Some weird views in the article. Like comparing it to the price of the ps5 pro and will be lower. Of course it will be. It has to be since the price point of the average consumer will never buy it at that price. They need to get it back down to the $400-$500 range for it to work. Also saying the ps4 cutback on hardware compared to the ps3 may be true but it wasnt noticeable either. The jump between both consoles was huge and didnt seem like anything was sacrificed. That won’t be the case here since i doubt anyone will even notice the difference because games aren’t getting that much better looking anymore. They need to start focusing on features and other advantages to establish itself as a better option to having a PC.
Steam needs to stand up to these demons. Amazon has put visa in it’s place before, steam can do it now. Puritanical bullshit is a sure sign of the death of civilized society.
Shadow of the Colossus is the first that comes to mind. I’d probably toss in Final Fantasy VII, Zelda: Ocarina of Time, and DOTA 2 because I’m addicted to it
I think the better question is what about games deserves to be in a general history museum? The advent and changes of technology and the implementation is far more important than the examples of it in use. There are very few games on their own that would qualify as “culturally impactful” to the greater world by their sheer existence. (Mario, Pokemon, and Tetris immediately come to mind).
If we are talking about a “video game museum/exhibit” then the list broadens a lot, but it’s less about the “what” and more the “why” that needs focused.
If I had to be stuck in a timeloop, I might pick being in high-school, late night, losing untold hours to Unreal Tournament until the sun came up and/or I occasionally fell asleep at my computer. Or maybe the LAN parties from that same time.
It sucks. How it took the removable of porn games to make people care about the problem of payment processors. It’s nice to see people care about the problem, but still.
Guild Wars 1 made its own little style called CORPG.
A competitive online role-playing game (CORPG) differs from the standard massively multiplayer online role-playing game (MMORPG) in that they are less focused on the massive group experience. All outside areas are instanced, meaning that a player and his group are the only ones there, so that every player gets his or her own unique version of the game’s story without the headache of killstealers or people disrupting the fun.
In Guild Wars, as opposed to one of NCSoft’s other offerings, like City of Heroes, a player might roam the countryside with a group of 1 to 11 other heroes. In an MMORPG like City of Heroes, the group would be surrounded by other similar groups, all wishing to kill the same mobs and achieve the same goals, at the same time, in the same space. Guild Wars eliminates this scramble, letting players take the game at their own pace while playing player versus environment.
The competitive aspect of the name derives from the player versus player, guild versus guild, and an international war called the War of Worlds. In many respects, the PvP version of the game is a very different experience from PvE, using different strategies and playing styles to battle human opponents instead of the computer AI. …fandom.com/…/Competitive_online_role-playing_gam…
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