Streets of Rogue and Vagante are challenging roguelikes that scale effortlessly for co-op of various numbers of players. There's also Mercenary Kings, which I admit I enjoyed more than most, but it's like the cross section of Mega Man action with Monster Hunter structure. Much more recently, Baldur's Gate 3 probably hits its sweet spot at 3 human players, since you want to have an NPC slot around in your party of 4 for the story quests that are relevant to that NPC.
Unreal Tournament 2004, with few players it turns its normal frantic and fast paced gameplay into a suspensfull slower experience which is awesome.
I think you can get it on the internet archive as it stopped being sold on gog and steam this spring.
OpenRA - Do you remember the old classic series Command & Conquer ?
OpenRA takes the old original game, updates the controls to modern RTS controls, add new ai to play against, add support for modern resolutions and adds a good internet multiplayer system, all of this for free!
Still on Baldur’s Gate 3. Just started my fifth or so character. An Abserd (someone multiclassing into every class) character who fools around in Honour Mode. Works surprisingly well so far and I still manage to find stuff I have never seen before.
I didn't have too much time for gaming this week, except for my usual Diablo bs lol.
Diablo 3: Season 29 - Finally completed the season journey. I've got my pretty wings and a new pet. D3 is now going to the back burner until the Darkening of Tristram event in January.
Diablo 4: Season 2 - The Midwinter Blight event started this week, so my focus has been temporarily on that. Well, that and farming Forgotten Souls in Helltide, bleh.
Still playing Octopath Traveler, it’s alright, although with some really rough spots. I should hopefully be done soon though.
It has some neat mechanics, like hitting enemies with their weakness to eventually stun them and cause them to take more damage, but it also leads to a lot of fights (mostly against trash mobs) that take far too long, because you might not be able to exploit that weakness well or at all.
Also, as the name suggests, there are eight playable characters, with a party size of four. You might think you could easily have an A and B squad, but for some reason, one character is fixed and can’t be changed. This leads to this one character being massively higher level than the other party members at times, and because there’s no exp for inactive party members, makes keeping everyone else roughly the same level a real pain. I just had a main party and would occasionally swap in one of the lower level guys to do their story.
Speaking of story, it’s pretty boring. Every character has four chapters (dunno if there’s more for the whole group afterward) and almost all of them play out the same. Start a story with some exposition, gather intel by speaking with a few NPCs, a bit more exposition, go to a short dungeon, fight a boss, exposition, done. By the way, your whole party never shows up in the “cutscenes,” it’s always just the single character, whose story you’re doing.
Strzelał, że może na geoportalach miejskich jest gdzieś warstwa z zagospodarowaniem i aktualnym użytkowaniem? Spróbuję jutro/pojutrze zerknąć, jak siądę przy kompie.
I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.
It’s not a good game, but it’s not terrible either. I played it while watching TV.
The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
I’m halfway thru Dirge of Cerberus: Final Fantasy VII
This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.
Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.
Finished Paradise Killer early last week. I liked it a lot, it got to be pretty addicting uncovering new pieces of the mystery. Whenever I had to put the game down, I’d come back to it thinking “Oh shit, I discovered x last time I played, can’t wait to see how that pans out.” The one negative thing I’ll say is that there’s not a lot of actual detective work on the player’s part. The actual mechanics of the game are pretty much just running back and forth over the island, talking to the same characters, and chasing collectibles. But I enjoyed the loop, so it worked out.
Started up Moonlighter for a low-commitment game. I’ve played about 10 hours and enjoyed it so far. It’s got a pretty well-balanced progression loop (explore the dungeon, sell your stuff, afford a small upgrade, get a little further in the dungeon, sell your stuff…) which is a big draw for me. Not sure it’ll keep my interest to the end but I’m fond of the time I’ve spent.
Jumped into Chernobylite the other day, haven’t sunk much time into it, but I’m digging the atmosphere. So far it’s been a decent game to pop into after work and poke around a bit.
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Aktywne