Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.
In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)
You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.
Roblox has always struck me as being like Unity (and i suppose Godot too but i haven’t touched that for game development). Similar environments and tools. Roblox only really handles distribution, but you can easily handle that yourself with itch or gamejolt (or if you have the cash i believe steam is 100$ for a developer account). This is only really for single player experiences though
Just to avoid repeating the other suggestions here, Pathologic, less for historical significance or enjoyability and more for artistic significance for the time it was created. (note: I have not played it and probably never will)
Crash Bandicoot (the game) for technical achievements.
And I’m just going to mention Marble Marcher (play the community edition), a game with fractal-based physics (as opposed to basically every game ever).
Idk if you can get these to work on the deck; they are not all sold on Steam and I don’t know how well they play with Linux, but here’s some to at least look into:
Planescape: Torment
Icewind Dale 1 & 2
Baldur’s Gate 1 & 2 (and 3 for that matter, which does for sure work on the deck)
Fallout 1 & 2
Neverwinter Nights (particularly its two big expansions)
feels too much like D&D
Well… Fuck. If you didn’t even like Disco Elysium there is no hope… 😩 All of these are literally D&D games except Fallout, which was based on GURPS.
Update: I bought it and it works fine. On windows, there’s no vibration, that only works on Linux.
Some games like fall guys are “too smart” and show prompts for a generic joypad instead of Xbox and so it says “press button 14” but who knows which button is internally referred as 14…
Specifically for older titles, I’d definitely say a game like, if anyone could find the original first version to ever be released of the game and not one of the many rip-offs/clones, Tetris. It’s probably, as far as I’m aware, the most copied/cloned/ripped-off game in existence.
As for newer titles ( 2000 onwards ), I can’t think of any that I think should 100% be in museum. Most of the titles I can think of aren’t good enough, in my opinion, to go into a museum. I’m not an expert on judging what should go into a museum, but I couldn’t think of a single title that would fit in any exhibit.
Edit:
Tetris is already in the video game hall of fame. Should have figured. Definitely deserves its place there. Even so, someone with a floppy of the original or clone of the floppy or digital backup should definitely see if there are any museums willing to take a copy because the original is something I think would be a shame to completely lose.
Looking at it from a general perspective that has less to do with games themselves; I would say huge parts of the Assassins Creed games due to the accuracy they often have had with depicting historic architecture and such. Heck, they used the games model of the Notre Dame in its reconstruction. EDIT: [So I just looked this up and apparently it’s just a nice story that has stuck. But the actual model was never used.]
From a more game-focused perspective, there are some real gems in there too (especially the Ezio-Series). Tho that quality has sadly not kept.
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