keep the list short, as it could go really long if I added everything that deserves to be mentioned. Games that were genre-defining for me:
Gradius/Nemesis (this saga defines what a good shoot 'em up should look like, noteworthy title being Nemesis 2 for the MSX)
Double Dragon (original arcade version, as it was never correctly ported to any other platform due to home consoles being too weak at the time, this is the beat 'em up game you must play)
Shadow Dancer (for the Genesis/Mega Drive, the best title in the Shinobi series, has great graphics, music and gameplay)
Bionic Commando (for the GameBoy, there's just something special about this game that was never truly replicated)
Super Mario World (the Super NES title is 16-bit platformer perfection, the interaction between sprites is just what you expect it to be)
Ninja Warriors Again (for the SNES, is just a fun, very well-made beat 'em up)
Street Fighter Alpha 2 Gold (a.k.a. Street Fighter Zero 2 Alpha, this is 2D fighting perfection, simply put)
Castlevania: Circle of the Moon (the series' debut on the Game Boy Advance was also one of the best games ever made for the console, arguably the very best 2D title in the series)
Doom (the game that made Boomers get interested in video games for better or worse, requires no further introduction)
Ōkami (this one has been re-released for every platform since its original PS2 version and if you play it you'll understand why)
Castlevania: Curse of Darkness (hands down the best 3D Castlevania title ever created, criminally not ported to newer consoles)
Resident Evil Zero (probably the best fixed-camera title in the series, also sets a good basis for playing the next ones afterwards)
Resident Evil 4 (the original, not the remake, arguably one of the best video games ever made, also first "action" title in the series)
Anything that comes after that is probably not "old" enough for me.
Been playing Enderal for the last three weeks or so. Downright impressive RPG, blows Skyrim out of the water easily. Made by indies, but AAA quality, and free of all things!
The Thieves guild and Dark Brotherhood are some of my favorites. I just played the Dark Brotherhood to completion today for the first time, and i really liked that ending
My cousin just did this house party mission. I was like “man, you’re gonna love this mission. The dialogue is-” and I look at his fucken stream and he instantly just starts shooting people, never talks to anyone to hear the dialogue, and finishes the whole thing in 5 minutes without ever interacting with someone unless it was to kill them.
I wanted the bonus so i did the bonus objective, but i did the exact same thing lol. I talked to the first lady that forces you into dialog and that was it
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