It’s slow. Interminably slow. You think you might be prepared for how slow it is, you are not.
Google “Red Dead Redemption 2 slow” if you doubt this.
Second, the controls absolutely suck. Not sure who decided the same button should be either “talk to NPC” or “shoot NPC right in the goddamned head” but that never should have passed play testing.
Again, Google “Red Dead Redemption 2 controls” if you doubt this.
I LOVED RDR1. Played the hell out of that game, was really looking forward to 2.
Then I had to walk through snow for an hour before anything happened.
Got through that godawful opening sequence, got to a bit where we’re going across a prairie, hear a call for help, ride over to talk to an NPC to see what’s going on and shoot them right in the goddamned head instead, prompting a fugitive run.
That’s when I realized I could re-start the game and try again, or just say “fuck it” and cut my losses. I cut my losses. I’m not going to fight bad game design AND the plot.
This feels a little bit like eating the peel off of a potato, and stating the entire potato is gross. Maybe you just don’t like the peel. If we judged games purely by their tutorials, Kingdom Hearts 2 was a giant bomb, Fallout 3 was an awful game. Skyrim was wildly unpopular, Metal Gear Solid V wasn’t worth playing at all, The Witcher 3 is a slog, etc…
Yes, the intro is slow. Nobody denies that. Even people who love the game will tell you “just trudge through the first hour until you get to Valentine. The game opens up after that.” You can even find those exact comments on the posts you said to google.
Not sure who decided the same button should be either “talk to NPC” or “shoot NPC right in the goddamned head” but that never should have passed play testing
The controls are actually pretty solid, once you realize exactly how many things they managed to map to a ~16 button controller. Sure, the controls can change depending on what you’re doing. For example, if you’re on a horse, you have different controls than if you’re on foot. But I’m not sure how you managed to shoot someone while trying to talk to them… Because those are, in fact, always two entirely separate buttons. The right trigger/LMB is basically only ever used for shooting. Out of every button you could have picked, you picked the one that is basically hard-mapped to a single action.
The only time the trigger/LMB is used for anything else is when you’re in a menu. But that’s certainly not unique to Red Dead; Games use triggers to change menu tabs all the time.
Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.
In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)
You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.
Roblox has always struck me as being like Unity (and i suppose Godot too but i haven’t touched that for game development). Similar environments and tools. Roblox only really handles distribution, but you can easily handle that yourself with itch or gamejolt (or if you have the cash i believe steam is 100$ for a developer account). This is only really for single player experiences though
Just to avoid repeating the other suggestions here, Pathologic, less for historical significance or enjoyability and more for artistic significance for the time it was created. (note: I have not played it and probably never will)
Crash Bandicoot (the game) for technical achievements.
And I’m just going to mention Marble Marcher (play the community edition), a game with fractal-based physics (as opposed to basically every game ever).
Update: I bought it and it works fine. On windows, there’s no vibration, that only works on Linux.
Some games like fall guys are “too smart” and show prompts for a generic joypad instead of Xbox and so it says “press button 14” but who knows which button is internally referred as 14…
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