Ffxiv since the relic weapon stuff is out. Getting pretty far in that grind.
Also replaying symphony of the night. Just been in the mood for it. Haven’t really been playing anything new lately. Deltarune chapter 3 & 4 are out and I’ll start playing them tonight, but I’m at work for the time being sadly.
Now that you put it like that, I think what puts me off is all the melee and glory kills. Not my cup of tea. I need my social distancing from hellspawn. That, and the puny amounts of ammo. When I play a boomer shooter, I want to shoot. If I wanted melee, I’d play Mortal Kombat or something.
The lack of ammo is solved with the chainsaw. That’s why they give you puny zombies in every battle. They’re easy to kill for a little health, and it only takes one charge of the chainsaw to fill up on ammo.
Doom rewards you for playing aggressively, much more so that the OG game did. They want you to get right up into the thick of it, not corner peek with your shotgun.
Definitely fair if that’s not your type of game though. It’s plays quite different from the original.
I feel like y’all aren’t ready to hear that Earthbound is 31 years old. The “new” thing you love, inspired by the retro thing you loved, is now retro and inspiring the next generation.
Blue prince is a DEEP HOLE. Just solved my fourth sigil. It is really relaxing to go in play one day, put it down for a couple of days ruminating on what you learned, then pick it back up and play 2 more days.
Oh god, what sigils? I don’t think I’ve even gotten to that yet. I’ve opened up the side yard and the mine, and got 3 of the 4 torches lit. There are so many puzzles! I think it’s better to know nothing, though, and discover it along the way.
I loved most of the gallary puzzles. But i still dont get the 8letter one, like i got it but it was all about finding the theme then brute forcing through all 8 letter words about that theme untill 1 worked.
Mixed bag for me. Love the puzzle aspects. Hate the roguelike elements. A lot of the puzzles relying on lucky draws makes testing theories for the more complex things a PitA.
Oh look, another day where I barely ever even got rooms that had more than one door, and now that my winding path has hit a dead end all my resources are useless. Next day I guess.
Just wait till you find out about the puzzles that require certain rooms to spawn in certain places so you can get the chance to spawn a special room from that room.
Or that some rooms being drafted in certain squares will be changed with key puzzle information now visible.
I’m just teasing. I thought it was funny it’s on the same day I do for my community, also a gaming community. I’m curious if it’ll affect my numbers (up or down). Keep it up!
So, I’m thinking of starting, for the third time, Witcher 3. I liked it the second time I tried it but there was something, off about the game… I think it’s time for another try at it.
I love CDPR, I have enjoyed Witcher 1,2, and Cyberpunk 2077 is my most played game of the decade at a solid 1000 hours.
I have bounced off Witcher 3 no less than three times and i still dread going back to it. The entire opening up to the griffin is such an openworld slog that by the time i get to the empire I am burnt out and don't want to continue.
And this sucks because I've heard just how good the DLC is
I trust them to do what they want. I hope they don’t do a hades 3, at least anytime soon, but 2 flowed from 1 the same as 1 flowed from pyre. Bastion and Transistor are amazing, but I’m not even convinced either warrants a sequel. I would love more games like them though. In general I wish more indie devs started with something like those games
Just finished playing Morrowind for the first time in decades. Half-tempted to go back and do it all again as a pure mage.
Failing that, I have so many games in my catalogs that I’m not sure where to start. Maybe Portal Revolution, maybe Brütal Legend, or maybe I finally get into the Witcher III. I keep trying to like Ride, but racing games never feel remotely like actually riding or driving a vehicle and I always spend my time in the weeds.
Essentially a free, fan-made 40k game originally made like 20 years ago by one guy who has since moved on. Now it’s a small team who drop semi-regular updates on github. Also, it runs on Linux
Should be the gold standard of free-to-play yet it is still one of its kind.
The story of its development is truly a fantastic “fuck you” to the gaming industry that told them their business model that actually respects the players wouldn’t be successful.
my favourite success story. finding devs that care about its players in an industry that only cares about profit is truly special. rock and stone brother
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